summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/common/meta.c
Commit message (Expand)AuthorAgeFilesLines
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-301-1/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-1/+1
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-161-12/+10
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-161-6/+6
* meta: Don't botch color masks when changing drawbuffers.Kenneth Graunke2016-04-181-7/+75
* meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.Kenneth Graunke2016-04-181-5/+2
* meta: Don't use integer handles for shaders or programs.Kenneth Graunke2016-03-161-96/+67
* meta: Use the _mesa_meta_compile_and_link_program helper more places.Kenneth Graunke2016-03-161-29/+5
* meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.Kenneth Graunke2016-03-161-11/+6
* meta: Don't pollute the framebuffer namespaceIan Romanick2016-03-011-19/+15
* meta/decompress: Track framebuffer using gl_framebuffer instead of GL API obj...Ian Romanick2016-03-011-6/+11
* meta: Use _mesa_bind_framebuffers instead of _mesa_BindFramebufferIan Romanick2016-03-011-2/+11
* meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffersIan Romanick2016-03-011-3/+3
* meta: Save and restore the framebuffer using gl_framebuffer instead of GL API...Ian Romanick2016-03-011-7/+6
* meta: Use _mesa_check_framebuffer_status instead of _mesa_CheckFramebufferStatusIan Romanick2016-03-011-4/+4
* meta: Obvious refactor of _mesa_meta_framebuffer_texture_imageIan Romanick2016-03-011-21/+5
* meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of a...Ian Romanick2016-03-011-29/+29
* meta/decompress: Don't pollute the renderbuffer namespaceIan Romanick2016-02-101-6/+8
* meta: Use internal functions for renderbuffer accessIan Romanick2016-02-101-6/+4
* meta/decompress: Track renderbuffer using gl_renderbuffer instead of GL API o...Ian Romanick2016-02-101-4/+9
* meta: Don't save or restore the renderbuffer bindingIan Romanick2016-02-101-6/+0
* meta: Use _mesa_CreateRenderbuffers instead of _mesa_GenRenderbuffers and _me...Ian Romanick2016-02-101-5/+4
* meta: Use internal functions to set texture parametersIan Romanick2016-01-251-4/+8
* meta: Unconditionally set GL_SKIP_DECODE_EXTIan Romanick2016-01-111-4/+2
* meta: Only bind the sampler in one placeIan Romanick2016-01-111-4/+2
* meta/decompress: Don't pollute the sampler object namespaceIan Romanick2016-01-111-7/+15
* meta/decompress: Save and restore the sampler using gl_sampler_object instead...Ian Romanick2016-01-111-4/+5
* meta/decompress: Track sampler using gl_sampler_object instead of GL API obje...Ian Romanick2016-01-111-11/+11
* meta/decompress: Use internal functions for sampler object accessIan Romanick2016-01-111-4/+9
* meta: clear_state structure cleanupTapani Pälli2015-12-141-15/+12
* meta: Don't save or restore the active client textureIan Romanick2015-11-241-3/+0
* meta: Don't save or restore the VBO bindingIan Romanick2015-11-241-6/+0
* meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTexIan Romanick2015-11-241-30/+21
* meta: Use internal functions for buffer object and VAO access in _mesa_meta_D...Ian Romanick2015-11-241-12/+20
* meta: Track VBO using gl_buffer_object instead of GL API object handle in _me...Ian Romanick2015-11-241-5/+18
* meta: Partially convert _mesa_meta_DrawTex to DSAIan Romanick2015-11-241-6/+6
* meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_ob...Ian Romanick2015-11-241-14/+3
* meta: Use internal functions for buffer object and VAO accessIan Romanick2015-11-241-33/+43
* meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-19/+24
* meta: Track VBO using gl_buffer_object instead of GL API object handleIan Romanick2015-11-241-24/+45
* meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-14/+28
* meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _me...Ian Romanick2015-11-241-7/+5
* mesa: In helpers, only check driver capability for metaNanley Chery2015-11-121-0/+11
* meta: Save/restore compute shadersJordan Justen2015-09-021-2/+4
* meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()Anuj Phogat2015-07-241-5/+2
* meta: Use _mesa_need_luminance_to_rgb_conversion() in decompress_texture_image()Anuj Phogat2015-07-241-10/+2
* meta: Use _mesa_unpack_format_to_base_format() to handle integer formatsAnuj Phogat2015-07-241-4/+2
* mesa: Set green, blue channels to zero only for formats with these componentsAnuj Phogat2015-07-241-3/+10
* mesa: add tessellation shader enumsFabian Bieler2015-07-231-0/+2
* mesa: replace Driver.GetTexImage with GetTexSubImage()Brian Paul2015-07-211-10/+12