| Commit message (Collapse) | Author | Age | Files | Lines |
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glapidispatch.h was located in glapi and shared with mesa core. Because
the way it was shared, mesa core must include it indirectly via
main/dispatch.h.
Now that it is no longer needed by glapi and is located in core mesa,
merging it with main/dispatch.h to avoid wrong uses.
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Just type
scons osmesa
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Unused. Probably replaced by translate module.
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Build the new sources, plug the new functions into the dispatch table,
implement display list support. And enable extension in the gallium
state tracker.
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Fixes MinGW SCons build.
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My feeble attempt to invoke the extract_git_sha1 script from
SConscript didn't work. Hopefully this will do for now.
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v2: change the gallium entry point to texture_barrier.
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The ServerWaitSync implementation matches Intel's driver.
The extension is advertised when pipe_screen::fence_finish is set.
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This gets it building again here; I'll leave it up to the SCons
maintainers to make further improvements.
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GLES can be enabled by running scons with
$ scons gles=yes
When gles=yes is given, the build is changed in three ways. First,
libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2. This makes
DRI drivers and libEGL support and advertise GLES support. Second, GLES
libraries will be created. They are libGLESv1_CM, libGLESv2, and
libglapi. Last, libGL or opengl32 will link to libglapi. This change
is required as _glapi_* will be declared as __declspec(dllimport) in
libmesa.a on windows. libmesa.a expects those symbols to be defined in
another DLL. Due to this change to GL, GLES support is marked
experimental.
Note that GLES requires libxml2-python to generate some of its sources.
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Fixes nasty bug where some parts of the code didn't define WIN32_THREADS
and were using the integer mutex implementation, causing even confusion
to the debuggers.
And there is little interest of other thread implemenation on Win32
besides Win32 threads.
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The define is required for DRI drivers. It is not needed for
libgl-xlib, but the overhead it introduces should be minor.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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New files:
pack.c - image/row packing/unpacking functions
pixeltransfer.c - pixel scale/bias/lookup functions
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This is a follow-up to commit a32893221ce253da7bb465e0ec9d0df5f7208d8f.
Fixes MinGW SCons build.
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These sources compile to nothing when FEATURE_ES is not defined and thus
were overlooked. Note that api_exec_es[12].c are still missing on the
list. They should be added when they can be generated on the fly.
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Conflicts:
src/mesa/program/prog_optimize.c
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Commit 87eb66775949af6e9512daf7e4665c1cfa6b8745 added querymatrix.c to
make but not to SCons.
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Reduce the source tree depth a bit.
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Remove the unneeded ctx->Driver hooks for shader-related functions.
Move state and API-related things into main/.
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Conflicts:
src/mesa/state_tracker/st_gen_mipmap.c
src/mesa/state_tracker/st_texture.c
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adapt to blit changes, and also handle a bit more msaa state in theory
(incomplete, doesn't handle resolves in any way for now).
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Includes GL_ARB_transform_feedback2 which encapsulates transform feedback
state in objects.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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This was missed in commit da8412ec19ad00627ae9139dc02f46f344bbb6ac.
Fixes SCons build.
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Use st_manager::get_egl_image to look up GLeglImageOES and implement
EGLImageTargetTexture2D and EGLImageTargetRenderbufferStorage.
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