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path: root/src/mesa/drivers/common/meta.c
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* meta/decompress: Don't pollute the renderbuffer namespaceIan Romanick2016-02-101-6/+8
* meta: Use internal functions for renderbuffer accessIan Romanick2016-02-101-6/+4
* meta/decompress: Track renderbuffer using gl_renderbuffer instead of GL API o...Ian Romanick2016-02-101-4/+9
* meta: Don't save or restore the renderbuffer bindingIan Romanick2016-02-101-6/+0
* meta: Use _mesa_CreateRenderbuffers instead of _mesa_GenRenderbuffers and _me...Ian Romanick2016-02-101-5/+4
* meta: Use internal functions to set texture parametersIan Romanick2016-01-251-4/+8
* meta: Unconditionally set GL_SKIP_DECODE_EXTIan Romanick2016-01-111-4/+2
* meta: Only bind the sampler in one placeIan Romanick2016-01-111-4/+2
* meta/decompress: Don't pollute the sampler object namespaceIan Romanick2016-01-111-7/+15
* meta/decompress: Save and restore the sampler using gl_sampler_object instead...Ian Romanick2016-01-111-4/+5
* meta/decompress: Track sampler using gl_sampler_object instead of GL API obje...Ian Romanick2016-01-111-11/+11
* meta/decompress: Use internal functions for sampler object accessIan Romanick2016-01-111-4/+9
* meta: clear_state structure cleanupTapani Pälli2015-12-141-15/+12
* meta: Don't save or restore the active client textureIan Romanick2015-11-241-3/+0
* meta: Don't save or restore the VBO bindingIan Romanick2015-11-241-6/+0
* meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTexIan Romanick2015-11-241-30/+21
* meta: Use internal functions for buffer object and VAO access in _mesa_meta_D...Ian Romanick2015-11-241-12/+20
* meta: Track VBO using gl_buffer_object instead of GL API object handle in _me...Ian Romanick2015-11-241-5/+18
* meta: Partially convert _mesa_meta_DrawTex to DSAIan Romanick2015-11-241-6/+6
* meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_ob...Ian Romanick2015-11-241-14/+3
* meta: Use internal functions for buffer object and VAO accessIan Romanick2015-11-241-33/+43
* meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-19/+24
* meta: Track VBO using gl_buffer_object instead of GL API object handleIan Romanick2015-11-241-24/+45
* meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-14/+28
* meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _me...Ian Romanick2015-11-241-7/+5
* mesa: In helpers, only check driver capability for metaNanley Chery2015-11-121-0/+11
* meta: Save/restore compute shadersJordan Justen2015-09-021-2/+4
* meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()Anuj Phogat2015-07-241-5/+2
* meta: Use _mesa_need_luminance_to_rgb_conversion() in decompress_texture_image()Anuj Phogat2015-07-241-10/+2
* meta: Use _mesa_unpack_format_to_base_format() to handle integer formatsAnuj Phogat2015-07-241-4/+2
* mesa: Set green, blue channels to zero only for formats with these componentsAnuj Phogat2015-07-241-3/+10
* mesa: add tessellation shader enumsFabian Bieler2015-07-231-0/+2
* mesa: replace Driver.GetTexImage with GetTexSubImage()Brian Paul2015-07-211-10/+12
* meta: add offset, width, height parameters to decompress_texture_image()Brian Paul2015-07-211-5/+5
* meta: handle subimages in _mesa_meta_setup_texture_coords()Brian Paul2015-07-211-31/+57
* meta: Only change and restore viewport 0 in mesa meta modeMike Stroyan2015-06-271-2/+2
* main: Refactor _mesa_drawbuffers.Laura Ekstrand2015-05-141-1/+2
* meta: remove unneeded #include colortab.hBrian Paul2015-04-281-1/+0
* meta: Plug memory leakBen Widawsky2015-03-091-1/+3
* meta: Add assertion check for ctx->Meta->SaveStackDepthAnuj Phogat2015-02-251-0/+2
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-5/+5
* meta: Fix saving the results of the current occlusion queryNeil Roberts2015-02-161-7/+10
* DD: Refactor BlitFramebuffer.Laura Ekstrand2015-02-021-1/+2
* meta: Don't write depth when decompressing tex-imagesTopi Pohjolainen2015-01-301-1/+1
* meta/blit: Write depth only when asked forTopi Pohjolainen2015-01-301-2/+3
* meta/blit: Add plumbing for shaders without depthTopi Pohjolainen2015-01-301-1/+2
* meta: Put _mesa_meta_in_progress in the header fileIan Romanick2015-01-141-10/+0
* main: Renamed _mesa_get_teximage to _mesa_GetTexImage_sw.Laura Ekstrand2015-01-081-1/+1
* meta: init var to silence uninitialized variable warningBrian Paul2015-01-051-1/+1
* meta: Only use _mesa_ClipControl if the extension is supportedIan Romanick2014-10-241-4/+7