| Commit message (Collapse) | Author | Age | Files | Lines |
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_glapi_new_nop_table() creates a new dispatch table populated with
pointers to no-op functions.
_glapi_set_nop_handler() is used to register a callback function which
will be called from each of the no-op functions.
Now we always generate a separate no-op function for each GL entrypoint.
This allows us to do proper stack clean-up for Windows __stdcall and
lets us report the actual function name in error messages. Before this
change, for non-Windows release builds we used a single no-op function
for all entrypoints.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v3: Review from Fredrik Hoglund
-Split cosmetic refactor of GetBufferPointerv out into a separate commit
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v2: review from Ian Romanick
- Restore VBO_DEBUG and BOUNDS_CHECK
- Remove _mesa from static software fallback unmap_buffer.
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Martin Peres <[email protected]>
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v2: remove _mesa in front of static software fallback.
Reviewed-by: Martin Peres <[email protected]>
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v2: review by Ian Romanick
- Remove "_mesa" from name of static software fallback buffer_sub_data.
- Remove mappedRange from _mesa_buffer_sub_data.
- Removed some cosmetic changes to a separate commit.
Reviewed-by: Martin Peres <[email protected]>
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v2: review from Ian Romanick
- Fix space in ARB_direct_state_access.xml.
- Remove "_mesa" from the name of buffer_data static fallback.
- Restore VBO_DEBUG and BOUNDS_CHECK.
- Fix beginning of comment to start on same line as /*
Reviewed-by: Martin Peres <[email protected]>
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Reviewed-by: Martin Peres <[email protected]>
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Reviewed-by: Martin Peres <[email protected]>
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enums.c is the only place this directive is needed.
Reviewed-by: Matt Turner <[email protected]>
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v2: Review by Martin Peres
- Get rid of difficult-to-follow code copied and pasted from
the original TexBufferRange
Reviewed-by: Anuj Phogat <[email protected]>
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I thought this was in the previous commit in the series.
Reviewed-by: Emil Velikov <[email protected]>
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System headers may contain C++ declarations, which cannot be given C
linkage. For this reason, include statements should never occur
inside extern "C".
This patch moves the C linkage statements to enclose only the
declarations within a single header.
Reviewed-by: Jose Fonseca <[email protected]>
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I.e. add {shared-,}glapi/glapi_mapi_tmp.h to the SOURCES list. Otherwise
there will be no knowledge that the file is required by others for the
build. Thus autotools won't pick it up for the distribution tarball.
v2: Don't forget about the static glapi. Spotted by Matt.
Cc: "10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Just use c11 threads directly.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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THREADS was defined if HAVE_PTHREADS or _WIN32 was defined. That's
always the case. The build would die in c11/threads.h otherwise.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Remove u_thread_self() since u_thread.h is going away soon.
Create a simple thread ID abstraction which wraps WIN32 or c11 threads.
This also gets rid of the questionable casting of thrd_t to an unsigned
long.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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So it matches the preprocessor check around the u_current_init_tsd() code.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Only U_STRINGIFY() is used in entry.c
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Just include c99_compat.h or util/macros.h where needed.
Reviewed-by: Jose Fonseca <[email protected]>
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The next step is to get rid of u_compiler.h completely.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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include util/macros.h instead.
Reviewed-by: Jose Fonseca <[email protected]>
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Matching what we already do with autotools builds.
Reviewed-by: Brian Paul <[email protected]>
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Commit 79daa510c added -Werror=pointer-arith to CFLAGS, which makes
arithmetic on void pointers an error.
See https://gcc.gnu.org/onlinedocs/gcc/Pointer-Arith.html
Reviewed-by: Brian Paul <[email protected]>
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features where possible."
This reverts commit 79daa510c7a871a33797308a2ccb4b83a067ffbe.
I apparently hadn't done a clean build when testing this; it broke the
build for Tom, Ben, and myself. We like the idea; let's try a v2.
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Just add the xml file covering this extension,
and dummy interface files in mesa, and fix up
sanity tests.
v2:
Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian)
use 40 instead of 43 for dispatch_sanity.cpp (Chris)
uncomment PU sanity tests.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This was originally part of a single patch which added the extension, and
implemented it for i965 classic. For information about the evolution of the
patch, please see the subsequent commit.
One difference here as compared to the original mega patch is this does build
support for the compute shader query. Since it cannot be tested on any platform,
it will always return NULL for now. Jordan has already written a patch to
address this, and when that patch lands, this logic can be modified.
v2: Fix typo in subject (Brian Paul)
Add checks for desktop gl (Ilia)
Fail for any callers for now (Ilia)
Update QueryCounterBits for new tokens (Ilia)
Jordan: Use _mesa_has_compute_shaders
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
v3: Rebased on patch which adds the proper information to unstub tessellation
shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
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It's not possible to query the current buffer binding, because the extension
doesn't define GL_..._BUFFER__BINDING_AMD.
Drivers should check the target parameter of Drivers.BufferData. If it's
equal to GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, the memory should be pinned.
That's all there is to it.
A piglit test is on the piglit mailing list.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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OpenVG is disabled with via autotools.
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Patch enables ES2 extension that utilizes existing ES3 functionality.
Changes make all the subtests to run and pass in WebGL conformance
test 'webgl-draw-buffers' when running Chrome on OpenGL ES, also
Piglit test 'draw_buffers_gles2' passes.
v2: remove unused boolean (Ilia Mirkin)
v3: proper error checking for invalid values (Chad Versace)
v4: run error check explicitly for ES2 and ES3 (Kenneth Graunke)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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