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* mesa: add GL_ARB_gl_spirv boilerplateNicolai Hähnle2017-12-121-0/+2
| | | | | | | | | | | | v2: * Add meson build bits (Eric Engestrom) * Return INVALID_OPERATION error on SpecializeShaderARB (Ian Romanick) v3: Include boilerplate for the GL 4.6 alias of glSpecializeShaderARB (Neil Roberts) Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Add Mesa ARB_get_program_binary helper functionsJordan Justen2017-12-081-0/+2
| | | | | | | | | | | | | | | V2 (Timothy Arceri): - add extra code comment - stop passing around void *binary and just pass program_binary_header *hdr instead. - move to src/mesa/main rather than src/util V3 (Timothy Arceri): - Move more code out of the backend and into the common helpers. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* meta: Delete the PBO texture upload/download pathJason Ekstrand2017-10-121-1/+0
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: move _mesa_exec_malloc/free() prototypes to their own headerBrian Paul2017-10-101-0/+1
| | | | | | | | Try to start removing things from the cluttered imports.h file. v2: add new header to Makefile.sources Reviewed-by: Roland Scheidegger <[email protected]>
* automake: add texcompress_s3tc_tmp.h to the sources listEmil Velikov2017-10-041-0/+1
| | | | | | | | Otherwise it will be missing from the tarball. Fixes: f7daa737d17 ("mesa: Combine libtxc_dxtn sources into texcompress_s3tc_tmp.h") Signed-off-by: Emil Velikov <[email protected]>
* mesa: Delete now unused dlopen.hMatt Turner2017-10-021-1/+0
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: Combine libtxc_dxtn sources into texcompress_s3tc_tmp.hMatt Turner2017-10-021-3/+0
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: Import libtxc_dxtn sourcesMatt Turner2017-10-021-0/+3
| | | | | | | | Imported from master (commit ef07298391c6dcad843e0b13e985090c1dd76e76) of https://cgit.freedesktop.org/~mareko/libtxc_dxtn/ Acked-by: Nicolai Hähnle <[email protected]> Acked-by: Emil Velikov <[email protected]>
* mesa/st: glsl_to_tgsi: implement new temporary register lifetime trackerGert Wollny2017-09-061-0/+2
| | | | | | | | | | | | | | | | | | This patch adds a class for tracking the life times of temporary registers in the glsl to tgsi translation. The algorithm runs in three steps: First, in order to minimize the number of needed memory allocations the program is scanned to evaluate the number of scopes. Then, the program is scanned second time to record the important register access time points: first and last reads and writes and their link to the execution scope (loop, if/else branch, switch case). In the third step for each register the actual minimal life time is evaluated. In addition, when compiled in debug mode (i.e. NDEBUG is not defined) the shaders and estimated temporary life times can be logged to stderr by setting the environment variable GLSL_TO_TGSI_RENAME_DEBUG. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/st: glsl_to_tgsi move some helper classes to extra filesGert Wollny2017-09-061-0/+2
| | | | | | | | | | | | | | | | | | | | | | | To prepare the implementation of a temp register lifetime tracker some of the classes are moved into seperate header/implementation files to make them accessible from other files. Specifically these are: class st_src_reg; class st_dst_reg; class glsl_to_tgsi_instruction; struct rename_reg_pair; int swizzle_for_type(const glsl_type *type, int component); as inline: bool is_resource_instruction(unsigned opcode); unsigned num_inst_dst_regs(const glsl_to_tgsi_instruction *op); unsigned num_inst_src_regs(const glsl_to_tgsi_instruction *op); Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: correctly calculate the storage offsetTimothy Arceri2017-08-151-0/+2
| | | | | | | | | | When generating the storage offset for struct members we need to skip opaque types as they no longer have backing storage. Fixes: fcbb93e86024 ("mesa: stop assigning unused storage for non-bindless opaque types") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101983 Reviewed-by: Dave Airlie <[email protected]>
* mesa/st: start adding memory object supportDave Airlie2017-08-061-0/+2
| | | | | | | | | | | | v2: pass dedicated flag v3 (Timothy Arceri): - remove unrequired _mesa_init_memory_object_functions() call in the state tracker. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v2) Reviewed-by: Samuel Pitoiset <[email protected]>
* mapi: add EXT_external_objects and EXT_external_objects_fdAndres Rodriguez2017-08-061-0/+2
| | | | | | | | Includes implementation stubs. Signed-off-by: Andres Rodriguez <[email protected]> Acked-by: Timothy Arceri <[email protected]> Acked-by: Samuel Pitoiset <[email protected]>
* st/mesa: get rid of st_glsl_typesNicolai Hähnle2017-07-311-2/+0
| | | | | | | It's a duplicate of glsl_type::count_attribute_slots. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: remove st_cache.hSamuel Pitoiset2017-07-281-1/+0
| | | | | | | It contains unused prototypes. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: Add _mesa_format_fallback_rgbx_to_rgba() [v2]Chad Versace2017-06-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | The new function takes a mesa_format and, if the format is an alpha format with a non-alpha variant, returns the non-alpha format. Otherwise, it returns the original format. Example: input -> output // Fallback exists MESA_FORMAT_R8G8B8X8_UNORM -> MESA_FORMAT_R8G8B8A8_UNORM MESA_FORMAT_RGBX_UNORM16 -> MESA_FORMAT_RGBA_UNORM16 // No fallback MESA_FORMAT_R8G8B8A8_UNORM -> MESA_FORMAT_R8G8B8A8_UNORM MESA_FORMAT_Z_FLOAT32 -> MESA_FORMAT_Z_FLOAT32 i965 will use this for EGLImages and DRIimages. v2 (Jason Ekstrand): - Use mako - Rework to be easier to read - Write directly to the output file Reviewed-by: Kenneth Graunke <[email protected]>
* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-141-0/+2
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: automake: add all headers to the tarball.Emil Velikov2017-03-171-0/+2
| | | | | Fixes: d8d81fbc316 ("mesa: Add infrastructure for a worker thread to process GL commands.") Signed-off-by: Emil Velikov <[email protected]>
* mesa: Custom thread marshalling for ShaderSource.Paul Berry2017-03-161-0/+1
| | | | | | | Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Connect the generated GL command marshalling code to the build.Eric Anholt2017-03-161-0/+2
| | | | | | | | | | | | v2: Rebase on the Begin/End changes, and just disable this feature on non-GL-core. v3: (Timothy Arceri) enable for non-GL-core contexts. Remove unrelated safe_mul() hunk. while loop style fix. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* mesa: Add infrastructure for a worker thread to process GL commands.Eric Anholt2017-03-161-0/+1
| | | | | | | | | | | | | | | v2: Keep an allocated buffer around instead of checking for one at the start of every GL command. Inline the now-small space allocation function. v3: Remove duplicate !glthread->shutdown check, process remaining work before shutdown. v4: Fix leaks on destroy. V5: (Timothy Arceri) fix order of source files in makefile Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* st/mesa: implement a tgsi on-disk shader cacheTimothy Arceri2017-02-231-0/+2
| | | | | | | | Implements a tgsi cache for the OpenGL state tracker. V2: add support for compute shaders Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Separate INTEL_performance_query frontendRobert Bragg2017-02-221-0/+2
| | | | | | | | | | | | | | | | | To allow the backend interfaces for AMD_performance_monitor and INTEL_performance_query to evolve independently based on the more specific requirements of each extension this starts by separating the frontends of these extensions. Even though there wasn't much tying these frontends together, this separation intentionally copies what few helpers/utilities that were shared between the two extensions, avoiding any re-factoring specific to INTEL_performance_query so that the evolution will be easier to follow later. Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Delete the meta-base CopyImageSubData implementationJason Ekstrand2016-12-051-1/+0
| | | | | | | | | | | | | | | | | | | When I originally implemented the ARB_copy_image extension, the fast-path was written in meta using texture views. This path only worked if both images were uncompressed color images. All of the other cases fell back to the blitter or, in the worst case, mapping and memcpy on the CPU. Now that we have the blorp path, it handles all copies ever and the old meta, blitter, and CPU paths are only used on gen5 and below. The primary reason why we needed the meta path (apart from having a slow blitter on later hardware) was to handle multisampling which gen5 and earlier don't support anyway. Since the blitter is reasonably fast on gen5, we can just delete the meta path and get rid of all that terrible code. If we decide that we're ok with just disabling ARB_copy_image on gen5 and earlier (I personally am), then we could get rid of another 300 lines or so of semi-hairy code. Reviewed-by: Anuj Phogat <[email protected]>
* st/mesa: move all sampler view code into new st_sampler_view.[ch] filesBrian Paul2016-10-061-0/+2
| | | | | | | | | | | | | Previously, the sampler view code was scattered across several different files. Note, the previous REALLOC(), FREE() for st_texture_object::sampler_views are replaced by realloc(), free() to avoid conflicting macros in Mesa vs. Gallium. Reviewed-by: Edward O'Callaghan <[email protected]> Acked-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: add nir pass to lower tex_src_planeRob Clark2016-09-261-0/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* mesa/st: add lowering pass for YUV samplersRob Clark2016-09-261-0/+2
| | | | Signed-off-by: Rob Clark <[email protected]>
* mesa/glsl: Move string_to_uint_map into the util folderThomas Helland2016-09-121-2/+0
| | | | | | | | | | This clears the last bits of the usecases of the hash table located in mesa/program, allowing us to remove it. V2: Rebase on top of changes to Makefile.sources Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Remove prog_hash_table.cThomas Helland2016-09-121-1/+0
| | | | | | | | | | | | | Here we make the prog_hash_table functionally equivalent to the one in util by wrapping the remaing functions that differ. We also move the functions to the header so we can remove the c file. This enables us to do a step-by-step replacement of the table. Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add scaffolding for OES/EXT_primitive_bounding_boxIlia Mirkin2016-08-301-0/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Generate ir_expression_operation.h from PythonIan Romanick2016-08-301-0/+1
| | | | | | | | | | | | | There are differences in where end-of-line comments are placed, but 'diff -wud' is clean. v2: Massive rebase. v3: With much help from José Fonseca, fix SCons build. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Dylan Baker <[email protected]>
* mesa: Rename "texturebarrier" source files to "barrier".Francisco Jerez2016-08-241-2/+2
| | | | | | | In preparation for collecting all pipeline barrier GL entry points into a single source file. Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: completely rewrite state atomsMarek Olšák2016-07-301-0/+1
| | | | | | | | | | | | | | | | | | | | The goal is to do this in st_validate_state: while (dirty) atoms[u_bit_scan(&dirty)]->update(st); That implies that atoms can't specify which flags they consume. There is exactly one ST_NEW_* flag for each atom. (58 flags in total) There are macros that combine multiple flags into one for easier use. All _NEW_* flags are translated into ST_NEW_* flags in st_invalidate_state. st/mesa doesn't keep the _NEW_* flags after that. torcs is 2% faster between the previous patch and the end of this series. v2: - add st_atom_list.h to Makefile.sources Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: reuse main extension table to appropriately restrict extensionsIlia Mirkin2016-07-231-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we were only restricting based on ES/non-ES-ness and whether the overall enable bit had been flipped on. However we have been adding more fine-grained restrictions, such as based on compat profiles, as well as specific ES versions. Most of the time this doesn't matter, but it can create awkward situations and duplication of logic. Here we separate the main extension table into a separate object file, linked to the glsl compiler, which makes use of it with a custom function which takes the ES-ness of the shader into account (thus allowing desktop shaders to properly use ES extensions that would otherwise have been disallowed.) We can also now use this logic to generate #define's for all supported extensions automatically, removing the duplicate (and often inaccurate) list in glcpp. The effect of this change should be nil in most cases. However in some situations, extensions like GL_ARB_gpu_shader5 which were formerly available in compat contexts on the GLSL side of things will now become inaccessible. This regresses two ES CTS tests: ES3-CTS.shaders.shader_integer_mix.define ES31-CTS.shader_integer_mix.define however that is due to them using #version 100 instead of 300 es. As the extension is only defined for ES3, I believe this is the correct behavior. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (v2) v2 -> v3: integrate glcpp defines into the same mechanism
* mesa: automake: list builddir before srcdirEmil Velikov2016-07-201-3/+3
| | | | | | | | | | In the case of building in out-of-tree fashion, while having generated in-tree sources, the latter [likely stale] files will be used. Flip the order to prevent that. Cc: "11.2 12.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* st/mesa: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-181-0/+2
| | | | | | | | Make sure to pass the requisite information in draws, blits, and clears that work on the context's draw buffer. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: begin moving PBO functions into their own fileNicolai Hähnle2016-06-011-0/+2
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* automake: move the git_sha1.h rule a level upEmil Velikov2016-05-301-0/+1
| | | | | | | | | | | | | | | This way we can reuse the header from other places like - src/intel/vulkan and src/gallium. Only the former is hooked up atm. Make sure .gitignore is updated, as well as all the users (the mesa code does not need any changes). Also ensure that the file is always created by adding it to the BUILT_SOURCES target. Cc: Jason Ekstrand <[email protected]> Cc: Kristian Høgsberg Kristensen <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* mesa: Move robustness code to main/robustness.cKristian Høgsberg Kristensen2016-05-261-0/+1
| | | | | | Signed-off-by: Kristian Høgsberg Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/st: add support for NIR as possible driver IRRob Clark2016-05-171-0/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Acked-by: Eric Anholt <[email protected]>
* mesa/st: add nir pass for lowering builtin uniformsRob Clark2016-05-171-0/+2
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/st: split the type_size calculation into it's own fileRob Clark2016-05-111-0/+2
| | | | | | | We'll want to re-use this for NIR. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: add missing header to the tarballEmil Velikov2016-04-111-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* mesa: automake: update and reuse X86_SSE41_FILES listEmil Velikov2016-04-111-1/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* Android: fix x86 gallium buildsRob Herring2016-04-011-0/+4
| | | | | | | | | | | | | | | Builds with gallium enabled fail on x86 with linker error: external/mesa3d/src/mesa/vbo/vbo_exec_array.c:127: error: undefined reference to '_mesa_uint_array_min_max' The problem is sse_minmax.c is not included in the libmesa_st_mesa library. Since the SSE4.1 files are needed for both libmesa_st_mesa and libmesa_dricore, move SSE4.1 files into a separate static library that can be used by both. Cc: "11.1 11.2" <[email protected]> Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/mesa: implement GL_ATI_fragment_shaderMiklós Máté2016-03-271-0/+1
| | | | | | | | | | | | | v2: fix arithmetic for special opcodes, fix fog state, cleanup v3: simplify handling of special opcodes, fix rebinding with different textargets or fog equation, lots of formatting fixes v4: adapt to the compile early, fix later architecture, formatting fixes Signed-off-by: Miklós Máté <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-151-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: add compute program dispatch callbacksSamuel Pitoiset2016-02-131-0/+2
| | | | | | | | This state tracker implements DispatchCompute() and DispatchComputeIndirect(). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: remove now unused sampler index handing codeTimothy Arceri2016-02-091-2/+0
| | | | Reviewed-by: Dave Airlie <[email protected]>
* mesa: move GL_ARB_debug_output code into new debug_output.c fileBrian Paul2016-02-081-0/+2
| | | | | | | | The errors.c file had grown quite large so split off this extension code into its own file. This involved making a handful of functions non-static. Acked-by: Timothy Arceri <[email protected]>