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path: root/src/mesa/drivers/common/meta.c
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* meta: Unset the textures_used_by_txf bitfield.Kenneth Graunke2017-10-121-0/+13
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-221-1/+1
* meta: do the full FBO completeness check in decompress_texture_imageMarek Olšák2017-06-221-0/+5
* meta: Silence unused parameter warningIan Romanick2017-06-201-2/+2
* mesa: create validate_buffer_sub_data() helperTimothy Arceri2017-05-171-8/+4
* mesa: pass rb attachment to _mesa_framebuffer_texture()Timothy Arceri2017-05-111-2/+6
* mesa: tidy up renderbuffer RefCount initialisationTimothy Arceri2017-04-061-2/+0
* mesa: move FLUSH_VERTICES() call to metaTimothy Arceri2017-03-311-7/+10
* mesa/glsl: introduce new gl_compile_status enumTimothy Arceri2017-03-121-1/+1
* mesa: retain gl_shader_programs after glDeleteProgram if they are in useTimothy Arceri2017-02-161-1/+1
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-231-20/+8
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-191-2/+3
* meta/GetTexSubImage: Account for GL_PACK_SKIP_IMAGES on compressed texturesEduardo Lima Mitev2016-11-151-3/+17
* drivers/meta: Accept GL_TEXTURE_3D as target for tex image decompressionEduardo Lima Mitev2016-10-281-4/+0
* meta: remove remaining tabs in meta.cTimothy Arceri2016-10-261-49/+49
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-5/+5
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-5/+5
* mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffersBrian Paul2016-10-131-1/+1
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-301-1/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-1/+1
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-161-12/+10
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-161-6/+6
* meta: Don't botch color masks when changing drawbuffers.Kenneth Graunke2016-04-181-7/+75
* meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.Kenneth Graunke2016-04-181-5/+2
* meta: Don't use integer handles for shaders or programs.Kenneth Graunke2016-03-161-96/+67
* meta: Use the _mesa_meta_compile_and_link_program helper more places.Kenneth Graunke2016-03-161-29/+5
* meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.Kenneth Graunke2016-03-161-11/+6
* meta: Don't pollute the framebuffer namespaceIan Romanick2016-03-011-19/+15
* meta/decompress: Track framebuffer using gl_framebuffer instead of GL API obj...Ian Romanick2016-03-011-6/+11
* meta: Use _mesa_bind_framebuffers instead of _mesa_BindFramebufferIan Romanick2016-03-011-2/+11
* meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffersIan Romanick2016-03-011-3/+3
* meta: Save and restore the framebuffer using gl_framebuffer instead of GL API...Ian Romanick2016-03-011-7/+6
* meta: Use _mesa_check_framebuffer_status instead of _mesa_CheckFramebufferStatusIan Romanick2016-03-011-4/+4
* meta: Obvious refactor of _mesa_meta_framebuffer_texture_imageIan Romanick2016-03-011-21/+5
* meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of a...Ian Romanick2016-03-011-29/+29
* meta/decompress: Don't pollute the renderbuffer namespaceIan Romanick2016-02-101-6/+8
* meta: Use internal functions for renderbuffer accessIan Romanick2016-02-101-6/+4
* meta/decompress: Track renderbuffer using gl_renderbuffer instead of GL API o...Ian Romanick2016-02-101-4/+9
* meta: Don't save or restore the renderbuffer bindingIan Romanick2016-02-101-6/+0
* meta: Use _mesa_CreateRenderbuffers instead of _mesa_GenRenderbuffers and _me...Ian Romanick2016-02-101-5/+4
* meta: Use internal functions to set texture parametersIan Romanick2016-01-251-4/+8
* meta: Unconditionally set GL_SKIP_DECODE_EXTIan Romanick2016-01-111-4/+2
* meta: Only bind the sampler in one placeIan Romanick2016-01-111-4/+2
* meta/decompress: Don't pollute the sampler object namespaceIan Romanick2016-01-111-7/+15
* meta/decompress: Save and restore the sampler using gl_sampler_object instead...Ian Romanick2016-01-111-4/+5
* meta/decompress: Track sampler using gl_sampler_object instead of GL API obje...Ian Romanick2016-01-111-11/+11
* meta/decompress: Use internal functions for sampler object accessIan Romanick2016-01-111-4/+9
* meta: clear_state structure cleanupTapani Pälli2015-12-141-15/+12
* meta: Don't save or restore the active client textureIan Romanick2015-11-241-3/+0
* meta: Don't save or restore the VBO bindingIan Romanick2015-11-241-6/+0