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* scons: insert 'git-' into MESA_GIT_SHA1 stringBrian Paul2011-09-281-1/+1
* scons: fix write_git_sha1_h_file() issue on WindowsBrian Paul2011-09-281-0/+2
* scons: generate git_sha1.h file as with Makefile buildBrian Paul2011-09-281-6/+35
* mesa: move software texel fetch code into swrastBrian Paul2011-09-171-1/+1
* mesa: add new pixel format unpacking codeBrian Paul2011-09-081-0/+1
* scons: add swrast/s_texture.c to the buildBrian Paul2011-08-291-0/+1
* mesa: Add partial constant propagation pass for Mesa IRIan Romanick2011-08-161-0/+1
* glapi: generate ES dispatch headers from core mesaChia-I Wu2011-08-131-4/+4
* glapi: use gl_and_es_API.xml to generate GLES headersChia-I Wu2011-08-131-8/+8
* mesa: add st_glsl_to_tgsi.cpp to SconscriptBrian Paul2011-08-041-0/+1
* mesa: move texrender.c to swrastBrian Paul2011-06-131-1/+1
* mesa: merge glapidispatch.h into dispatch.hChia-I Wu2011-06-081-2/+2
* scons: Build osmesa.José Fonseca2011-04-231-0/+71
* mesa/vf: Remove.José Fonseca2011-04-231-7/+0
* mesa: plug in new functions for GL_ARB_sampler_objectsBrian Paul2011-04-101-0/+1
* scons: Generate empty git_sha1.h for all platforms.Vinson Lee2011-04-051-9/+9
* scons: generate empty git_sha1.h file for nowBrian Paul2011-04-051-0/+12
* mesa: fix scons buildMarek Olšák2011-03-151-1/+1
* gallium: add texture barrier support to the interface and st/mesa (v2)Marek Olšák2011-03-151-0/+1
* mesa: add NV_texture_barrierMarek Olšák2011-03-151-0/+1
* scons: Move texenvprogram.c to ff_fragment_shader.cpp.Vinson Lee2011-03-111-1/+1
* st/mesa: implement ARB_syncMarek Olšák2011-03-081-0/+1
* scons: More tweaks to fix MinGW build.José Fonseca2011-03-031-1/+1
* scons: Ensure generated headers are in the include path.José Fonseca2011-03-031-0/+4
* scons: Use Flex and Bison to generate lexer/parser files.Kenneth Graunke2011-03-011-2/+6
* mesa: move PBO-related functions into a new fileBrian Paul2011-02-281-0/+1
* mesa: Add texcompress_rgtc.c to SConscript.Vinson Lee2011-02-271-0/+1
* Remove talloc from the SCons build system.Kenneth Graunke2011-01-311-2/+0
* scons: Add support for GLES.Chia-I Wu2011-01-221-0/+63
* WIN32_THREADS -> WIN32José Fonseca2010-12-021-1/+0
* scons: Define IN_DRI_DRIVER.Chia-I Wu2010-11-201-0/+4
* scons: Fix MinGW cross-compilation.José Fonseca2010-11-011-70/+71
* scons: Revamp how to specify targets to build.José Fonseca2010-11-011-314/+315
* mesa: split up the image.c fileBrian Paul2010-10-231-0/+2
* scons: Add program/sampler.cpp to SCons build.Vinson Lee2010-09-281-0/+1
* Delete more vestiges of the old shader compiler.Kenneth Graunke2010-08-201-24/+0
* mesa: Add missing ES sources to SConscript.Chia-I Wu2010-08-201-0/+3
* Merge branch 'glsl2'Ian Romanick2010-08-161-3/+5
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| * scons: Build the new glsl2 code.José Fonseca2010-08-131-3/+5
* | scons: Add main/querymatrix.c to SCons build.Vinson Lee2010-08-121-0/+1
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* mesa: remove restart.c from buildBrian Paul2010-07-191-1/+0
* mesa: entrypoints for GL 3.1 primitive restartBrian Paul2010-07-011-0/+1
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-23/+23
* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-19/+19
* mesa: move nvprogram.[ch] to main/Brian Paul2010-06-101-1/+1
* mesa: move arbprogram.[ch] to main/Brian Paul2010-06-101-1/+1
* mesa: move atifragshader.[ch] to main/Brian Paul2010-06-101-1/+1
* mesa: move uniforms.c to main/Brian Paul2010-06-101-1/+1
* mesa: refactor shader api / object codeBrian Paul2010-06-101-2/+2
* mesa: move GLSL uniform functions into new source fileBrian Paul2010-05-261-0/+1