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* mesa: Move register_allocate.c to util.Eric Anholt2014-09-231-1/+0
| | | | | | | | | | | | | The r300 gallium driver is using it outside of the Mesa tree, and I wanted to do so for vc4 as well. Rather than make the multiple-definitions problem even more complicated, just move it to more-shared code. v2: Don't forget to delete the symlink in r300 (review by Matt). Delete more r300-helper references (review by Emil) Don't prefix util/ header inclusion with "util/" (review by Emil) Reviewed-by: Matt Turner <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]> (v1)
* mesa: Add texel fetch functions for BPTC-compressed texturesNeil Roberts2014-08-121-0/+1
| | | | | | | | | | Adds functions to fetch from any of the four BPTC-compressed formats. v2: Set the alpha component to 1.0 when fetching from the half-float formats instead of leaving it uninitialised. Don't linearize the alpha component when fetching from sRGB. Reviewed-by: Ian Romanick <[email protected]>
* mesa/meta: Add a partial implementation of CopyImageSubDataJason Ekstrand2014-08-111-0/+1
| | | | | | | | | | | | | | | | This provides an implementation of CopyImageSubData that works if both textures are uncompressed. This implementation works by using a combination of texture views and BlitFramebuffer. If one of the textures is compressed, it returns false and the driver is expected to provide a fallback. v2: Don't leak fbo's Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Neil Roberts <[email protected]> v3: Change glGen/DeleteTextures to _mesa_Gen/DeleteTextures
* mesa: Add GL API support for ARB_copy_imageJason Ekstrand2014-08-111-0/+1
| | | | | | | | | | | | | | | | | This adds the API entrypoint, error checking logic, and a driver hook for the ARB_copy_image extension. v2: Fix a typo in ARB_copy_image.xml and add it to the makefile v3: Put ARB_copy_image.xml in the right place alphebetically in the makefile and properly prefix the commit message v4: Fixed some line wrapping and added a check for null v5: Check for incomplete renderbuffers Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Neil Roberts <[email protected]> v6: Update dispatch_sanity for the addition of CopyImageSubData
* mesa/format_utils: Add a general format conversion functionJason Ekstrand2014-08-051-0/+1
| | | | | | | | | | | | | | | | | | Most format conversion operations required by GL can be performed by converting one channel at a time, shuffling the channels around, and optionally filling missing channels with zeros and ones. This adds a function to do just that in a general, yet efficient, way. v2: * Add better comments including full docs for functions * Don't use __typeof__ * Use inline helpers instead of writing out conversions by hand, * Force full loop unrolling for better performance v3: Add another set of parens around the MAX_INT macro Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-041-1/+0
| | | | | | | | | | | | | | | | | This hash table is used in core Mesa, the GLSL compiler, and the i965 driver, which makes it a good candidate for the new src/util module. It's much faster than program/hash_table.[ch] (see commit 6991c2922f5 for data), and José's u_hash_table.c has a comment saying Gallium should probably consider switching to a linear probing hash table at some point. So this seems like the best candidate for a shared data structure. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-0/+1
| | | | | | | | | | | | | | | | | | For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/SConscript: Use Makefile.sources instead of duplicating the file listsJason Ekstrand2014-08-041-0/+3
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* meta: Split GenerateMipmap() into its own file.Kenneth Graunke2014-03-071-0/+1
| | | | | | | | | | Putting the implementation of each GL function in its own file makes it much easier not to get lost. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Nothings implemented yet but glProgramUniform* which are mostly a copy/paste of the older function glUniform* I create dedicated pipelineobj.[ch] file that will contains function related to the "new" pipeline container object. V2: formatting improvement V3: * indentation fix * Update copyright * Add a comment on ProgramParameteri already present in another extension * Remove TODO, will be readded on correct patch V4 (idr): * Fix dispatch_sanity unit test * Make extension string available in core profiles (instead of just compatibility). * Trivial reformating Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* meta: Move glBlitFramebuffer() to a separate file.Eric Anholt2014-02-121-0/+1
| | | | | | | v2: Drop a bunch of unnecessary includes (by Kenneth), rebase on idr's changes. Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* mesa/cs: Add dispatch API stubs for ARB_compute_shader.Paul Berry2014-02-051-0/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: move glGenerateMipmap() code into new genmipmap.c fileBrian Paul2014-02-021-0/+1
| | | | | | | Mipmap generation has nothing to do with FBOs. v2: update gl_genexec.py too (not api_exec.c) Acked-by: Kenneth Graunke <[email protected]>
* mesa: move glBlitFramebuffer code into new blit.c fileBrian Paul2014-02-021-0/+1
| | | | | | | Just for better organization. v2: update gl_genexec.py too (not api_exec.c) Acked-by: Kenneth Graunke <[email protected]>
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+1
| | | | | | | | | | v2: Name image format classes consistently, fix array and 3D teximage selection with layered = GL_FALSE, make sure that the user-specified layer is less than the number of texture layers, add some asserts. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Add API definitions for ARB_texture_viewCourtney Goeltzenleuchter2013-12-131-0/+1
| | | | | | | | | | Stub in glTextureView API call to go with the glTextureView API xml definition. Includes dispatch test for glTextureView Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* implement NV_vdpau_interop v7Christian König2013-10-261-1/+3
| | | | | | | | | | | | | | | | | | | v2: Actually implement interop between the gallium state tracker and the VDPAU backend. v3: Make it also available in non legacy contexts, fix video buffer sharing. v4: deny interop if we don't have the same screen object v5: rebased on upstream changes v6: implemented VDPAUGetSurfaceivNV, improved error handling, unregister all surfaces in VDPAUFiniNV v7: squash merge with Mareks changes Signed-off-by: Christian König <[email protected]>
* mesa: Add core support for the GL_AMD_performance_monitor extension.Kenneth Graunke2013-09-261-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can use to get the names, types, and minimum/maximum values of all available counters. Counters are also organized into groups. Applications create "performance monitor" objects, select the counters they want to track, and Begin/End monitoring, much like OpenGL's query API. Multiple monitors can be in flight simultaneously. v2: Pass ctx to all driver hooks (suggested by Christoph), and attempt to fix overallocation of bitsets (caught by Christoph). Incomplete. v3: Significantly rework core data structures. Store counters in groups rather than in a global list. Use their array index in the group's counter list as the ID rather than trying to store a globally unique counter ID. Use bitsets for active counters within a group, and also track which groups are active so that's easy to query. v4: Remove _mesa_ prefix on static functions; detect out of memory conditions in new_performance_monitor(); make BeginPerfMonitor hook return a boolean rather than setting m->Active or raising an error. Switch to GLuint/unsigned for NumGroups, NumCounters, and MaxActiveCounters (which also means switching a bunch of temporary variable types). All suggested by Brian Paul. Also, remove commented out code at the bottom of the block. Finally, fix the dispatch sanity test (noticed by Ian Romanick). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> [v3] Reviewed-by: Ian Romanick <[email protected]>
* mesa: Update builds scripts to build object labelsTimothy Arceri2013-09-041-0/+1
| | | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* build: Rename sources.mak -> Makefile.sourcesMatt Turner2013-04-151-0/+350
For the sake of consistency. Tested-by: Emil Velikov <[email protected]> Reviewed-and-Tested-by: Andreas Boll <[email protected]> Reviewed-by: Jordan Justen <[email protected]>