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* scons: Add main/querymatrix.c to SCons build.Vinson Lee2010-08-121-0/+1
| | | | | Commit 87eb66775949af6e9512daf7e4665c1cfa6b8745 added querymatrix.c to make but not to SCons.
* mesa: remove restart.c from buildBrian Paul2010-07-191-1/+0
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* mesa: entrypoints for GL 3.1 primitive restartBrian Paul2010-07-011-0/+1
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* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-23/+23
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* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-19/+19
| | | | Reduce the source tree depth a bit.
* mesa: move nvprogram.[ch] to main/Brian Paul2010-06-101-1/+1
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* mesa: move arbprogram.[ch] to main/Brian Paul2010-06-101-1/+1
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* mesa: move atifragshader.[ch] to main/Brian Paul2010-06-101-1/+1
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* mesa: move uniforms.c to main/Brian Paul2010-06-101-1/+1
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* mesa: refactor shader api / object codeBrian Paul2010-06-101-2/+2
| | | | | Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
* mesa: move GLSL uniform functions into new source fileBrian Paul2010-05-261-0/+1
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* gallium: Fix invalidate framebuffer with old libGL librariesJakob Bornecrantz2010-05-211-0/+1
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* Merge branch 'gallium-msaa'Roland Scheidegger2010-05-211-0/+1
|\ | | | | | | | | | | Conflicts: src/mesa/state_tracker/st_gen_mipmap.c src/mesa/state_tracker/st_texture.c
| * mesa/st: adapt to interface changesRoland Scheidegger2010-05-171-0/+1
| | | | | | | | | | adapt to blit changes, and also handle a bit more msaa state in theory (incomplete, doesn't handle resolves in any way for now).
* | mesa: more transform feedback infrastructureBrian Paul2010-05-101-0/+1
| | | | | | | | | | Includes GL_ARB_transform_feedback2 which encapsulates transform feedback state in objects.
* | glapi: Move to src/mapi/.Chia-I Wu2010-05-071-28/+1
| | | | | | | | Move glapi to src/mapi/{glapi,es1api,es2api}.
* | glapi: Move assembly dispatchers back into glapi/.Chia-I Wu2010-05-071-3/+3
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* | mesa: remove unused renderbuffer adaptor codeBrian Paul2010-05-041-1/+0
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* st/mesa: Remove state_tracker/st_framebuffer.c from SConscript.Vinson Lee2010-04-131-1/+0
| | | | | This was missed in commit da8412ec19ad00627ae9139dc02f46f344bbb6ac. Fixes SCons build.
* scons: Build glapi regardless of the dri option.José Fonseca2010-04-111-6/+5
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* st/mesa: Implement GL_OES_EGL_image driver hooks.Chia-I Wu2010-04-041-0/+1
| | | | | Use st_manager::get_egl_image to look up GLeglImageOES and implement EGLImageTargetTexture2D and EGLImageTargetRenderbufferStorage.
* mesa: add transformfeedback.c to buildBrian Paul2010-03-301-0/+1
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* Merge remote branch 'origin/gallium-st-api'Chia-I Wu2010-03-161-0/+1
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| * st/mesa: Implement st_api.h.Chia-I Wu2010-03-121-0/+1
| | | | | | | | | | | | | | | | There is currently no user of this new interface. As the inteface can coexist with st_public.h, everthing should work as before. ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the headers in st/dri to avoid conflicts.
* | glapi: exec_malloc for dispatch stubsGeorge Sapountzis2010-03-141-0/+1
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* glapi: Fix scons build -- list new file.José Fonseca2010-03-091-0/+1
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* glapi: Move src/mesa/main/dispatch.c to glapi and rename.Chia-I Wu2010-02-251-1/+1
| | | | | | main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in sources.mak and part of glapi_sources in SConscript. This commit moves it to glapi/ and renames it to glapi_dispatch.c.
* st/dri2: Use event-driven buffer validation.Francisco Jerez2010-02-161-1/+0
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* glapi: split the no-op dispatch code into new glapi_nop.c fileBrian Paul2010-01-221-0/+1
| | | | This unclutters the glapi.c file a bit.
* mesa: added version.c to buildBrian Paul2010-01-051-0/+1
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* st/mesa: implement conditional renderingBrian Paul2009-12-311-0/+1
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* mesa: _mesa_Begin/EndConditionalRender() functionsBrian Paul2009-12-311-0/+1
| | | | | | | For GL_NV_conditional_render and GL3. The drawing functions don't check the query object yet. No API dispatch yet.
* Remove grammar module -- no dependencies left.Michal Krol2009-12-121-1/+0
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* Merge branch 'master' into glsl-pp-rework-2Michal Krol2009-12-121-1/+3
|\ | | | | | | | | | | | | | | | | Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h
| * mesa: Fix SCons build.Vinson Lee2009-12-091-1/+0
| | | | | | | | | | Commit cd6b8dd9e82fedc55d033131fbc0f8ee950567c8 deleted src/mesa/state_tracker/st_cb_get.c.
| * Merge branch 'texformat-rework'Brian Paul2009-10-281-0/+2
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
| | * mesa: move texel fetch/store into new texfetch.[ch] filesBrian Paul2009-09-301-0/+1
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| | * mesa: added formats.c to buildBrian Paul2009-09-261-0/+1
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| | * Revert "scons: add meta.c to sources"Brian Paul2009-09-201-5/+0
| | | | | | | | | | | | This reverts commit 41fefe88c50376a57876b498c8619c8c9f535de6.
| | * scons: add meta.c to sourcesBrian Paul2009-09-201-0/+5
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| * | mesa: Add remap.c to SConscript.Chia-I Wu2009-10-261-0/+1
| |/ | | | | | | Signed-off-by: Chia-I Wu <[email protected]>
* | scons: Autogenerate GLSL builtin library *_gc.h from *.gc files.Michal Krol2009-11-251-1/+3
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* | slang: Remove the old preprocessor.Michal Krol2009-09-081-1/+0
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* Add syncobj.c to SConscriptIan Romanick2009-09-031-0/+1
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* mesa: Update sconscript for new ARB/FP assembler.José Fonseca2009-08-291-0/+6
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* mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul2009-04-031-0/+1
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* mesa: move shared context state functions to new shared.c fileBrian Paul2009-03-071-0/+1
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* mesa: move glViewport and glDepthRange functions into new viewport.c fileBrian Paul2009-03-071-0/+1
| | | | A bit of refactoring with an eye toward ES2 and GL 3.1
* mesa: remove GL_MESA_program_debug extensionBrian Paul2009-03-071-1/+0
| | | | This was never fully fleshed out and hasn't been used.
* mesa: add new program optimizer codeBrian Paul2009-03-061-0/+1
| | | | This is pretty simplistic for now, but helps with certain shaders.