| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes nasty bug where some parts of the code didn't define WIN32_THREADS
and were using the integer mutex implementation, causing even confusion
to the debuggers.
And there is little interest of other thread implemenation on Win32
besides Win32 threads.
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This code was for the old GLcore build of the software rasteriser. The
X server switched to a DRI driver for software indirect GLX long ago.
Signed-off-by: Adam Jackson <[email protected]>
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Fix up some details in the xml files and regenerate dispatch files.
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The type of the num/count parameter to glProgramParameters4[df]vNV()
changed so some API dispatch code needed updates too.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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Conflicts:
src/mapi/glapi/glapi_sparc.S
src/mapi/glapi/glapi_x86.S
src/mapi/glapi/glapidispatch.h
src/mapi/glapi/glapioffsets.h
src/mapi/glapi/glprocs.h
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Move defines in glapioffsets.h to glapidispatch.h. Rename
_gloffset_FIRST_DYNAMIC to _gloffset_COUNT, which is equal to the number
of entries in _glapi_table.
Consistently use SET_by_offset, GET_by_offset, CALL_by_offset, and
_gloffset_* to recursively define all SET/GET/CALL macros.
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glapioffsets.h exists for the same reason as glapidispatch.h does. It
is of no use to glapi. This commit also drops the use of glapioffsets.h
in glx as glx is considered an extension to glapi when it comes to
defining public GL entries.
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It is a core mesa header, not a glapi header.
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glapidispatch.h exists so that core mesa (libmesa.a) can be built for
DRI drivers or for non-DRI drivers as a compile time decision (whether
IN_DRI_DRIVER is defined). It is of no use to glapi. This commit also
drops the use of glapidispatch.h in glx and libgl-xlib as they are
considered extensions to glapi when it comes to defining public GL
entries.
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Do not use "void *" in arithmetics.
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This fixes an error in GLAPI ES. My build is ok with or without this
patch, and the error affects others' setups.
[Patch from Francesco Marella]
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The latest glext.h defines GL_FIXED. Test GL_OES_fixed_point instead to
decide whether to define GLfixed and GLclampx.
This fixes fdo bug #30205.
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A number of other files had to be updated as well because const
qualifiers were added to the glMultiDrawArrays() function.
Also, GL_FIXED is now defined in glext.h.
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This reverts commit b9abc6139a310677a37754ea7172d976dbf56979 and the
follow on fixes (7aae704 and 6fe1b47). It's changing the glapi/driver
ABI and causes a number of problems for debug/non-debug builds.
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There's a useful feature buried in glapi to log all API calls to stderr.
Unfortunately it requires editing the code and then it's enabled
unconditionally for that build. This patch builds in API logging for
debug builds and makes it run-time switchable by setting MESA_DEBUG=dispatch.
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The __GLapi typedef was removed in c356f5867f2c1fad7155df538b9affa8dbdcf869,
but the code generator hasn't been updated.
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Do not rely on PUBLIC being defined in glapi.h. Do not include core
mesa headers.
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mapi.h is included by vgapi and st/vega. On win32, the macro expands to
dllexport and dllimport respectively.
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That is, replace the old _glapi_* names by new names that start with
u_current_. When MAPI_GLAPI_CURRENT is defined, u_current.h defines
rename macros to restore the old names. That is done for ABI
compatibility.
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glapi defines an interface that is used by DRI drivers. It must not be
changed in an ABI incompatible way. This commit moves all
functions/variables belong to the interface to glapi.h. Instead of
including u_current.h from glapi.h, u_current.h now includes glapi.h.
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Note that the enums.c file is generated with this script.
This will preserve the change from commit
c4066b78c0aad41c199eb27157538c2ec9ab5bfd.
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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Fixes "...; recompile with -fPIC" error on x86-64. See fdo 28336.
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Fixes fdo 28336.
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Define PUBLIC to __declspec(dllexport) when _MVC_VER is defined.
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Define macros to enable dllexport and thread support. Adjust the output
path of mapi sources.
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Commit 80b280db883edc9550484dba03bd5c124b6a9bf9 changed the .c files
instead of the .py generator scripts.
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