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path: root/src/mesa/drivers/common/meta.c
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* meta: Use GLSL to decompress 2D-array texturesIan Romanick2014-02-111-5/+30
* meta: Use common GLSL code for blitsIan Romanick2014-02-111-95/+13
* meta: Improve GLSL version checkIan Romanick2014-02-111-1/+6
* meta: Add rectangle textures to the shader-per-sampler-type tableIan Romanick2014-02-111-0/+8
* meta: Refactor shader generation code out of mipmap generation pathIan Romanick2014-02-111-78/+91
* meta: Refactor the table of glsl_sampler structuresIan Romanick2014-02-111-56/+72
* meta: Use common vertex setup code for _mesa_meta_Bitmap tooIan Romanick2014-02-111-36/+12
* meta: Add storage to the vertex structure for R, G, B, and AIan Romanick2014-02-111-9/+6
* meta: Use common routine to configure fixed-function TNL stateIan Romanick2014-02-111-23/+8
* meta: Silence unused parameter warning in _mesa_meta_CopyTexSubImageIan Romanick2014-02-111-0/+6
* meta: Silence unused parameter warning in setup_drawpix_textureIan Romanick2014-02-111-6/+5
* meta: Refactor common VAO and VBO initialization codeIan Romanick2014-02-111-227/+99
* meta: Track the _mesa_meta_DrawPixels VBO just like the othersIan Romanick2014-02-111-18/+26
* meta: Expand the vertex structure for the GenerateMipmap and decompress pathsIan Romanick2014-02-111-8/+21
* meta: Expand the vertex structure for the DrawPixels pathsIan Romanick2014-02-111-10/+13
* meta: Expand the vertex structure for the Clear pathsIan Romanick2014-02-111-8/+9
* meta: Expand the vertex structure for the CopyPixels pathsIan Romanick2014-02-111-10/+13
* meta: Expand the vertex structure for the BlitFramebuffer pathsIan Romanick2014-02-111-30/+36
* mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.Kenneth Graunke2014-02-031-2/+2
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-031-1/+1
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-69/+69
* meta: Silence several 'unused parameter' warnings10.1-branchpointIan Romanick2014-02-021-21/+17
* meta: Don't use fixed-function to decompress array texturesIan Romanick2014-02-021-3/+20
* meta: Use NDC in decompress_texture_imageIan Romanick2014-02-021-9/+8
* meta: Consistenly use non-Apple VAO functionsIan Romanick2014-02-021-4/+4
* meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_...Ian Romanick2014-02-021-1/+2
* meta: Release resources used by _mesa_meta_DrawPixelsIan Romanick2014-02-021-0/+19
* meta: Release resources used by decompress_texture_imageIan Romanick2014-02-021-0/+21
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-1/+1
* meta: Move loop variable declaration outside loop.Vinson Lee2014-01-211-1/+3
* meta: Replace save_state::{Vertex,Geometry,Fragment}Shader with an array.Paul Berry2014-01-211-16/+14
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-211-3/+3
* meta: Restore all scissor stateIan Romanick2014-01-201-3/+11
* mesa: Add an index parameter to _mesa_set_viewportIan Romanick2014-01-201-7/+7
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-14/+14
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-201-3/+3
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-201-3/+3
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-101-2/+2
* meta: Move declaration before code.Vinson Lee2013-11-211-1/+2
* meta: fix meta clear of layered framebuffersPaul Berry2013-11-211-3/+48
* meta: enable vertex attributes in the context of the newly created array objectPetr Sebor2013-11-121-2/+3
* meta: fix assorted MSVC int/float conversion warningsBrian Paul2013-10-311-14/+14
* meta: Set correct viewport and projection in decompress_texture_image.Kenneth Graunke2013-08-221-0/+5
* meta: Add default precision qualifier to all fragement shadersIan Romanick2013-08-191-0/+18
* meta: Fix blitting a framebuffer with renderbuffer attachmentAnuj Phogat2013-08-161-10/+15
* meta: Don't call _mesa_Ortho with width or height of 0Ian Romanick2013-08-131-3/+8
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-011-1/+1
* meta: handle 2D texture arrays in decompress_texture_image()Brian Paul2013-07-241-2/+21
* mesa: GL_ARB_shader_objects is not optionalIan Romanick2013-06-281-12/+10
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-6/+0