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Author
Age
Files
Lines
*
st/mesa: remove st_cache.h
Samuel Pitoiset
2017-07-28
1
-1
/
+0
*
mesa: Add _mesa_format_fallback_rgbx_to_rgba() [v2]
Chad Versace
2017-06-27
1
-0
/
+1
*
mapi: add GL_ARB_bindless_texture entry points
Samuel Pitoiset
2017-06-14
1
-0
/
+2
*
mesa: automake: add all headers to the tarball.
Emil Velikov
2017-03-17
1
-0
/
+2
*
mesa: Custom thread marshalling for ShaderSource.
Paul Berry
2017-03-16
1
-0
/
+1
*
mesa: Connect the generated GL command marshalling code to the build.
Eric Anholt
2017-03-16
1
-0
/
+2
*
mesa: Add infrastructure for a worker thread to process GL commands.
Eric Anholt
2017-03-16
1
-0
/
+1
*
st/mesa: implement a tgsi on-disk shader cache
Timothy Arceri
2017-02-23
1
-0
/
+2
*
mesa: Separate INTEL_performance_query frontend
Robert Bragg
2017-02-22
1
-0
/
+2
*
i965: Delete the meta-base CopyImageSubData implementation
Jason Ekstrand
2016-12-05
1
-1
/
+0
*
st/mesa: move all sampler view code into new st_sampler_view.[ch] files
Brian Paul
2016-10-06
1
-0
/
+2
*
mesa/st: add nir pass to lower tex_src_plane
Rob Clark
2016-09-26
1
-0
/
+1
*
mesa/st: add lowering pass for YUV samplers
Rob Clark
2016-09-26
1
-0
/
+2
*
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
2016-09-12
1
-2
/
+0
*
mesa: Remove prog_hash_table.c
Thomas Helland
2016-09-12
1
-1
/
+0
*
mesa: add scaffolding for OES/EXT_primitive_bounding_box
Ilia Mirkin
2016-08-30
1
-0
/
+2
*
glsl: Generate ir_expression_operation.h from Python
Ian Romanick
2016-08-30
1
-0
/
+1
*
mesa: Rename "texturebarrier" source files to "barrier".
Francisco Jerez
2016-08-24
1
-2
/
+2
*
st/mesa: completely rewrite state atoms
Marek Olšák
2016-07-30
1
-0
/
+1
*
glsl: reuse main extension table to appropriately restrict extensions
Ilia Mirkin
2016-07-23
1
-0
/
+1
*
mesa: automake: list builddir before srcdir
Emil Velikov
2016-07-20
1
-3
/
+3
*
st/mesa: add support for GL_EXT_window_rectangles
Ilia Mirkin
2016-06-18
1
-0
/
+2
*
st/mesa: begin moving PBO functions into their own file
Nicolai Hähnle
2016-06-01
1
-0
/
+2
*
automake: move the git_sha1.h rule a level up
Emil Velikov
2016-05-30
1
-0
/
+1
*
mesa: Move robustness code to main/robustness.c
Kristian Høgsberg Kristensen
2016-05-26
1
-0
/
+1
*
mesa/st: add support for NIR as possible driver IR
Rob Clark
2016-05-17
1
-0
/
+1
*
mesa/st: add nir pass for lowering builtin uniforms
Rob Clark
2016-05-17
1
-0
/
+2
*
mesa/st: split the type_size calculation into it's own file
Rob Clark
2016-05-11
1
-0
/
+2
*
mesa: add missing header to the tarball
Emil Velikov
2016-04-11
1
-0
/
+1
*
mesa: automake: update and reuse X86_SSE41_FILES list
Emil Velikov
2016-04-11
1
-1
/
+3
*
Android: fix x86 gallium builds
Rob Herring
2016-04-01
1
-0
/
+4
*
st/mesa: implement GL_ATI_fragment_shader
Miklós Máté
2016-03-27
1
-0
/
+1
*
st/mesa: add an image atom for shader images
Ilia Mirkin
2016-02-15
1
-0
/
+1
*
st/mesa: add compute program dispatch callbacks
Samuel Pitoiset
2016-02-13
1
-0
/
+2
*
mesa: remove now unused sampler index handing code
Timothy Arceri
2016-02-09
1
-2
/
+0
*
mesa: move GL_ARB_debug_output code into new debug_output.c file
Brian Paul
2016-02-08
1
-0
/
+2
*
vbo: move vbo_get_minmax_indices into its own source file
Nicolai Hähnle
2016-02-03
1
-0
/
+1
*
st/mesa: add support for SSBO binding and GLSL intrinsics
Ilia Mirkin
2016-01-29
1
-0
/
+1
*
st/mesa: add atomic counter support
Ilia Mirkin
2016-01-29
1
-0
/
+1
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-3
/
+0
*
nir: move to compiler/
Emil Velikov
2016-01-26
1
-2
/
+1
*
st/mesa: add new st_copy_framebuffer_to_texture() function
Brian Paul
2015-12-03
1
-0
/
+2
*
mesa/extensions: Move entries entries to separate file
Nanley Chery
2015-11-12
1
-0
/
+1
*
st/mesa: implement ARB_copy_image
Marek Olšák
2015-10-28
1
-0
/
+2
*
tnl: remove t_rasterpos.c
Brian Paul
2015-10-22
1
-1
/
+0
*
nir: remove dependency on glsl
Rob Clark
2015-10-16
1
-0
/
+1
*
st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
1
-0
/
+1
*
st/mesa: implement glBitmap shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
1
-0
/
+1
*
glsl: move shader_enums into nir
Rob Clark
2015-10-09
1
-3
/
+1
*
mesa: move GL_APPLE_object_purgeable functions to new file
Brian Paul
2015-09-16
1
-0
/
+2
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