| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes nasty bug where some parts of the code didn't define WIN32_THREADS
and were using the integer mutex implementation, causing even confusion
to the debuggers.
And there is little interest of other thread implemenation on Win32
besides Win32 threads.
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The define is required for DRI drivers. It is not needed for
libgl-xlib, but the overhead it introduces should be minor.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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New files:
pack.c - image/row packing/unpacking functions
pixeltransfer.c - pixel scale/bias/lookup functions
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This is a follow-up to commit a32893221ce253da7bb465e0ec9d0df5f7208d8f.
Fixes MinGW SCons build.
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These sources compile to nothing when FEATURE_ES is not defined and thus
were overlooked. Note that api_exec_es[12].c are still missing on the
list. They should be added when they can be generated on the fly.
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Conflicts:
src/mesa/program/prog_optimize.c
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Commit 87eb66775949af6e9512daf7e4665c1cfa6b8745 added querymatrix.c to
make but not to SCons.
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Reduce the source tree depth a bit.
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Remove the unneeded ctx->Driver hooks for shader-related functions.
Move state and API-related things into main/.
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Conflicts:
src/mesa/state_tracker/st_gen_mipmap.c
src/mesa/state_tracker/st_texture.c
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adapt to blit changes, and also handle a bit more msaa state in theory
(incomplete, doesn't handle resolves in any way for now).
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Includes GL_ARB_transform_feedback2 which encapsulates transform feedback
state in objects.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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This was missed in commit da8412ec19ad00627ae9139dc02f46f344bbb6ac.
Fixes SCons build.
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Use st_manager::get_egl_image to look up GLeglImageOES and implement
EGLImageTargetTexture2D and EGLImageTargetRenderbufferStorage.
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There is currently no user of this new interface. As the inteface can
coexist with st_public.h, everthing should work as before.
ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the
headers in st/dri to avoid conflicts.
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main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in
sources.mak and part of glapi_sources in SConscript. This commit moves
it to glapi/ and renames it to glapi_dispatch.c.
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This unclutters the glapi.c file a bit.
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For GL_NV_conditional_render and GL3.
The drawing functions don't check the query object yet.
No API dispatch yet.
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Conflicts:
progs/perf/drawoverhead.c
progs/perf/teximage.c
progs/perf/vbo.c
progs/perf/vertexrate.c
src/mesa/shader/slang/library/slang_common_builtin_gc.h
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Commit cd6b8dd9e82fedc55d033131fbc0f8ee950567c8 deleted
src/mesa/state_tracker/st_cb_get.c.
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Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
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This reverts commit 41fefe88c50376a57876b498c8619c8c9f535de6.
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