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src
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drivers
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common
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meta.c
Commit message (
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Author
Age
Files
Lines
*
mesa/glsl: introduce new gl_compile_status enum
Timothy Arceri
2017-03-12
1
-1
/
+1
*
mesa: retain gl_shader_programs after glDeleteProgram if they are in use
Timothy Arceri
2017-02-16
1
-1
/
+1
*
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
2017-01-23
1
-20
/
+8
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-2
/
+3
*
meta/GetTexSubImage: Account for GL_PACK_SKIP_IMAGES on compressed textures
Eduardo Lima Mitev
2016-11-15
1
-3
/
+17
*
drivers/meta: Accept GL_TEXTURE_3D as target for tex image decompression
Eduardo Lima Mitev
2016-10-28
1
-4
/
+0
*
meta: remove remaining tabs in meta.c
Timothy Arceri
2016-10-26
1
-49
/
+49
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
1
-5
/
+5
*
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
2016-10-26
1
-5
/
+5
*
mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffers
Brian Paul
2016-10-13
1
-1
/
+1
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
1
-1
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-1
/
+1
*
mesa: Use bitmask/ffs to iterate enabled clip planes.
Mathias Fröhlich
2016-06-16
1
-12
/
+10
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-6
/
+6
*
meta: Don't botch color masks when changing drawbuffers.
Kenneth Graunke
2016-04-18
1
-7
/
+75
*
meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.
Kenneth Graunke
2016-04-18
1
-5
/
+2
*
meta: Don't use integer handles for shaders or programs.
Kenneth Graunke
2016-03-16
1
-96
/
+67
*
meta: Use the _mesa_meta_compile_and_link_program helper more places.
Kenneth Graunke
2016-03-16
1
-29
/
+5
*
meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.
Kenneth Graunke
2016-03-16
1
-11
/
+6
*
meta: Don't pollute the framebuffer namespace
Ian Romanick
2016-03-01
1
-19
/
+15
*
meta/decompress: Track framebuffer using gl_framebuffer instead of GL API obj...
Ian Romanick
2016-03-01
1
-6
/
+11
*
meta: Use _mesa_bind_framebuffers instead of _mesa_BindFramebuffer
Ian Romanick
2016-03-01
1
-2
/
+11
*
meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffers
Ian Romanick
2016-03-01
1
-3
/
+3
*
meta: Save and restore the framebuffer using gl_framebuffer instead of GL API...
Ian Romanick
2016-03-01
1
-7
/
+6
*
meta: Use _mesa_check_framebuffer_status instead of _mesa_CheckFramebufferStatus
Ian Romanick
2016-03-01
1
-4
/
+4
*
meta: Obvious refactor of _mesa_meta_framebuffer_texture_image
Ian Romanick
2016-03-01
1
-21
/
+5
*
meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of a...
Ian Romanick
2016-03-01
1
-29
/
+29
*
meta/decompress: Don't pollute the renderbuffer namespace
Ian Romanick
2016-02-10
1
-6
/
+8
*
meta: Use internal functions for renderbuffer access
Ian Romanick
2016-02-10
1
-6
/
+4
*
meta/decompress: Track renderbuffer using gl_renderbuffer instead of GL API o...
Ian Romanick
2016-02-10
1
-4
/
+9
*
meta: Don't save or restore the renderbuffer binding
Ian Romanick
2016-02-10
1
-6
/
+0
*
meta: Use _mesa_CreateRenderbuffers instead of _mesa_GenRenderbuffers and _me...
Ian Romanick
2016-02-10
1
-5
/
+4
*
meta: Use internal functions to set texture parameters
Ian Romanick
2016-01-25
1
-4
/
+8
*
meta: Unconditionally set GL_SKIP_DECODE_EXT
Ian Romanick
2016-01-11
1
-4
/
+2
*
meta: Only bind the sampler in one place
Ian Romanick
2016-01-11
1
-4
/
+2
*
meta/decompress: Don't pollute the sampler object namespace
Ian Romanick
2016-01-11
1
-7
/
+15
*
meta/decompress: Save and restore the sampler using gl_sampler_object instead...
Ian Romanick
2016-01-11
1
-4
/
+5
*
meta/decompress: Track sampler using gl_sampler_object instead of GL API obje...
Ian Romanick
2016-01-11
1
-11
/
+11
*
meta/decompress: Use internal functions for sampler object access
Ian Romanick
2016-01-11
1
-4
/
+9
*
meta: clear_state structure cleanup
Tapani Pälli
2015-12-14
1
-15
/
+12
*
meta: Don't save or restore the active client texture
Ian Romanick
2015-11-24
1
-3
/
+0
*
meta: Don't save or restore the VBO binding
Ian Romanick
2015-11-24
1
-6
/
+0
*
meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex
Ian Romanick
2015-11-24
1
-30
/
+21
*
meta: Use internal functions for buffer object and VAO access in _mesa_meta_D...
Ian Romanick
2015-11-24
1
-12
/
+20
*
meta: Track VBO using gl_buffer_object instead of GL API object handle in _me...
Ian Romanick
2015-11-24
1
-5
/
+18
*
meta: Partially convert _mesa_meta_DrawTex to DSA
Ian Romanick
2015-11-24
1
-6
/
+6
*
meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_ob...
Ian Romanick
2015-11-24
1
-14
/
+3
*
meta: Use internal functions for buffer object and VAO access
Ian Romanick
2015-11-24
1
-33
/
+43
*
meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects
Ian Romanick
2015-11-24
1
-19
/
+24
*
meta: Track VBO using gl_buffer_object instead of GL API object handle
Ian Romanick
2015-11-24
1
-24
/
+45
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