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path: root/src/mesa/drivers/common/meta_blit.c
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* meta: Do power of two samples check only for samples > 0Anuj Phogat2015-02-251-2/+2
* DD: Refactor BlitFramebuffer.Laura Ekstrand2015-02-021-11/+21
* meta/blit: Compile programs with and without depthTopi Pohjolainen2015-01-301-4/+9
* meta/blit: Add plumbing for shaders without depthTopi Pohjolainen2015-01-301-1/+1
* mesa: remove unused ctx parameter for _mesa_select_tex_image()Brian Paul2015-01-051-1/+1
* meta/msaa-blit: consider weird sample count case unreachableChris Forbes2014-10-181-0/+1
* meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader()Anuj Phogat2014-10-011-8/+9
* meta: (trivial) remove accidental double semicolonRoland Scheidegger2014-10-011-1/+1
* meta: Implement ext_framebuffer_multisample_blit_scaled extensionAnuj Phogat2014-10-011-13/+193
* meta: Avoid null access on setup_glsl_msaa_blit_shader()Juha-Pekka Heikkila2014-09-231-11/+13
* i965: in set_read_rb_tex_image() check _mesa_meta_bind_rb_as_tex_image() did ...Juha-Pekka Heikkila2014-09-231-1/+8
* meta: Store precompiled msaa shaders for all supported sample countsAnuj Phogat2014-09-051-14/+23
* meta: Disable dithering during glBlitFramebufferNeil Roberts2014-08-051-0/+3
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-1/+1
* meta_blit: properly compute texture width for the CopyTexSubImage fallbackJason Ekstrand2014-06-131-1/+1
* mesa/drivers: Add extra null check in blitframebuffer_texture()Juha-Pekka Heikkila2014-05-301-0/+3
* meta/blit: Use gl_FragColor also in the msaa blit shaderTopi Pohjolainen2014-05-281-1/+1
* meta/blit: Add stencil texturing mode save and restoreTopi Pohjolainen2014-05-271-1/+12
* mesa: Move declaration to top of block.José Fonseca2014-05-231-1/+3
* meta blit: Set Z texcoord during meta blit to sample the correct layerJordan Justen2014-05-231-1/+8
* meta: Split _swrast_BlitFramebuffer out of the meta blit path.Kenneth Graunke2014-05-191-8/+25
* meta: Drop unnecessary early returns in _mesa_meta_BlitFramebuffer.Kenneth Graunke2014-05-191-8/+0
* Revert "i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage."Kenneth Graunke2014-05-191-1/+1
* i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage.Kenneth Graunke2014-05-131-1/+1
* meta: Refactor state save/restore for framebuffer texture blitsTopi Pohjolainen2014-05-131-22/+37
* meta: Refactor configuration of renderbuffer samplingTopi Pohjolainen2014-05-121-13/+25
* meta: Refactor binding of renderbuffer as texture imageTopi Pohjolainen2014-05-121-30/+40
* meta: Merge compiling and linking of blit programTopi Pohjolainen2014-05-121-15/+3
* meta: Add a new MESA_META_DRAW_BUFFERS bit.Kenneth Graunke2014-05-061-1/+1
* meta: Clip src/dest rects in BlitFramebuffer, using the scissorChris Forbes2014-04-171-2/+36
* meta: Add support for MSAA resolves from 2D_MS_ARRAY textures.Eric Anholt2014-04-151-17/+41
* meta: Add an accelerated glCopyTexSubImage using glBlitFramebuffer.Eric Anholt2014-04-151-0/+3
* meta: Refactor the BlitFramebuffer depth CopyTexImage fallback.Eric Anholt2014-04-151-137/+2
* meta: Refactor the BlitFramebuffer color CopyTexImage fallback.Eric Anholt2014-04-151-52/+41
* meta: Drop blit src size fallback.Eric Anholt2014-04-151-10/+0
* meta: use non-ARB shader/program create/delete functionsBrian Paul2014-03-101-3/+3
* meta: Drop ctx->API checks.Kenneth Graunke2014-02-271-2/+1
* meta: Use a #define for the vector type to avoid %svec4 everywhere.Kenneth Graunke2014-02-261-10/+7
* meta: Set some object labels on our meta shaders.Eric Anholt2014-02-221-0/+8
* mesa: Move declarations before code.Vinson Lee2014-02-211-4/+9
* meta: Eliminate samplers[] array in favor of using vec4_prefix.Kenneth Graunke2014-02-211-10/+2
* meta: Add support for integer blits.Eric Anholt2014-02-211-7/+61
* meta: Add support for doing MSAA to MSAA blits.Eric Anholt2014-02-211-47/+100
* meta: Try to do blending of sRGB values in linear colorspace.Eric Anholt2014-02-211-5/+25
* meta: Add support for doing multisample resolves.Eric Anholt2014-02-211-12/+190
* meta: Don't try to enable FF texturing when we're using GLSL.Eric Anholt2014-02-141-6/+3
* meta: Add acceleration for depth glBlitFramebuffer().Eric Anholt2014-02-121-6/+23
* meta: Use BindRenderbufferTexImage() for meta glBlitFramebuffer().Eric Anholt2014-02-121-9/+46
* meta: Do a massive unindent (and rename) of blitframebuffer_texture().Eric Anholt2014-02-121-142/+144
* meta: Move glBlitFramebuffer() to a separate file.Eric Anholt2014-02-121-0/+466