| Commit message (Collapse) | Author | Age | Files | Lines |
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The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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interleaving
This class holds the array length, live range, and accessed components, and
it implements the logic for evaluating how arrays are merged and interleaved.
v4: - Add logic to evaluate merge and interleave of a pair of arrays to
the class array_live_range.
- document class
- update commit message
Thanks Nicolai Hähnle for the pointers given.
Signed-off-by: Gert Wollny <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Tested-by: Mike Lothian <[email protected]>
Tested-By: Gert Wollny <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Move shared bptc functions to texcompress_bptc_tmp.h:
* fetch_rgba_unorm_from_block
* fetch_rgb_float_from_block
* compress_rgba_unorm
* compress_rgb_float
Create decompress functions:
* decompress_rgba_unorm
* decompress_rgb_float
Functions will be reused in gallium/auxiliary code.
v2: Add block decompress function
v3: Move all shared code to header
Suggested-by: Marek Olšák <[email protected]>
Signed-off-by: Denis Pauk <[email protected]>
CC: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Although the specs are written against compatibility GL 4.3 and allows core
profile and GLES2+, it is exposed for GL 1.0+ and GLES1 and GLES2+.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65422
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- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h
v2: fix radv build
Reviewed-by: Brian Paul <[email protected]>
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Move the files, adapt to the naming scheme in tnl, update callers
and build system.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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This will only ever be used by gallium drivers so it probably doesn't
belong in the nir toolkit. Also we want to pass it some non NIR
things in the following patch.
To avoid regressions we wrap the lowering calls that have been moved
to st_glsl_to_nir with a quick hack so that they are only called for
radeonsi, we will replace the hack with a check for uniform packing
in a following patch.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Add basic semaphore object operations.
v2: s/semaphore/fence for pipe objects
v3: added missing license headers
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes: a7cfec3be0e ("vbo: move VBO-private types, prototypes, etc. into
new vbo_private.h header")
Signed-off-by: Emil Velikov <[email protected]>
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Now vbo.h is the public interface to the VBO module.
Reviewed-by: Roland Scheidegger <[email protected]>
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v2: * Add meson build bits (Eric Engestrom)
* Return INVALID_OPERATION error on SpecializeShaderARB (Ian Romanick)
v3: Include boilerplate for the GL 4.6 alias of glSpecializeShaderARB
(Neil Roberts)
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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V2 (Timothy Arceri):
- add extra code comment
- stop passing around void *binary and just pass
program_binary_header *hdr instead.
- move to src/mesa/main rather than src/util
V3 (Timothy Arceri):
- Move more code out of the backend and into the common
helpers.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Try to start removing things from the cluttered imports.h file.
v2: add new header to Makefile.sources
Reviewed-by: Roland Scheidegger <[email protected]>
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Otherwise it will be missing from the tarball.
Fixes: f7daa737d17 ("mesa: Combine libtxc_dxtn sources into
texcompress_s3tc_tmp.h")
Signed-off-by: Emil Velikov <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Imported from master (commit ef07298391c6dcad843e0b13e985090c1dd76e76)
of https://cgit.freedesktop.org/~mareko/libtxc_dxtn/
Acked-by: Nicolai Hähnle <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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This patch adds a class for tracking the life times of temporary registers
in the glsl to tgsi translation. The algorithm runs in three steps:
First, in order to minimize the number of needed memory allocations the
program is scanned to evaluate the number of scopes.
Then, the program is scanned second time to record the important register
access time points: first and last reads and writes and their link to the
execution scope (loop, if/else branch, switch case).
In the third step for each register the actual minimal life time is
evaluated.
In addition, when compiled in debug mode (i.e. NDEBUG is not defined)
the shaders and estimated temporary life times can be logged to stderr
by setting the environment variable GLSL_TO_TGSI_RENAME_DEBUG.
Reviewed-by: Nicolai Hähnle <[email protected]>
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To prepare the implementation of a temp register lifetime tracker
some of the classes are moved into seperate header/implementation
files to make them accessible from other files.
Specifically these are:
class st_src_reg;
class st_dst_reg;
class glsl_to_tgsi_instruction;
struct rename_reg_pair;
int swizzle_for_type(const glsl_type *type, int component);
as inline:
bool is_resource_instruction(unsigned opcode);
unsigned num_inst_dst_regs(const glsl_to_tgsi_instruction *op);
unsigned num_inst_src_regs(const glsl_to_tgsi_instruction *op);
Reviewed-by: Nicolai Hähnle <[email protected]>
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When generating the storage offset for struct members we need
to skip opaque types as they no longer have backing storage.
Fixes: fcbb93e86024 ("mesa: stop assigning unused storage for non-bindless opaque types")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101983
Reviewed-by: Dave Airlie <[email protected]>
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v2: pass dedicated flag
v3 (Timothy Arceri):
- remove unrequired _mesa_init_memory_object_functions()
call in the state tracker.
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v2)
Reviewed-by: Samuel Pitoiset <[email protected]>
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Includes implementation stubs.
Signed-off-by: Andres Rodriguez <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
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It's a duplicate of glsl_type::count_attribute_slots.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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It contains unused prototypes.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The new function takes a mesa_format and, if the format is an alpha
format with a non-alpha variant, returns the non-alpha format.
Otherwise, it returns the original format.
Example:
input -> output
// Fallback exists
MESA_FORMAT_R8G8B8X8_UNORM -> MESA_FORMAT_R8G8B8A8_UNORM
MESA_FORMAT_RGBX_UNORM16 -> MESA_FORMAT_RGBA_UNORM16
// No fallback
MESA_FORMAT_R8G8B8A8_UNORM -> MESA_FORMAT_R8G8B8A8_UNORM
MESA_FORMAT_Z_FLOAT32 -> MESA_FORMAT_Z_FLOAT32
i965 will use this for EGLImages and DRIimages.
v2 (Jason Ekstrand):
- Use mako
- Rework to be easier to read
- Write directly to the output file
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes: d8d81fbc316 ("mesa: Add infrastructure for a worker thread to process GL commands.")
Signed-off-by: Emil Velikov <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Mike Lothian <[email protected]>
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v2: Rebase on the Begin/End changes, and just disable this feature on
non-GL-core.
v3: (Timothy Arceri) enable for non-GL-core contexts. Remove
unrelated safe_mul() hunk. while loop style fix.
Acked-by: Timothy Arceri <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Mike Lothian <[email protected]>
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v2: Keep an allocated buffer around instead of checking for one at the
start of every GL command. Inline the now-small space allocation
function.
v3: Remove duplicate !glthread->shutdown check, process remaining work
before shutdown.
v4: Fix leaks on destroy.
V5: (Timothy Arceri) fix order of source files in makefile
Acked-by: Timothy Arceri <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Mike Lothian <[email protected]>
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Implements a tgsi cache for the OpenGL state tracker.
V2: add support for compute shaders
Reviewed-by: Nicolai Hähnle <[email protected]>
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To allow the backend interfaces for AMD_performance_monitor and
INTEL_performance_query to evolve independently based on the more
specific requirements of each extension this starts by separating
the frontends of these extensions.
Even though there wasn't much tying these frontends together, this
separation intentionally copies what few helpers/utilities that were
shared between the two extensions, avoiding any re-factoring specific to
INTEL_performance_query so that the evolution will be easier to follow
later.
Signed-off-by: Robert Bragg <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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When I originally implemented the ARB_copy_image extension, the fast-path
was written in meta using texture views. This path only worked if both
images were uncompressed color images. All of the other cases fell back to
the blitter or, in the worst case, mapping and memcpy on the CPU. Now that
we have the blorp path, it handles all copies ever and the old meta,
blitter, and CPU paths are only used on gen5 and below. The primary reason
why we needed the meta path (apart from having a slow blitter on later
hardware) was to handle multisampling which gen5 and earlier don't support
anyway. Since the blitter is reasonably fast on gen5, we can just delete
the meta path and get rid of all that terrible code.
If we decide that we're ok with just disabling ARB_copy_image on gen5 and
earlier (I personally am), then we could get rid of another 300 lines or so
of semi-hairy code.
Reviewed-by: Anuj Phogat <[email protected]>
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Previously, the sampler view code was scattered across several different
files.
Note, the previous REALLOC(), FREE() for st_texture_object::sampler_views
are replaced by realloc(), free() to avoid conflicting macros in Mesa vs.
Gallium.
Reviewed-by: Edward O'Callaghan <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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This clears the last bits of the usecases of the hash table
located in mesa/program, allowing us to remove it.
V2: Rebase on top of changes to Makefile.sources
Signed-off-by: Thomas Helland <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Here we make the prog_hash_table functionally equivalent to
the one in util by wrapping the remaing functions that differ.
We also move the functions to the header so we can remove the c
file.
This enables us to do a step-by-step replacement of the table.
Signed-off-by: Thomas Helland <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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There are differences in where end-of-line comments are placed, but
'diff -wud' is clean.
v2: Massive rebase.
v3: With much help from José Fonseca, fix SCons build.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Dylan Baker <[email protected]>
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In preparation for collecting all pipeline barrier GL entry points
into a single source file.
Reviewed-by: Kenneth Graunke <[email protected]>
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The goal is to do this in st_validate_state:
while (dirty)
atoms[u_bit_scan(&dirty)]->update(st);
That implies that atoms can't specify which flags they consume.
There is exactly one ST_NEW_* flag for each atom. (58 flags in total)
There are macros that combine multiple flags into one for easier use.
All _NEW_* flags are translated into ST_NEW_* flags in st_invalidate_state.
st/mesa doesn't keep the _NEW_* flags after that.
torcs is 2% faster between the previous patch and the end of this series.
v2: - add st_atom_list.h to Makefile.sources
Reviewed-by: Nicolai Hähnle <[email protected]>
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Previously we were only restricting based on ES/non-ES-ness and whether
the overall enable bit had been flipped on. However we have been adding
more fine-grained restrictions, such as based on compat profiles, as
well as specific ES versions. Most of the time this doesn't matter, but
it can create awkward situations and duplication of logic.
Here we separate the main extension table into a separate object file,
linked to the glsl compiler, which makes use of it with a custom
function which takes the ES-ness of the shader into account (thus
allowing desktop shaders to properly use ES extensions that would
otherwise have been disallowed.) We can also now use this logic to
generate #define's for all supported extensions automatically, removing
the duplicate (and often inaccurate) list in glcpp.
The effect of this change should be nil in most cases. However in some
situations, extensions like GL_ARB_gpu_shader5 which were formerly
available in compat contexts on the GLSL side of things will now become
inaccessible.
This regresses two ES CTS tests:
ES3-CTS.shaders.shader_integer_mix.define
ES31-CTS.shader_integer_mix.define
however that is due to them using #version 100 instead of 300 es. As the
extension is only defined for ES3, I believe this is the correct
behavior.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v2)
v2 -> v3: integrate glcpp defines into the same mechanism
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In the case of building in out-of-tree fashion, while having generated
in-tree sources, the latter [likely stale] files will be used.
Flip the order to prevent that.
Cc: "11.2 12.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Make sure to pass the requisite information in draws, blits, and clears
that work on the context's draw buffer.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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