| Commit message (Collapse) | Author | Age | Files | Lines |
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The enums are moved to the top and indented like the rest of the file.
Comments are added to split up the function aliases by corresponding
extension. This should make no functional difference.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Most entrypoints already available via other extensions like
GL_EXT_occlusion_query_boolean, GL_EXT_timer_query.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2: * Add meson build bits (Eric Engestrom)
* Return INVALID_OPERATION error on SpecializeShaderARB (Ian Romanick)
v3: Include boilerplate for the GL 4.6 alias of glSpecializeShaderARB
(Neil Roberts)
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Jon Turney <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The header can be included from C++, hence contents should have
appropriate notation.
Cc: [email protected]
Cc: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Ideally we'd be able to get the library filename from libtool, but that
doesn't seem to be a feature...
Use of ${uname} is presumably ok here as we won't be running 'make check' if
we are cross-compiling
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This fixes the windows and macos stubs to be consistent with the *nix
path.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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We already have piglit tests testing alpha, luminance, and intensity
formats. They were skipped by piglit until now.
Additionally, I'm enabling one ARB_texture_buffer_range piglit test to run
with the compat profile.
i965 behavior is unchanged except that it doesn't expose TBOs in the Compat
profile. Not sure how that affects the GL version override.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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autotools generates libGLESv1_CM.so.1.0.0, so let's make sure meson
does the same.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This `version` field defines the filename for the .so.
The plan .so as well as .so.$major are always symlinks to this.
Unless I'm mistaken, only the major is ever used, so this shouldn't
matter, but for consistency with autotools (and in case it does matter),
let's always have all 3 major.minor.patch components.
(The soname isn't affected, and is always .so.$major)
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Currently this ABI check only checks for es2 symbols, but es3.x symbols
are also exposed. Exposing these symbols is recommended by Khronos, and
as such the test should accept that as ABI.
see: https://lists.freedesktop.org/archives/mesa-stable/2016-June/004545.html
for the discussion about exposing these symbols
cc: Ian Romanick <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
Tested-by: Eric Engestrom <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes: ea53d9a8eb5d4b2 "glapi: include generated headers without path"
Reviewed-by: Roland Scheidegger <[email protected]>
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This builds the classic (non-gallium) osmesa with meson. This has been
tested with the osdemo application from mesa-demos.
v2: - Remove unrelated change
- Add SELinux dependency to osmesa
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This has been tested wtih make dist-check and with meson.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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There was a typo that causes the generated file to be called gl_procs.h
instead.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Following test checking entrypoints passes:
dEQP-EGL.functional.get_proc_address.extension.gl_ext_occlusion_query_boolean
Piglit test 'ext_occlusion_query_boolean-any-samples' passes with these changes.
No changes/regression observed in WebGL occlusion tests or Intel CI.
v2: add es2="2.0" for glapi entrypoints, clean up xml
dispatch_sanity changes (fix 'make check')
Signed-off-by: Harish Krupo <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Currently all the build systems but Meson generate the header in
src/mapi/glapi. Meson cannot do that since:
- it does not allow user control over the location of output files
- moving the generation rule(s) causes explosion due to the unusual
structure of glapi and friends
- copying the file into the correct location is a non-trivial task
To workaround the above deficiency in the least invasive way, let's
adjust the #include directive and add a few -I flags to the autotools
build.
Note: both builddir and srcdir, should be used. Otherwise building from
a release tarball fails badly.
Cc: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This reverts commit fc48ad24272799b154de37f6a944eb391bdbbb82.
There commit reference the previous commit as it justification of
changing behaviour. Although unlike the said commit, there's nothing
obviously wrong there.
I'll take a look close why Meson fails to pick the file, but in the
interim reverting this commit fixes the normal distcheck target.
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Reviewed-by: Daniel Stone <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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That requires a generated header that was rolled into a loop.
fixes: a47c525f3281a27 ("meson: build glx")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The intent is to use this extension on vc4 to allow X11 to do overlapping
CopyArea() within a pixmap without first blitting the pixmap to a
temporary. With associated glamor patches, improves x11perf
-copywinwin100 performance on a Raspberry Pi 3 from ~4700/sec to
~5130/sec, and is an even larger boost to uncomposited window movement
performance (most copywinwin100 copies don't overlap).
v2: Fix glIsEnabled() on the new enums.
v3: Drop the local spec since I'm upstreaming the spec.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This gets GLX and the loader building. The resulting GLX and i965 have
been tested on piglit and seem to work fine. This patch leaves a lot of
todo's in it's wake, GLX is quite complicated, and the build options
involved are many, and the goal at the moment is to get dri and gallium
drivers building.
v2: - fix typo "vaule" -> "value"
- put the not on the correct element of the conditional
- Put correct description of dri3 option in this patch not the next
one (Eric A)
- fix non glvnd version (Eric A)
- build glx tests
- move loader include variables to this patch (Eric A)
v3: - set the version correctly for GL_LIB_NAME in libglx
v4: - set pkgconfig private fields
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This gets pretty much the entire classic tree building, as well as
i965, including the various glapis. There are some workarounds for bugs
that are fixed in meson 0.43.0, which is due out on October 8th.
I have tested this with piglit using glx.
v2: - fix typo "vaule" -> "value"
- use gtest dep instead of linking to libgtest (rebase error)
- use gtest dep instead of linking against libgtest (rebase error)
- copy the megadriver, then create hard links from that, then delete
the megadriver. This matches the behavior of the autotools build.
(Eric A)
- Use host_machine instead of target_machine (Eric A)
- Put a comment in the right place (Eric A)
- Don't have two variables for the same information (Eric A)
- Put pre_args at top of file in this patch (Eric A)
- Fix glx generators in this patch instead of next (Eric A)
- Remove -DMESON hack (Eric A)
- add sha1_h to mesa in this patch (Eric A)
- Put generators in loops when possible to reduce code in
mapi/glapi/gen (Eric A)
v3: - put HAVE_X11_PLATFORM in this patch
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This has the same problem as the previous commit, generated headers and
hardcoded paths.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Shared glapi (libglapi.so) has been a requirement for years, in order
to build EGL.
Remove the no longer necessary dlopen/dlsym dance and link to the
library directly.
This allows us to remove a handful of platform specific workarounds, due
to the different name of the library.
v2:
- Android: export the include dir (RobH)
- Drop unused local variable (Eric)
Cc: Jonathan Gray <[email protected]>
Cc: Jon Turney <[email protected]>
Cc: Julien Isorce <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Tested-by: Tomasz Figa <[email protected]> (v1)
Tested-by: Rob Herring <[email protected]>
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This allows building and installing the Intel "anv" Vulkan driver using
meson and ninja, the driver has been tested against the CTS and has
seems to pass the same series of tests (they both segfault when the CTS
tries to run wayland wsi tests).
There are still a mess of TODO, XXX, and FIXME comments in here. Those
are mostly for meson bugs I'm trying to fix, or for additional things to
implement for other drivers/features.
I have configured all intermediate libraries and optional tools to not
build by default, meaning they will only be built if they're pulled in
as a dependency of a target that will actually be installed) this allows
us to avoid massive if chains, while ensuring that only the bits that
need to be built are.
v2: - enable anv, x11, and wayland by default
- add configure option to disable valgrind
v3: - fix typo in meson_options (Nicholas)
v4: - Remove dead code (Eric)
- Remove change to generator that was from v0 (Eric)
- replace if chain with loop (Eric)
- Fix typos (Eric)
- define HAVE_DLOPEN for both libdl and builtin dl cases (Eric)
v5: - rebase on util string buffer implementation
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v4)
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The scripts are invoked with the correct version of python and are
missing the execute bit.
Follow the rest of Mesa and drop the shebang line.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Semantically identical to the EXT version (whose string is still valid
for GLES), so rename the bit but expose both extension strings.
(Suggested by Ilia Mirkin and Ian Romanick.)
v3: Fix the entrypoint alias in GL4x.xml (Ilia)
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Taken from c21e602b9fda1d3bbaecb08194592f67e6a0649b from
OpenGL-Registry. (This time without breaking glext.h.)
Signed-off-by: Adam Jackson <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Broke the BUILDING_MESA bit, oops.
This reverts commit ef1e87e6cdbd80e74a8bc6d48b0b174a0812fe69.
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Taken from c21e602b9fda1d3bbaecb08194592f67e6a0649b from
OpenGL-Registry.
Signed-off-by: Adam Jackson <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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We already expose glMultiDrawElementsBaseVertexEXT as part of the
EXT_draw_elements_base_vertex chunk, so this one can just be removed.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
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