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* glapi: Update dispatch XML files for ARB_shader_image_load_store.Francisco Jerez2014-01-153-0/+92
| | | | | | | And uncomment the relevant lines of the dispatch sanity test. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+1
| | | | | | | | | | v2: Name image format classes consistently, fix array and 3D teximage selection with layered = GL_FALSE, make sure that the user-specified layer is less than the number of texture layers, add some asserts. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glx: Add missing null check in __glXNewIndirectAPI()Juha-Pekka Heikkila2014-01-061-0/+2
| | | | | | | | Add extra null check in auto generated indirect_init.c via src/mapi/glapi/gen/glX_proto_send.py Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add infrastructure for GL_ARB_clear_buffer_objectPi Tabred2013-12-182-1/+55
| | | | | | | | | - add xml file for extension - add reference in gl_API.xml - add pointer to device driver function table (dd.h) - update dispatch_sanity.cpp Reviewed-by: Brian Paul <[email protected]>
* mesa: Add API definitions for ARB_texture_viewCourtney Goeltzenleuchter2013-12-134-1/+28
| | | | | | | | | | Stub in glTextureView API call to go with the glTextureView API xml definition. Includes dispatch test for glTextureView Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: Do not include dlfcn.h on Windows.Vinson Lee2013-12-071-0/+2
| | | | | | | | | | This patch fixes this MinGW build error. CC glapi_gentable.lo glapi_gentable.c:47:19: fatal error: dlfcn.h: No such file or directory Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Fix 'make check' in src/mapi/glapi/tests when builddir != srcdirJon TURNEY2013-12-011-0/+1
| | | | | | | | | | make[5]: Entering directory `/jhbuild/build/mesa/mesa/src/mapi/glapi/tests' CXX check_table.o /jhbuild/checkout/mesa/mesa/src/mapi/glapi/tests/check_table.cpp:29:30: fatal error: glapi/glapitable.h: No such file or directory We should look for the generated file glapi/glapitable.h in builddir, not srcdir Signed-off-by: Jon TURNEY <[email protected]>
* glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirectChris Forbes2013-11-253-1/+49
| | | | | | | | Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* tests: Fix make check for out of tree builds.Rico Schüller2013-11-111-0/+1
| | | | | | Cc: "10.0" <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Rico Schüller <[email protected]>
* build: Change HAVE_X86_ASM to mean x86 or x86-64 asm.Matt Turner2013-11-072-5/+6
| | | | | | | I want a conditional that says generally "we have x86 assembly" in the next patch. Reviewed-by: Eric Anholt <[email protected]>
* glapi: Add infrastructure for ARB_vertex_attrib_bindingFredrik Höglund2013-11-073-1/+64
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add new functions and enums required by GL_ARB_sample_shadingAnuj Phogat2013-11-014-2/+47
| | | | | | | | | | | | | | | | | | | | | | New functions added by GL_ARB_sample_shading: glMinSampleShadingARB() New enums: GL_SAMPLE_SHADING_ARB GL_MIN_SAMPLE_SHADING_VALUE_ARB V2: Update comments. Create new GL4x.xml. Remove redundant code in get.c. Update the API_XML list in Makefile.am. Add extra_gl40_ARB_sample_shading predicate to get.c. V3: Fix make check failure. Add checks for desktop GL. Use GLfloat in place of GLclampf in glMinSampleShading(). Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ken Graunke <[email protected]>
* scons: Add missing dependencies to src/mapi/glapi/gen/*.xmlJosé Fonseca2013-10-301-3/+4
| | | | | | | | Incremental builds were failing because not all generated source files were missing dependencies to src/mapi/glapi/gen/*.xml. Hopefully this change will be the end of these incremental build failures.
* glapi: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-293-0/+50
| | | | | | | | Add XML file for the dispatch code generator, update the dispatch_sanity test and add stub definition for the new entry point. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* implement NV_vdpau_interop v7Christian König2013-10-264-0/+73
| | | | | | | | | | | | | | | | | | | v2: Actually implement interop between the gallium state tracker and the VDPAU backend. v3: Make it also available in non legacy contexts, fix video buffer sharing. v4: deny interop if we don't have the same screen object v5: rebased on upstream changes v6: implemented VDPAUGetSurfaceivNV, improved error handling, unregister all surfaces in VDPAUFiniNV v7: squash merge with Mareks changes Signed-off-by: Christian König <[email protected]>
* mesa: remove remnants of GL_MESA_shader_debugBrian Paul2013-10-221-32/+0
| | | | | | | | This extension never saw any real use so remove it. v2: also update tests/num_strings.cpp for 'make check' Reviewed-by: Ian Romanick <[email protected]>
* glapi: Add missing XML files to Makefile dependencies.Matt Turner2013-10-161-0/+8
| | | | Reviewed-by: Andreas Boll <[email protected]>
* mesa: change glTexImage[23]DMultisample() internalformat to GLenumBrian Paul2013-10-161-2/+2
| | | | | | To match glext.h and the GL_ARB_texture_multisample extension. However, the GL 4.0 spec and man page say it's GLint. An OpenGL spec bug will be filed.
* glapi: Do not use backtrace on NetBSD.Vinson Lee2013-10-111-1/+1
| | | | | | | | | | | execinfo.h is not available on NetBSD. Fixes this bulid error. CC glapi_gentable.lo glapi_gentable.c:44:22: fatal error: execinfo.h: No such file or directory Signed-off-by: Vinson Lee <[email protected]>
* glapi: add output info to GetProgramiv's paramsEmilio Pozuelo Monfort2013-10-071-1/+1
| | | | | Signed-off-by: Emilio Pozuelo Monfort <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix make check for ARB_texture_gatherChris Forbes2013-10-032-2/+5
| | | | | | | | | | | Clean up inconsistency in enum decoration: - Use the undecorated enums where possible. - MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB remains decorated, since it has no undecorated equivalent in GL4. Signed-off-by: Chris Forbes <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70054 Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add texture gather changesMaxence Le Dore2013-10-032-1/+15
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add core support for the GL_AMD_performance_monitor extension.Kenneth Graunke2013-09-264-0/+91
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can use to get the names, types, and minimum/maximum values of all available counters. Counters are also organized into groups. Applications create "performance monitor" objects, select the counters they want to track, and Begin/End monitoring, much like OpenGL's query API. Multiple monitors can be in flight simultaneously. v2: Pass ctx to all driver hooks (suggested by Christoph), and attempt to fix overallocation of bitsets (caught by Christoph). Incomplete. v3: Significantly rework core data structures. Store counters in groups rather than in a global list. Use their array index in the group's counter list as the ID rather than trying to store a globally unique counter ID. Use bitsets for active counters within a group, and also track which groups are active so that's easy to query. v4: Remove _mesa_ prefix on static functions; detect out of memory conditions in new_performance_monitor(); make BeginPerfMonitor hook return a boolean rather than setting m->Active or raising an error. Switch to GLuint/unsigned for NumGroups, NumCounters, and MaxActiveCounters (which also means switching a bunch of temporary variable types). All suggested by Brian Paul. Also, remove commented out code at the bottom of the block. Finally, fix the dispatch sanity test (noticed by Ian Romanick). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> [v3] Reviewed-by: Ian Romanick <[email protected]>
* glapi: Move declaration before code.Vinson Lee2013-09-231-4/+6
| | | | | | | | | | | | | | | This patch fixes the MSVC build error introduced by commit 673129e0b936b1c748e988d3f74f3efaab9e5693. enums.c mesa\main\enums.c(3776) : error C2143: syntax error : missing ';' before 'type' mesa\main\enums.c(3781) : error C2065: 'elt' : undeclared identifier mesa\main\enums.c(3781) : warning C4047: '!=' : 'int' differs in levels of indirection from 'void *' mesa\main\enums.c(3782) : error C2065: 'elt' : undeclared identifier mesa\main\enums.c(3782) : error C2223: left of '->offset' must point to struct/union mesa\main\enums.c(3782) : warning C4033: '_mesa_lookup_enum_by_nr' must return a value Signed-off-by: Vinson Lee <[email protected]>
* mesa: Shrink the size of the enum string lookup struct.Eric Anholt2013-09-231-2/+4
| | | | | | | | | | Since it's only used for debug information, we can misalign the struct and save the disk space. Another 19k on a 64-bit build. v2: Make a compiler.h macro to only use the attribute if we know we can. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove the extra enum strings and extra lookup table.Eric Anholt2013-09-231-41/+20
| | | | | | | | | | Now that there's no name -> enum direction, we can drop the extra strings, and merge the offsets table and the reduced_enums table. Between the previous commit and this one, Mesa core drops by 30k. Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove _mesa_lookup_enum_by_name().Eric Anholt2013-09-231-29/+0
| | | | | | | | It's been unused for a long time. I stopped digging through git history as of 2009. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi: Setup autogeneration infrastructure for KHR_debugTimothy Arceri2013-09-042-1/+149
| | | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi/gen: build temporary files in the build directoryMaarten Lankhorst2013-08-211-4/+4
| | | | | | | | | | Writing to the source directory can cause multiple parallel builds from the same source to fail. Create the temporary files in the build directory. Signed-off-by: Maarten Lankhorst <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: "9.2" <[email protected]>
* mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctlyIan Romanick2013-08-061-1/+1
| | | | | | | | | | | | | | | | | Allow user-generated names for glBindFramebufferEXT on desktop GL. Disallow its use altogether for core profiles. Names bound with glBindFramebuffer in desktop OpenGL are still (incorrectly) shared across the share group instead of being per-context. This gets us a bit closer to being strictly conformant. v2: Disallow glBindFramebufferEXT in 3.1 by not installing it in the dispatch table. Suggested by Jordan. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Jordan Justen <[email protected]> [v1] Cc: [email protected]
* mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctlyIan Romanick2013-08-061-1/+1
| | | | | | | | | | | | | Allow user-generated names for glBindRenderbufferEXT on desktop GL. Disallow its use altogether for core profiles. v2: Disallow glBindRenderbufferEXT in 3.1 by not installing it in the dispatch table. Suggested by Jordan. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Jordan Justen <[email protected]> [v1] Cc: [email protected]
* build: Add tests directories to SUBDIRSMatt Turner2013-07-222-0/+4
| | | | Fixes a problem with distcheck.
* mesa: Dispatch ARB_framebuffer_object and EXT_framebuffer_object differently9.2-branchpointTomasz Lis2013-07-182-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Almost all of the functions between the ARB and the EXT share the same GLX protocol because the functionality is, essentially, identical. However, there are some differences between the extensions: - In the ARB extension, names must come from glGenBuffers. - In the ARB extension, framebuffer objects are not shared (but they are in the EXT). For these reasons, glBindFramebuffer and glBindRenderbuffer have different GLX protocol opcodes than their EXT counterparts. Currently these functions alias each other in the dispatch table. This makes it impossible to be truly spec conformant. This patch enables fixing the conformance issue by splitting glBindFramebuffer / glBindFramebufferEXT and glBindRenderbuffer / glBindRenderbufferEXT into separate dispatch table entries. Patches will be available shortly to: - Fix the conformance issue. - Stop advertising the EXT in OpenGL 3.1 (or core profiles). HOWEVER, this does represent a compatibility break between the loader (libGL or the Xserver GLX module) and the driver. Mesa drivers compiled without this change will request a single dispatch table entry for glBindFramebuffer and glBindFramebufferEXT. Since the updated loader has different entries for each, the request will fail, and the driver will die in a fire. Drivers built with the change should continue to load fine on loaders without the change. In this case, the driver will separately ask for entries for glBindFramebuffer and glBindFramebufferEXT, and the loader will tell it the same location. Since the loader in the server's GLX module is not (yet) updated, this should not be a problem. We also do not advertise the ARB extension from the server, so, again, this should not be a problem for the server. HOWEVER, this means that DRI1 drivers (remember mga_dri.so?) will no longer load with libGL build hereafter. That means this patch will need to be back ported to the 8.0 branch. v2 (idr): Added missing GLX protocol opcodes for the EXT functions and corrected the opcodes for the ARB functions. Updated GLX indirect_api unit test and dispatch sanity unit test. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Bartosz Zawistowski <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v1]
* glapi: Do not use backtrace on OpenBSD.Vinson Lee2013-07-161-1/+1
| | | | | | | execinfo.h is not available on OpenBSD. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: update glext.h to version 20130708Brian Paul2013-07-122-2/+2
| | | | | | | | | | | | | This update fixes the problem with duplicated typedefs for GLclampf and GLclampd in the previous version. It also changes some parameter types for glDebugMessageCallbackARB() and glTransformFeedbackVaryingsEXT(). Note we should someday update the glapi-gen code so that it understands void pointer parameters. Currently, the Python code only understands "GLvoid *" but not "void *". Luckily, the compilers don't seem to complain about mixing GLvoid and void.
* scons: Fix dependencies of enums.c and api_exec.c.José Fonseca2013-07-011-1/+15
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* mesa: Remove GL_MESA_resize_buffersIan Romanick2013-06-282-2/+1
| | | | | | | | | | | | Commit bab755a made the implementation a no-op, and it was only ever enabled by software rasterizers. v2: Move the spec into docs/specs/OLD since it's now obsolete (squashed patch from Andreas Boll) Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix build with older gcc since update of glext.hTom Stellard2013-06-281-4/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* scons: Add dependencies to all .xml files.José Fonseca2013-06-271-4/+10
| | | | | Should prevent stuck builds when only some of the included .xml files change.
* mesa: add const qualifier to glMultiDrawElementsEXT() indices paramBrian Paul2013-06-261-1/+1
| | | | | | | | | | The 20130624 version of glext.h changed this to match the glMultiDrawElements() function which already had the extra const qualifier. Fixes warnings/errors that seem to vary from one compiler to the next. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove const from glDebugMessageCallbackARB() function parameterBrian Paul2013-06-261-1/+1
| | | | | | | The new 20130624 version of glext.h removed the const qualifier on the 'userParam' parameter. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: update glext.h to version 20130624Brian Paul2013-06-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In glapi_priv.h we always need the typedef for the GLclampx type since GL_OES_fixed_point is now defined in glext.h but the GLclampx type is not. GLclampx is not used by anything in glext.h but we need it for GL ES dispatch. This is a huge patch because the structure of the file has been changed. The following extensions are new, however: GL_AMD_interleaved_elements GL_AMD_shader_trinary_minmax GL_IBM_static_data GL_INTEL_map_texture GL_NV_compute_program5 GL_NV_deep_texture3D GL_NV_draw_texture GL_NV_shader_atomic_counters GL_NV_shader_storage_buffer_object GL_NVX_conditional_render GL_OES_byte_coordinates GL_OES_compressed_paletted_texture GL_OES_fixed_point GL_OES_query_matrix GL_OES_single_precision And these extensions were removed: GL_FfdMaskSGIX GL_INGR_palette_buffer GL_INTEL_texture_scissor GL_SGI_depth_pass_instrument GL_SGIX_fog_scale GL_SGIX_impact_pixel_texture GL_SGIX_texture_select Reviewed-by: José Fonseca <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-0525-25/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* glapi: Add some missing static_dispatch="false" annotations to es_EXT.xmlAndreas Boll2013-05-311-9/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes the following build errors on powerpc: CC glapi_dispatch.lo In file included from glapi_dispatch.c:90:0: ../../../../../src/mapi/glapi/glapitemp.h:1640:1: error: no previous prototype for 'glReadBufferNV' [-Werror=missing-prototypes] ../../../../../src/mapi/glapi/glapitemp.h:4198:1: error: no previous prototype for 'glDrawBuffersNV' [-Werror=missing-prototypes] ../../../../../src/mapi/glapi/glapitemp.h:6377:1: error: no previous prototype for 'glFlushMappedBufferRangeEXT' [-Werror=missing-prototypes] ../../../../../src/mapi/glapi/glapitemp.h:6389:1: error: no previous prototype for 'glMapBufferRangeEXT' [-Werror=missing-prototypes] ../../../../../src/mapi/glapi/glapitemp.h:6401:1: error: no previous prototype for 'glBindVertexArrayOES' [-Werror=missing-prototypes] ../../../../../src/mapi/glapi/glapitemp.h:6413:1: error: no previous prototype for 'glDeleteVertexArraysOES' [-Werror=missing-prototypes] ../../../../../src/mapi/glapi/glapitemp.h:6433:1: error: no previous prototype for 'glGenVertexArraysOES' [-Werror=missing-prototypes] ../../../../../src/mapi/glapi/glapitemp.h:6445:1: error: no previous prototype for 'glIsVertexArrayOES' [-Werror=missing-prototypes] NOTE: This is a candidate for the 9.0 and 9.1 branches. Reviewed-by: Maarten Lankhorst <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* scons: Don't force stabs debug format for Mingw.José Fonseca2013-05-211-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - recent gdb handles DWARF fine (tested both with version 7.1.90.20100730 from mingw-w64 project, and 7.5-1 from mingw project) - http://people.freedesktop.org/~jrfonseca/bfdhelp/ was updated to handle DWARF - stabs requires ugly hacks to prevent compilation failures - mixing stabs/dwarf prevents proper backtraces (which is inevitable, given that the MinGW C runtime is pre-built with DWARF) For example, without this change I get: (gdb) bt #0 _wassert (_Message=0xf925060 L"Num < NumOperands && \"Invalid child # of SDNode!\"", _File=0xf60b488 L"llvm/include/llvm/CodeGen/SelectionDAGNodes.h", _Line=534) at ../../../../mingw-w64-crt/misc/wassert.c:51 #1 0x0368996b in _assert (_Message=0x39d7ee4 "Num < NumOperands && \"Invalid child # of SDNode!\"", _File=0x39d7e94 "llvm/include/llvm/CodeGen/SelectionDAGNodes.h", _Line=534) at ../../../../mingw-w64-crt/misc/wassert.c:44 #2 0x00000004 in ?? () #3 0x00000004 in ?? () #4 0x0f60b488 in ?? () #5 0x00000000 in ?? () While with this change I get: (gdb) bt #0 _wassert (_Message=0xfb982e8 L"Num < NumOperands && \"Invalid child # of SDNode!\"", _File=0xefbcb40 L"llvm/include/llvm/CodeGen/SelectionDAGNodes.h", _Line=534) at ../../../../mingw-w64-crt/misc/wassert.c:51 #1 0x039c996b in _assert (_Message=0x3d17f24 "Num < NumOperands && \"Invalid child # of SDNode!\"", _File=0x3d17ed4 "llvm/include/llvm/CodeGen/SelectionDAGNodes.h", _Line=534) at ../../../../mingw-w64-crt/misc/wassert.c:44 #2 0x033111cc in getOperand (Num=4, this=<optimized out>) at llvm/include/llvm/CodeGen/SelectionDAGNodes.h:534 #3 getOperand (i=4, this=<optimized out>) at llvm/include/llvm/CodeGen/SelectionDAGNodes.h:779 #4 llvm::SelectionDAG::getNode (this=0xf00cb08, Opcode=79, DL=..., VT=..., N1=..., N2=...) at llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp:2859 #5 0x03377b20 in llvm::SelectionDAGBuilder::visitExtractElement (this=0xfb45028, I=...) at llvm/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.cpp:2803 [...] Reviewed-by: Brian Paul <[email protected]>
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-021-0/+3
| | | | | | | | | | | | Remove all the glDraw* functions from the GLvertexformat structure. The point of that dispatch struct is to handle all the functions which dispatch differently depending on whether we're inside glBegin/End. glDraw* are never allowed inside glBegin/End so we can remove those entries. This simplifies the code paths and gets rid of quite a bit of code. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: add names of geometry shader prims in gl_enums.pyBrian Paul2013-05-021-1/+5
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constantBrian Paul2013-05-021-1/+0
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: implement glFramebufferTextureJordan Justen2013-05-011-1/+1
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Mapi: Use mmap on Haiku for executable memory vs mallocAlexander von Gluck IV2013-04-291-1/+1
| | | | * Haiku now has DEP enabled by default.