| Commit message (Collapse) | Author | Age | Files | Lines |
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Stub in glTextureView API call to go with the
glTextureView API xml definition.
Includes dispatch test for glTextureView
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The variable was forgotten during the FEATURE_* removal.
Signed-off-by: Emil Velikov <[email protected]>
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Fixes SCons build.
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This provides an interface for applications (and OpenGL-based tools) to
access GPU performance counters. Since the exact performance counters
available vary between vendors and hardware generations, the extension
provides an API the application can use to get the names, types, and
minimum/maximum values of all available counters. Counters are also
organized into groups.
Applications create "performance monitor" objects, select the counters
they want to track, and Begin/End monitoring, much like OpenGL's query
API. Multiple monitors can be in flight simultaneously.
v2: Pass ctx to all driver hooks (suggested by Christoph), and attempt
to fix overallocation of bitsets (caught by Christoph). Incomplete.
v3: Significantly rework core data structures. Store counters in groups
rather than in a global list. Use their array index in the group's
counter list as the ID rather than trying to store a globally unique
counter ID. Use bitsets for active counters within a group, and
also track which groups are active so that's easy to query.
v4: Remove _mesa_ prefix on static functions; detect out of memory
conditions in new_performance_monitor(); make BeginPerfMonitor hook
return a boolean rather than setting m->Active or raising an error.
Switch to GLuint/unsigned for NumGroups, NumCounters, and
MaxActiveCounters (which also means switching a bunch of temporary
variable types). All suggested by Brian Paul. Also, remove
commented out code at the bottom of the block. Finally, fix the
dispatch sanity test (noticed by Ian Romanick).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]> [v3]
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Not used anymore.
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clang is supports most gcc options / extensions, with a some exceptions.
The biggest advantage of using clang is that compilation times are much
short.
One can tell scons to use clang when building by invoking it as
CC=clang CXX=clang++ scons libgl-xlib
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No longer pass -a flag to the get_hash_generate.py script to specify
OpenGL, ES1, ES2, etc. This updates the autoconf, scons and android
build files too (so we can bisect).
This is the last of the API-dependent conditional compilation in
core Mesa.
Reviewed-by: Jordan Justen <[email protected]>
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Fixes the scons build.
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Should get the builds going again.
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It appears that scons implicit dependency scanners fail to chain
dependencies of generated headers when these are outside the build tree.
This patch ensures generated source files are _always_ put in the build
tree. I'm not 100% this will fix all depency issues, but from my
experiments it does seem to fix this.
NOTE: For this to be effective it is necessary to clean the source tree
from generated header/source files.
Reviewed-by: Brian Paul <[email protected]>
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* We have a symbol conflict as rtasm in
Mesa collides with rtasm in gallium.
* As us linking gallium and mesa together
is an edge case, lets just omit the rtasm
code from Mesa as we should be going
llvmpipe soon :)
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Removes a collision of the object file name for main/hash_table
and program/hash_table.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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From: git://people.freedesktop.org/~anholt/hash_table
Reviewed-by: Jordan Justen <[email protected]>
[[email protected]: minor rework for mesa]
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Mesa's chaining hash table for object names is slow, and this should be much
faster. I namespaced the functions under _mesa_*, to avoid visibility
troubles that we may have had before with hash_table_* functions.
v2: Move .c file to main/, const a few things, clean up loop conditions,
add/extend some comments.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Acked-by: Kenneth Graunke <[email protected]> (v1)
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Signed-off-by: Vinson Lee <[email protected]>
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This patch adjusts makefiles to cause src/mesa/main/api_exec.c to be
generated using src/mapi/glapi/gen/gl_genexec.py. There should be no
functional change.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This patch removes the generated files api_exec_es1.c,
api_exec_es1_dispatch.h, and api_exec_es1_remap_helper.h (and the
source files and build rules used to generate them), since they are no
longer used. GLES1 now uses the same dispatch table layout as all the
other APIs.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These are all unused now.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This will be needed by the next patch, which will switch to using
the parameter descriptor- and hash tables generated by the script.
The hash algorithm remains the same, the output parameter descriptor
table format changes slightly. There the TYPE_API_MASK entries are
removed and an invalid NULL entry is inserted at the beginning. This is
ok, as get.c:find_value() doesn't rely on TYPE_API_MASK any more to
detect an invalid enum.
Signed-off-by: Imre Deak <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Oliver McFadden <[email protected]>
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Needed by the next patch.
Signed-off-by: Imre Deak <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Oliver McFadden <[email protected]>
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The assembly sources currently do not build on Cygwin.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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These were recently added to the Makefiles.
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fixes dlopen issue caused by 57c57df7b4579b60a84062df2e64f84dd84558b5
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54140
Signed-off-by: Tapani Pälli <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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v2: Fix completely broken condition around ClearColorIiEXT and
ClearColorIuiEXT.
v3: Add special VertexAttrib handling for ES2.
Signed-off-by: Ian Romanick <[email protected]>
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No point in having an extra function call for inlinable functions.
Reviewed-by: Tapani Pälli <[email protected]>
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To be consistent with other files related to texture compression.
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These are gradually going to get whittled away and eventually folded into the
source files with the native type functions.
v2: Add (speculative) SConscript changes. These may be broken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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_mesa_is_integer_format is moved to formats.c and renamed
as _mesa_is_enum_format_integer.
_mesa_is_format_unsigned, _mesa_is_type_integer,
_mesa_is_type_unsigned, and _mesa_is_enum_format_or_type_integer
are added.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Automake can't handle having both clip.S and clip.c, even though they have different paths
"src/mesa/Makefile.am: object `clip.lo' created by `$(SRCDIR)/sparc/clip.S' and `$(SRCDIR)/main/clip.c'"
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Matt Turner <[email protected]>
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This fixes recent build breakage when we began building the generated
API files from xml as part of the normal build process.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=50475
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vbo_sw_primitive_restart implements primitive restart in software
by splitting primitive draws apart.
This is based on similar support in mesa/state_tracker/st_draw.c.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Also add _mesa_vsnprintf.
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This patch allows the Mac OS X SCons build to complete. The assembly
sources contain psuedo-ops that not are supported on Mac OS X.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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It didn't actually do anything except modify the GL_RENDERER string.
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The code is no longer used.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Implemented in terms of renderbuffer mapping/unmapping and format
packing/unpacking functions.
The swrast and state tracker code for implementing accumulation are
unused and will be removed in the next commit.
v2: don't use memcpy() in _mesa_clear_accum_buffer()
v3: don't allocate MAX_WIDTH arrays, be more careful with mapping flags
Reviewed-by: Eric Anholt <[email protected]>
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This code packs colors, Z, stencil, etc. in the various mesa pixel
formats. Will be used for things like glDrawPixels, glTexImage,
glAccum, etc.
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The format is defined by GL_OES_compressed_ETC1_RGB8_texture. These routines
will be used in the following commit.
Reviewed-by: Brian Paul <[email protected]>
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We use the code in main/readpix.c now.
Acked-by: Eric Anholt <[email protected]>
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None of the code in api_noop.c was used anymore. The new vbo_noop.c
functions are true no-ops. They'll be used to no-op glBegin/End functions
when we run out of VBO memory.
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