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path: root/src/mesa/drivers/common/meta.c
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* meta: s/INLINE/inline/Brian Paul2014-09-041-1/+1
* meta: Make MESA_META_DRAW_BUFFERS restore properlyKristian Høgsberg2014-09-021-34/+4
* i965,meta: Stop unlocking the texture to try and prevent deadlocks.Kenneth Graunke2014-08-201-18/+0
* meta: Use instanced rendering for layered clears.Kenneth Graunke2014-08-151-16/+5
* meta: Export _mesa_meta_drawbuffers_from_bitfield()Kristian Høgsberg2014-08-151-3/+3
* mesa/meta: Support decompressing floating-point formatsNeil Roberts2014-08-121-31/+66
* mesa/meta: Make _mesa_meta_bind_fbo_image also take a framebuffer targetJason Ekstrand2014-08-111-16/+22
* meta: Fix datatype computation in get_temp_image_type()Anuj Phogat2014-08-041-5/+4
* meta: Move the call to _mesa_get_format_datatype() out of switchAnuj Phogat2014-08-041-7/+3
* meta: Use _mesa_get_format_bits() to get the GL_RED_BITSAnuj Phogat2014-08-041-2/+3
* meta: Initialize the variable in declaration statementAnuj Phogat2014-08-041-3/+1
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-1/+1
* meta: Add a meta implementation of GL_ARB_clear_textureNeil Roberts2014-07-231-0/+189
* meta: Add a state flag for the GL_DITHERNeil Roberts2014-07-231-0/+8
* meta: Call glObjectLabel before linking.Kenneth Graunke2014-07-091-1/+1
* mesa: Make unreachable macro take a string argument.Matt Turner2014-07-011-2/+1
* meta: Use AMD_vertex_shader_layer instead of a GS for layered clears.Kenneth Graunke2014-06-301-37/+16
* meta: Respect the driver's maximum number of draw buffersIan Romanick2014-06-181-2/+2
* mesa: Mark default case unreachable to silence warning.Matt Turner2014-06-171-0/+1
* meta: Label the meta GLSL clear program.Kenneth Graunke2014-06-101-0/+1
* meta: Use gl_FragColor to output color values to all the draw buffersAnuj Phogat2014-05-211-11/+4
* meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader codeAnuj Phogat2014-05-211-53/+48
* meta: Avoid _swrast_BlitFramebuffer in the meta CopyTexSubImage code.Kenneth Graunke2014-05-191-6/+6
* meta: Split _swrast_BlitFramebuffer out of the meta blit path.Kenneth Graunke2014-05-191-5/+5
* meta: Merge compiling and linking of blit programTopi Pohjolainen2014-05-121-16/+29
* meta: Only clear the requested color buffers.Kenneth Graunke2014-05-061-2/+49
* meta: Add infrastructure for saving/restoring the DrawBuffers state.Kenneth Graunke2014-05-061-0/+39
* meta: Add a new MESA_META_DRAW_BUFFERS bit.Kenneth Graunke2014-05-061-2/+3
* meta: Unify the GLSL and fixed-function clear paths.Kenneth Graunke2014-05-061-102/+51
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-021-6/+4
* meta: Fix saving the program pipeline stateIan Romanick2014-05-021-33/+53
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-301-1/+1
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-301-1/+1
* meta: Clip src/dest rects in BlitFramebuffer, using the scissorChris Forbes2014-04-171-0/+7
* meta: Add an accelerated glCopyTexSubImage using glBlitFramebuffer.Eric Anholt2014-04-151-9/+86
* meta: Add support for CUBE_MAP_ARRAY to generatemipmap.Eric Anholt2014-04-151-0/+4
* meta: Infer bind_fbo_image parameters from an incoming image.Eric Anholt2014-04-151-2/+8
* meta: Move bind_fbo_image() code back to meta.c, to reuse it elsewhere.Eric Anholt2014-04-151-0/+30
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-251-3/+6
* meta/sso: Update meta to save and restore SSO state.Gregory Hainaut2014-03-251-0/+18
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-3/+3
* meta: Always restore the framebuffers and current renderbuffer.Eric Anholt2014-03-111-18/+15
* meta: use non-ARB shader/program create/delete functionsBrian Paul2014-03-101-27/+27
* meta: Split GenerateMipmap() into its own file.Kenneth Graunke2014-03-071-337/+1
* meta: De-static setup_texture_coords().Kenneth Graunke2014-03-071-23/+23
* meta: Drop ctx->API checks.Kenneth Graunke2014-02-271-90/+49
* meta: Restore API at the end of _mesa_meta_end(), not the start.Kenneth Graunke2014-02-271-2/+2
* meta: Set some object labels on our meta shaders.Eric Anholt2014-02-221-0/+6
* meta: Save and restore a bunch of MSAA state.Eric Anholt2014-02-211-3/+37
* meta: Push into desktop GL mode when doing meta operations.Eric Anholt2014-02-181-23/+16