| Commit message (Collapse) | Author | Age | Files | Lines |
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Earlier commit aimed to remove unneeded function declarations. Namely
OpenGL entrypoints which are not applicable for OpenGLES*
Although it did not consider the shared glapi which needs all,
including hidden ones. Resulting in warning/errors like the following
../build/src/mapi/shared-glapi/glapi_mapi_tmp.h:26014:15:
error: no previous prototype for ‘shared_dispatch_stub_1414’ [-Werror=missing-prototypes]
This patch addressed that.
Cc: Erik Faye-Lund <[email protected]>
Reported-by: Eric Anholt <[email protected]>
Fixes: 6148cce388f ("mapi: drop unneeded gl_dispatch_stub declarations")
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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We haven't have one in years, so just drop the code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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As of earlier commit, everyone has switched to the new script for the ES
dispatch.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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With the previous scripts API from the following was incorrectly
exported. Drop them from the list, since they're no longer around.
GL_EXT_blend_func_extended
GL_EXT_texture_integer
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Now we use the upstream XML file and a cleaner generator. Thus the
symbols are no longer exported and we can drop them from this list.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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As some point in the past we fixed the scripts so, these are no longer
exported. Drop them from the list.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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This reverts commit a1f5d9412cf7cacb3534635f6c2409fafbe6574e.
We no longer needed to sort - it was meant only to ease compare against
the old generated files.
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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v2: use ${foo})_py naming (Dylan)
v3: use symbolic name for genCommon.py
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]> (v2)
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The output produced functionally identical, with the following changes:
- A cosmetic: swapped ABI compatible types [ GLclampf -> GLfloat, etc ]
- B cosmetic: renamed parameters [ zNear -> n, etc ]
- C dropped extension entrypoints - invalid/incorrect
To make things easier to validate, normalise both old/new headers run
the sed patterns A, B and C to both sets.
A
s/\<GLclampf\>/GLfloat/g; s/\<GLclampx\>/GLfixed/g;
s/\<GLvoid\>/void/g;
B
s/\ \* / */g; s/\<texture\>/target/g;
s/\<plane\>/p/g; s/\<depth\>/d/g; s/\<modeAlpha\>/modeA/g;
s/\<shader\>/program/g; s/\<obj\>/shaders/g; s/\<equation\>/eqn/g;
s/\<param\>/data/g; s/\<params\>/data/g; s/\<buffers\>/buffer/g;
s/\<src\>/mode/g; s/\<count\>/n/g; s/\<zNear\>/n/g; s/\<zFar\>/f/g;
s/\<zfail\>/dpfail/g; s/\<zpass\>/dppass/g; s/\<buf\>/index/g;
s/\<value\>/target/g; s/\<cap\>/target/g; s/\<maskNumber\>/index/g;
s/\<srcRGB\>/sfactorRGB/g; s/\<dstRGB\>/dfactorRGB/g;
s/\<srcAlpha\>/sfactorAlpha/g; s/\<dstAlpha\>/dfactorAlpha/g;
s/\<primitiveMode\>/mode/g; s/\<primcount\>/instancecount/g;
s/\<top\>/t/g; s/\<bottom\>/b/g; s/\<left\>/l/g; s/\<right\>/r/g;
s/\<x\>/v0/g; s/\<y\>/v1/g; s/\<z\>/v2/g; s/\<w\>/v3/g;
s/\<sfactor\>/mode/g; s/\<dfactor\>/dst/g; s/\<attribindex\>/bindingindex/g;
s/\<internalFormat\>/internalformat/g; s/\<bufSize\>/bufsize/g;
C
glMultiDrawArraysEXT
glMultiDrawElementsEXT
glBindFragDataLocationEXT
glGetTexParameterIivEXT
glGetTexParameterIuivEXT
glTexParameterIivEXT
glTexParameterIuivEXT
v2:
- gl_dispatch_stub declarations are addressed with previous patch
- the public_entries table is no longer generated
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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We already do it a few lines above - drop the duplicate.
Note that for consistency sake, we keep the substitution since the GL
API is a mixed bad - some use GLvoid while others a normal void.
We might want to merge this back in GLVND.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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This way we can reuse the latter, which is already present in the
headers that we use. Thus we can drop the manual typedef we generate.
We might want to merge this back in GLVND.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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There is no need for the noop functions, the public_stubs and
public_entries table or table size defines. Remove those.
Pretty much all of this is applicable to GLVND, although it
requires preparatory work.
v2:
- python style fixes (Dylan)
- use "gldispatch" instead of not "glesv1" "glesv2"
- remove the public_entries table/array (Erik)
v3:
- use if == "gldispatch", instead of "in" (Kyle)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]> (v2)
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The only instance that requires the public_entries table is the
dispatch library - split that into another function.
We have to be careful with when undefining the guard, so split it out.
We might want to merge this back in GLVND.
Minor GLVND cleanup will be needed first.
Signed-off-by: Emil Velikov <[email protected]>
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Strictly speaking we can rework the rest of the code so we do not need
those. That said, this will require a series on it's own so let's carry
this local quirk for now.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Otherwise the incorrect ones will be used, effectively breaking the ABI.
Note: some entries in static_data.py list a suffixed API, while (for ES*
at least) we expect the one w/o suffix.
v2:
- rework path handling (Dylan)
- use else if chain (Erik)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Makes it easier to compare the newly generated header against the old
one. Will be reverted after the transition.
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Currently we have over 20 scripts that generate the libGL* dispatch and
various other functionality. More importantly we're using local XML
files instead of the Khronos provides one(s). Resulting in an
increasing complexity of writing, maintaining and bugfixing.
One fairly annoying bug is handling of statically exported symbols.
Today, if we enable a GL extension for GLES1/2, we add a special tag to
the xml. Thus the ES dispatch gets generated, but also since we have no
separate notion of GL/ES1/ES2 static functions it also gets exported
statically.
This commit adds step one towards clearing and simplifying our setup.
It imports the mapi generator from GLVND.
012fe39 ("Remove a couple of duplicate typedefs.")
v2: use local genCommon.py
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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The helper will also be used by the new Khronos gl.xml aware generator.
v2: Move existing one, instead of duplicating it.
v3: Correct genCommon.py references in meson [Erik]
v4: Drop the file from the EGL EXTRA_DIST [Erik]
Suggested-by: Kyle Brenneman <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Currently various parts of mesa use the glapi_table differently.
Some use _glapi_get_proc_offset() to get the offset, while others
directly reference the specific offset via _gloffset_Function.
Add all static entries, to ensure things don't break as we flip to the
upstream XML + new mapi generator.
Note: the offsets are also used for the alias remap table, thus we need
to ensure we honour the correct offsets range or it will break.
Currently this is done via MAX_OFFSETS constant, although a better
solution is in the works.
v2: add FramebufferTexture2DMultisampleEXT
v3: add MAX_OFFSETS guard
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]> (v1)
Signed-off-by: Emil Velikov <[email protected]>
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A few of the entrypoints were incorrectly placed. Sort those to align
with the rest of the list.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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This reverts commit f1998e15ffccf260552bf559abe1a733a8ce990e.
This changes the ABI, such that glGetnTexImageARB entry-point from the
GLAPI gets removed. Thus accessing many functions by offset (as we do)
will result in getting the wrong one.
Follow-up work will swap the by-offset handling, but for now revert
this patch.
Acked-by: Erik Faye-Lund <[email protected]>
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These declarations are not used anywhere - be that generated code or
otherwise.
[Emil: format the hunk from Erik into a patch]
Signed-off-by: Emil Velikov <[email protected]>
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With Windows in mind, using forward slash isn't the right thing to do.
Even if it just works, we might want to fix it.
As here, use __file__ instead of argv[0] and sys.path.insert over
sys.path.append. With the path tweak being reportedly faster.
Suggested-by: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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There's a few missing and convoluted bits:
- FramebufferTexture2DMultisampleEXT
Missing sanity check, should be desktop="false"
- RenderbufferStorageMultisampleEXT
Missing sanity check, is aliased to RenderbufferStorageMultisample.
Thus it's set only when desktop GL or GLES2 v3.0+, while the extension
is GLES2 2.0+.
If we flip the aliasing we'll break indirect GLX, so loosen the version
to 2.0. Not perfect, yet this is the most sane thing I could think of.
v2: [Emil] Fixup RenderbufferStorageMultisampleEXT, commmit message
Cc: Kristian H. Kristensen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108974
Fixes: 1b331ae505e ("mesa: Add core support for EXT_multisampled_render_to_texture{,2}")
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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This also turns on EXT_multisampled_render_to_texture which is a
subset of EXT_multisampled_render_to_texture2, allowing only
COLOR_ATTACHMENT0.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kristian H. Kristensen <[email protected]>
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There are no spec changes.
Reviewed-by: Ilia Mirkin <[email protected]>
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This function has been core since OpenGL 4.3, so naming the
implementation and reporting erros using an ARB-suffix can be
confusing.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Juan A. Suarez <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108829
Fixes: 3218056e0eb375eeda470 "meson: Build i965 and dri stack"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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If you insert printf there, you'll know why glthread was disabled.
Reviewed-by: Timothy Arceri <[email protected]>
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Meson test has a concepts of suites, which allow tests to be grouped
together. This allows for a subtest of tests to be run only (say only
the tests for nir). A test can be added to more than one suite, but for
the most part I've only added a test to a single suite, though I've
added a compiler group that includes nir, glsl, and glcpp tests.
To use this you'll need to invoke meson test directly, instead of ninja
test (which always runs all targets). it can be invoked as:
`meson test -C builddir --suite $suitename` (meson test has addition
options that are pretty useful).
Tested-By: Gert Wollny <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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This reverts commit 5213be9fab72548c799b30e320dd1b257534f096.
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This reverts commit cccd7a253f9ed14ea748a222f58b0e5c895eb939.
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It seems I missed some details when exposing NV_conditional_render
on GLES; this fixes up "make check".
Fixes: 5213be9fab7 ("mesa: expose NV_conditional_render on GLES")
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-and-Tested-by: Eric Engestrom <[email protected]>
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The extension spec has been updated to include GLES 2 support, so let's
enable it there.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python2 chosen prior to python3
v2: use python2 by default
Cc: Ilia Mirkin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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CC: Ian Romanick <[email protected]>
CC: Marek Olšák <[email protected]>
Fixes: b3c17330e631695b5e5dc209ba9ea1a528618c97
("mesa: expose AMD_gpu_shader_int64")
Reviewed-by: Juan A. Suarez <[email protected]>
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Which is also required to put it in the tarball, a requirement for
building with meson from the tarball.
CC: Ian Romanick <[email protected]>
CC: Marek Olšák <[email protected]>
Fixes: 263c962cfdee6b43578ee5f28601309ea77d1434
("mesa: expose EXT_vertex_attrib_64bit")
Reviewed-by: Juan A. Suarez <[email protected]>
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It's broken, and WGL state tracker is always built with GLES support
noawadays.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Otherwise building just vulkan (among other things) will build these
tests, pull in a bunch of stuff they shouldn't, and potentially fail to
compile.
Reviewed-by: Eric Engestrom <[email protected]>
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Since user defined names are not allowed in core profile
we remove the allow_user_names bool and just check if
we have a core profile like all other buffer/texture
object handling code does.
This extension is required by "Wolfenstein: The Old Blood"
and is exposed in core in the Nvidia binary driver.
Reviewed-by: Marek Olšák <[email protected]>
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We could enable it for lower versions of GL but this allows us
to just use the existing version/extension checks that are already
used by the core profile.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This reverts commit ae7898dfdbe5c8dab7d11c71862353f1ae43feb0.
Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.
Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)
https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
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because the closed driver exposes it.
It's the same as the ARB extension.
Reviewed-by: Ian Romanick <[email protected]>
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because the closed driver exposes it.
This is equivalent to the ARB extension.
Reviewed-by: Ian Romanick <[email protected]>
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because the closed driver exposes it.
It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
Reviewed-by: Ian Romanick <[email protected]>
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The extension was exposed but not the functions.
This fixes:
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.readn_pixels
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformfv
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformiv
Cc: 18.1 18.2 <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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