| Commit message (Collapse) | Author | Age | Files | Lines |
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Not required. Additionally this had the side effect of generating the
file, despite it's existence.
Cc: "10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The file is auto-generated, and #included by formats.c. Let's rename it
to reflect the latter. This will also help up fix the dependency
tracking by adding it to the _SOURCES variable, without the side effect
of it being compiled (twice).
v2: Update .gitignore to reflect the rename.
Cc: "10.4, 10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This classic driver is so far behind Gallium softpipe/llvmpipe based
one, that's hard to imagine ever being useful.
v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil
Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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features where possible."
This reverts commit 79daa510c7a871a33797308a2ccb4b83a067ffbe.
I apparently hadn't done a clean build when testing this; it broke the
build for Tom, Ben, and myself. We like the idea; let's try a v2.
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Some glapi headers used to be generated from this Makefile.am, but no
longer.
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Signed-off-by: Jason Ekstrand <[email protected]>
v2 by Samuel Iglesias <[email protected]>:
- Add usage of INDENT_FLAGS in Makefile.am
v3 by Samuel Iglesias <[email protected]>:
- Modify unpack_float_*() and unpack_ubyte_*() function generation
to use c.datatype() and f.datatype()
- Fix out-of-tree build
v4 by Samuel Iglesias <[email protected]>:
- format_unpack.c.mako is now format_unpack.py, with the template code
inlined. It now auto-generates format_unpack.c
- Add format_unpack.c to gitignore.
- Simplify Makefile.am change
- Modify SConscript to build format_unpack.c with scons
v5 by Samuel Iglesias <[email protected]>:
- Don't allow float to non-normalized integer format conversions.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We were auto-generating it before. The problem was that the autogeneration
tool we were using was called "copy, paste, and edit". Let's use a more
sensible solution.
Signed-off-by: Jason Ekstrand <[email protected]>
v2 by Samuel Iglesias <[email protected]>
- Remove format_pack.c as it is now autogenerated
- Add usage of INDENT_FLAGS in Makefile.am
- Remove trailing blank line
v3 by Samuel Iglesias <[email protected]>
- Merge format_convert.py into format_parser.py
- Adapt pack_*_* function generations
- Fix out-of-tree build
v4 by Samuel Iglesias <[email protected]>
- _get_datatype() is now a helper function
v5 by Samuel Iglesias <[email protected]>
- format_pack.c.mako is now format_pack.py, with the template code
inlined. It now auto-generates format_pack.c
- Simplify Makefile.am change.
- Modify SConscript to build format_pack.c with scons.
- Remove run_mako.py
- Add format_pack.c to gitignore
v6 by Samuel Iglesias <[email protected]>:
- Don't allow float to non-normalized integer format conversions.
- Add non-normalized formats support for ubyte packing functions. Merge
the previously separated patch.
- Add clamping for non-normalized integer formats in pack_ubyte*()
v7 by Samuel Iglesias <[email protected]>:
- Add assert to check that sRGB formats are 8-bit size.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Since we have manual build rules and list the .c/.cpp files in SOURCES,
we need to explicitly list these for distribution.
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Nowadays GCC assumes stack pointer is 16-byte aligned even on 32-bits, but that is an assumption OpenGL drivers (or any dynamic library for that matter) can't afford to make as there are many closed- and open- source application binaries out there that only assume 4-byte stack alignment.
V4: fix comment and indentation
V3: move all sse4.1 build flag config to the same location
and add comment as to why we need to do the realign
V2: use $target_cpu rather than $host_cpu
and setup build flags in config rather than makefile
https://bugs.freedesktop.org/show_bug.cgi?id=86788
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
CC: "10.4" <[email protected]>
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Makes use of SSE 4.1 to speed up compute of min and max elements.
Callgrind cpu usage results from pts benchmarks:
Openarena 0.8.8: 3.67% -> 1.03%
UrbanTerror: 2.36% -> 0.81%
V5:
- actually make use of the optimisation in android (Emil Velikov)
- set a better array size limit for using SSE and added TODO
V4:
- fixed bugs with incrementing pointer and updating counters
V3:
- Removed sse_minmax.c from Makefile.sources
- handle the first few values without SSE until the pointer is aligned
and use _mm_load_si128 rather than _mm_loadu_si128
- guard the call to the SSE code better at build time
V2:
- removed GL* types
- use _mm_store_si128() rather than _mm_store_ps()
- add runtime check for SSE
- use aligned attribute for local mix/max
- bunch of tidyups
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Timothy Arceri <[email protected]>
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This reverts commit 0fbb9a599df898d4e1166d6d6f00cb34a0524bea.
Rather than adding hacks around the issue drop the sources from the
final tarball, and re-add them back with 'make dist'. This fixes a
problem when running parallel 'make install' fails as it recreates
sources and triggers partial recompilation.
Cc: "10.2 10.3" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83355
Reported-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Maarten Lankhorst <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
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Current method of generating distribution tar-balls involves manually
invoking make + target name in the appropriate places. This temporary
solution is used until we get 'make dist' working.
Currently it does not work, as in order to have the target (which is
also a filename) available in the final Makefile we need to add a PHONY
target + use the correct target name.
Cc: "10.2 10.3" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Instead of a having all of the format metadata in a gigantic hard-to-edit
array of type struct format_info, we now have a human-readable CSV file.
The CSV file also contains more format information than the format_info
struct contained so we can potentially make format_info more detailed later.
The python to generate the format information was added the previous
commit. This commit turns it on in both automake and scons builds.
v2: Split into two commits and stuff to generate format_info.c from scons
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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- Don't require xcb-dri[23] etc. if we aren't building for a target with DRM, as
we won't be using dri[23]
- Enable a more fine-grained control of what DRI code is built, so that a libGL
using direct swrast can be built on targets which don't have DRM.
The HAVE_DRI automake conditional is retired in favour of a number of other
conditionals:
HAVE_DRI2 enables building of code using the DRI2 interface (and possibly DRI3
with HAVE_DRI3)
HAVE_DRISW enables building of DRI swrast
HAVE_DRICOMMON enables building of target-independent DRI code, and also enables
some makefile cases where a more detailled decision is made at a lower level.
HAVE_APPLEDRI enables building of an Apple-specific direct rendering interface,
still which requires additional fixing up to build properly.
v2:
Place xfont.c and drisw_glx.c into correct categories.
Update 'make check' as well
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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v2: Resolve rebase conflicts.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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There is little gain in printing whenever a folder is created.
v2:
- Use $(AM_V_at) over @ to have control in verbose builds.
Suggested by Erik Faye-Lund.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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When building out of tree, the file ends up dangling which
may result in a binary with the old git sha.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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_mesa_streaming_load_memcpy is also needed even if assembling is disabled
Cc: "10.0" <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Acked-by: Chad Versace <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72708
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Lauri Kasanen <[email protected]>
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Uses SSE 4.1's MOVNTDQA instruction (streaming load) to read from
uncached memory without polluting the cache.
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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I want a conditional that says generally "we have x86 assembly" in the
next patch.
Reviewed-by: Eric Anholt <[email protected]>
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No driver uses it any more, and it's been replaced by megadrivers.
v2: Remove always-on conditional for NEED_LIBPROGRAM (review by Emil)
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]>
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Fixes a problem with distcheck.
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Reviewed-by: Matt Turner <[email protected]>
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No longer pass -a flag to the get_hash_generate.py script to specify
OpenGL, ES1, ES2, etc. This updates the autoconf, scons and android
build files too (so we can bisect).
This is the last of the API-dependent conditional compilation in
core Mesa.
Reviewed-by: Jordan Justen <[email protected]>
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Tested-by: Emil Velikov <[email protected]>
Reviewed-and-Tested-by: Andreas Boll <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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For the sake of consistency.
Tested-by: Emil Velikov <[email protected]>
Reviewed-and-Tested-by: Andreas Boll <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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v2: Andreas Boll <[email protected]>
- don't remove compatibility with scripts for the old build system
v3: Andreas Boll <[email protected]>
- remove more obsolete hacks
v4: Andreas Boll <[email protected]>
- add a previously removed TOP variable to fix vgapi build
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While simplifying mesa/Makefile.am, the more important feature of this commit
is allowing a file with the same name to appear in both main/ and program/.
v2: [chadv] Add changes to Android makefiles.
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
Signed-off-by: Chad Versace <[email protected]> (v2)
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They were always used with the corresponding *_FILES variables now that
automake handles rule generation.
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This patch removes the generated files api_exec_es1.c,
api_exec_es1_dispatch.h, and api_exec_es1_remap_helper.h (and the
source files and build rules used to generate them), since they are no
longer used. GLES1 now uses the same dispatch table layout as all the
other APIs.
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be needed by the next patch, which will switch to using
the parameter descriptor- and hash tables generated by the script.
The hash algorithm remains the same, the output parameter descriptor
table format changes slightly. There the TYPE_API_MASK entries are
removed and an invalid NULL entry is inserted at the beginning. This is
ok, as get.c:find_value() doesn't rely on TYPE_API_MASK any more to
detect an invalid enum.
Signed-off-by: Imre Deak <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Oliver McFadden <[email protected]>
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