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* mesa: expose NV_conditional_render on GLESErik Faye-Lund2019-01-301-2/+2
| | | | | | | | | | | The extension spec has been updated to include GLES 2 support, so let's enable it there. v2: fixup ABI-check as well Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mapi: print function declarations for shared glapiEmil Velikov2019-01-251-1/+1
| | | | | | | | | | | | | | | | | | | Earlier commit aimed to remove unneeded function declarations. Namely OpenGL entrypoints which are not applicable for OpenGLES* Although it did not consider the shared glapi which needs all, including hidden ones. Resulting in warning/errors like the following ../build/src/mapi/shared-glapi/glapi_mapi_tmp.h:26014:15: error: no previous prototype for ‘shared_dispatch_stub_1414’ [-Werror=missing-prototypes] This patch addressed that. Cc: Erik Faye-Lund <[email protected]> Reported-by: Eric Anholt <[email protected]> Fixes: 6148cce388f ("mapi: drop unneeded gl_dispatch_stub declarations") Signed-off-by: Emil Velikov <[email protected]> Acked-by: Eric Anholt <[email protected]>
* mapi: remove machinery handling CSV filesEmil Velikov2019-01-241-74/+6
| | | | | | | We haven't have one in years, so just drop the code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi: remove old, unused ES* generator codeEmil Velikov2019-01-242-113/+1
| | | | | | | | As of earlier commit, everyone has switched to the new script for the ES dispatch. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi/es2api: remove no longer present entrypointsEmil Velikov2019-01-241-5/+0
| | | | | | | | | | | With the previous scripts API from the following was incorrectly exported. Drop them from the list, since they're no longer around. GL_EXT_blend_func_extended GL_EXT_texture_integer Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi/es*api: remove GL_EXT_multi_draw_arrays entrypointsEmil Velikov2019-01-242-11/+2
| | | | | | | | Now we use the upstream XML file and a cleaner generator. Thus the symbols are no longer exported and we can drop them from this list. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi/es*api: remove GL_OES_EGL_image entrypointsEmil Velikov2019-01-242-6/+0
| | | | | | | | As some point in the past we fixed the scripts so, these are no longer exported. Drop them from the list. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* Revert "mapi/new: sort by slot number"Emil Velikov2019-01-241-3/+0
| | | | | | | This reverts commit a1f5d9412cf7cacb3534635f6c2409fafbe6574e. We no longer needed to sort - it was meant only to ease compare against the old generated files.
* scons: wire the new generator for es1 and es2Emil Velikov2019-01-241-7/+21
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* meson: wire the new generator for es1 and es2Emil Velikov2019-01-244-6/+14
| | | | | | | | v2: use ${foo})_py naming (Dylan) v3: use symbolic name for genCommon.py Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]> (v2)
* autotools: wire the new generator for es1 and es2Emil Velikov2019-01-241-8/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The output produced functionally identical, with the following changes: - A cosmetic: swapped ABI compatible types [ GLclampf -> GLfloat, etc ] - B cosmetic: renamed parameters [ zNear -> n, etc ] - C dropped extension entrypoints - invalid/incorrect To make things easier to validate, normalise both old/new headers run the sed patterns A, B and C to both sets. A s/\<GLclampf\>/GLfloat/g; s/\<GLclampx\>/GLfixed/g; s/\<GLvoid\>/void/g; B s/\ \* / */g; s/\<texture\>/target/g; s/\<plane\>/p/g; s/\<depth\>/d/g; s/\<modeAlpha\>/modeA/g; s/\<shader\>/program/g; s/\<obj\>/shaders/g; s/\<equation\>/eqn/g; s/\<param\>/data/g; s/\<params\>/data/g; s/\<buffers\>/buffer/g; s/\<src\>/mode/g; s/\<count\>/n/g; s/\<zNear\>/n/g; s/\<zFar\>/f/g; s/\<zfail\>/dpfail/g; s/\<zpass\>/dppass/g; s/\<buf\>/index/g; s/\<value\>/target/g; s/\<cap\>/target/g; s/\<maskNumber\>/index/g; s/\<srcRGB\>/sfactorRGB/g; s/\<dstRGB\>/dfactorRGB/g; s/\<srcAlpha\>/sfactorAlpha/g; s/\<dstAlpha\>/dfactorAlpha/g; s/\<primitiveMode\>/mode/g; s/\<primcount\>/instancecount/g; s/\<top\>/t/g; s/\<bottom\>/b/g; s/\<left\>/l/g; s/\<right\>/r/g; s/\<x\>/v0/g; s/\<y\>/v1/g; s/\<z\>/v2/g; s/\<w\>/v3/g; s/\<sfactor\>/mode/g; s/\<dfactor\>/dst/g; s/\<attribindex\>/bindingindex/g; s/\<internalFormat\>/internalformat/g; s/\<bufSize\>/bufsize/g; C glMultiDrawArraysEXT glMultiDrawElementsEXT glBindFragDataLocationEXT glGetTexParameterIivEXT glGetTexParameterIuivEXT glTexParameterIivEXT glTexParameterIuivEXT v2: - gl_dispatch_stub declarations are addressed with previous patch - the public_entries table is no longer generated Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi/new: remove duplicate GLvoid/void substitutionEmil Velikov2019-01-241-1/+0
| | | | | | | | | | | | We already do it a few lines above - drop the duplicate. Note that for consistency sake, we keep the substitution since the GL API is a mixed bad - some use GLvoid while others a normal void. We might want to merge this back in GLVND. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi/new: fixup the GLDEBUGPROCKHR typedef to the non KHR oneEmil Velikov2019-01-242-1/+1
| | | | | | | | | | This way we can reuse the latter, which is already present in the headers that we use. Thus we can drop the manual typedef we generate. We might want to merge this back in GLVND. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi/new: don't print info we don't need for ES1/ES2Emil Velikov2019-01-241-4/+6
| | | | | | | | | | | | | | | | | | | There is no need for the noop functions, the public_stubs and public_entries table or table size defines. Remove those. Pretty much all of this is applicable to GLVND, although it requires preparatory work. v2: - python style fixes (Dylan) - use "gldispatch" instead of not "glesv1" "glesv2" - remove the public_entries table/array (Erik) v3: - use if == "gldispatch", instead of "in" (Kyle) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]> (v2)
* mapi/new: split out public_entries handlingEmil Velikov2019-01-241-0/+12
| | | | | | | | | | | | The only instance that requires the public_entries table is the dispatch library - split that into another function. We have to be careful with when undefining the guard, so split it out. We might want to merge this back in GLVND. Minor GLVND cleanup will be needed first. Signed-off-by: Emil Velikov <[email protected]>
* mapi/new: reinstate _NO_HIDDEN suffixes in the new generatorEmil Velikov2019-01-241-6/+6
| | | | | | | | | Strictly speaking we can rework the rest of the code so we do not need those. That said, this will require a series on it's own so let's carry this local quirk for now. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi/new: use the static_data offsets in the new generatorEmil Velikov2019-01-241-1/+19
| | | | | | | | | | | | | | Otherwise the incorrect ones will be used, effectively breaking the ABI. Note: some entries in static_data.py list a suffixed API, while (for ES* at least) we expect the one w/o suffix. v2: - rework path handling (Dylan) - use else if chain (Erik) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi/new: sort by slot numberEmil Velikov2019-01-241-0/+3
| | | | | Makes it easier to compare the newly generated header against the old one. Will be reverted after the transition.
* mapi/new: import mapi scripts from glvndEmil Velikov2019-01-242-0/+181
| | | | | | | | | | | | | | | | | | | | | | | Currently we have over 20 scripts that generate the libGL* dispatch and various other functionality. More importantly we're using local XML files instead of the Khronos provides one(s). Resulting in an increasing complexity of writing, maintaining and bugfixing. One fairly annoying bug is handling of statically exported symbols. Today, if we enable a GL extension for GLES1/2, we add a special tag to the xml. Thus the ES dispatch gets generated, but also since we have no separate notion of GL/ES1/ES2 static functions it also gets exported statically. This commit adds step one towards clearing and simplifying our setup. It imports the mapi generator from GLVND. 012fe39 ("Remove a couple of duplicate typedefs.") v2: use local genCommon.py Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* mapi: move genCommon.py to src/mapi/newEmil Velikov2019-01-243-0/+225
| | | | | | | | | | | The helper will also be used by the new Khronos gl.xml aware generator. v2: Move existing one, instead of duplicating it. v3: Correct genCommon.py references in meson [Erik] v4: Drop the file from the EGL EXTRA_DIST [Erik] Suggested-by: Kyle Brenneman <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* mapi: add all _glapi_table entrypoints to static_data.pyEmil Velikov2019-01-242-2/+1023
| | | | | | | | | | | | | | | | | | | | | | | Currently various parts of mesa use the glapi_table differently. Some use _glapi_get_proc_offset() to get the offset, while others directly reference the specific offset via _gloffset_Function. Add all static entries, to ensure things don't break as we flip to the upstream XML + new mapi generator. Note: the offsets are also used for the alias remap table, thus we need to ensure we honour the correct offsets range or it will break. Currently this is done via MAX_OFFSETS constant, although a better solution is in the works. v2: add FramebufferTexture2DMultisampleEXT v3: add MAX_OFFSETS guard Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
* mapi: sort static entrypoints numericallyEmil Velikov2019-01-241-8/+8
| | | | | | | | A few of the entrypoints were incorrectly placed. Sort those to align with the rest of the list. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* Revert "mesa/main: remove ARB suffix from glGetnTexImage"Emil Velikov2019-01-242-10/+1
| | | | | | | | | | | | | This reverts commit f1998e15ffccf260552bf559abe1a733a8ce990e. This changes the ABI, such that glGetnTexImageARB entry-point from the GLAPI gets removed. Thus accessing many functions by offset (as we do) will result in getting the wrong one. Follow-up work will swap the by-offset handling, but for now revert this patch. Acked-by: Erik Faye-Lund <[email protected]>
* mapi: drop unneeded gl_dispatch_stub declarationsErik Faye-Lund2019-01-241-1/+2
| | | | | | | | These declarations are not used anywhere - be that generated code or otherwise. [Emil: format the hunk from Erik into a patch] Signed-off-by: Emil Velikov <[email protected]>
* mesa: correctly use os.path.join in our python scriptsEmil Velikov2019-01-241-2/+2
| | | | | | | | | | | | With Windows in mind, using forward slash isn't the right thing to do. Even if it just works, we might want to fix it. As here, use __file__ instead of argv[0] and sys.path.insert over sys.path.append. With the path tweak being reportedly faster. Suggested-by: Dylan Baker <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]>
* glapi: fixup EXT_multisampled_render_to_texture dispatchKristian H. Kristensen2018-12-104-4/+12
| | | | | | | | | | | | | | | | | | | | | | | | There's a few missing and convoluted bits: - FramebufferTexture2DMultisampleEXT Missing sanity check, should be desktop="false" - RenderbufferStorageMultisampleEXT Missing sanity check, is aliased to RenderbufferStorageMultisample. Thus it's set only when desktop GL or GLES2 v3.0+, while the extension is GLES2 2.0+. If we flip the aliasing we'll break indirect GLX, so loosen the version to 2.0. Not perfect, yet this is the most sane thing I could think of. v2: [Emil] Fixup RenderbufferStorageMultisampleEXT, commmit message Cc: Kristian H. Kristensen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108974 Fixes: 1b331ae505e ("mesa: Add core support for EXT_multisampled_render_to_texture{,2}") Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* mesa: Add core support for EXT_multisampled_render_to_texture{,2}Kristian H. Kristensen2018-12-064-0/+38
| | | | | | | | | This also turns on EXT_multisampled_render_to_texture which is a subset of EXT_multisampled_render_to_texture2, allowing only COLOR_ATTACHMENT0. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kristian H. Kristensen <[email protected]>
* mesa: expose GL_EXT_texture_view as an alias of GL_OES_texture_viewMarek Olšák2018-12-041-0/+13
| | | | | | There are no spec changes. Reviewed-by: Ilia Mirkin <[email protected]>
* mesa/main: remove ARB suffix from glGetnTexImageErik Faye-Lund2018-11-262-1/+10
| | | | | | | | | This function has been core since OpenGL 4.3, so naming the implementation and reporting erros using an ARB-suffix can be confusing. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Juan A. Suarez <[email protected]>
* glapi: add missing visibility argsEric Engestrom2018-11-221-1/+1
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108829 Fixes: 3218056e0eb375eeda470 "meson: Build i965 and dri stack" Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa/glthread: enable immediate modeMarek Olšák2018-11-201-1/+1
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa/glthread: pass the function name to _mesa_glthread_restore_dispatchMarek Olšák2018-11-201-1/+1
| | | | | | If you insert printf there, you'll know why glthread was disabled. Reviewed-by: Timothy Arceri <[email protected]>
* meson: Add tests to suitesDylan Baker2018-11-204-4/+8
| | | | | | | | | | | | | | | | Meson test has a concepts of suites, which allow tests to be grouped together. This allows for a subtest of tests to be run only (say only the tests for nir). A test can be added to more than one suite, but for the most part I've only added a test to a single suite, though I've added a compiler group that includes nir, glsl, and glcpp tests. To use this you'll need to invoke meson test directly, instead of ninja test (which always runs all targets). it can be invoked as: `meson test -C builddir --suite $suitename` (meson test has addition options that are pretty useful). Tested-By: Gert Wollny <[email protected]> Acked-by: Eric Engestrom <[email protected]>
* Revert "mesa: expose NV_conditional_render on GLES"Erik Faye-Lund2018-11-091-2/+2
| | | | This reverts commit 5213be9fab72548c799b30e320dd1b257534f096.
* Revert "mesa/main: fixup make check after NV_conditional_render for gles"Erik Faye-Lund2018-11-091-2/+0
| | | | This reverts commit cccd7a253f9ed14ea748a222f58b0e5c895eb939.
* mesa/main: fixup make check after NV_conditional_render for glesErik Faye-Lund2018-11-091-0/+2
| | | | | | | | | It seems I missed some details when exposing NV_conditional_render on GLES; this fixes up "make check". Fixes: 5213be9fab7 ("mesa: expose NV_conditional_render on GLES") Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-and-Tested-by: Eric Engestrom <[email protected]>
* mesa: expose NV_conditional_render on GLESErik Faye-Lund2018-11-091-2/+2
| | | | | | | | The extension spec has been updated to include GLES 2 support, so let's enable it there. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/vbo: Move src/mesa/vbo/vbo_exec_array.c -> src/mesa/main/draw.cMathias Fröhlich2018-11-011-2/+2
| | | | | | | | | | The array type draw is no longer directly dependent on the vbo module. Thus move array type draws into mesa/main/draw.c. Rename symbols starting with vbo_* to _mesa_* and apply some reindenting to make it consistent. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* configure: allow building with python3Emil Velikov2018-10-312-2/+2
| | | | | | | | | | | | | | | Pretty much all of the scripts are python2+3 compatible. Check and allow using python3, while adjusting the PYTHON2 refs. Note: - python3.4 is used as it's the earliest supported version - python2 chosen prior to python3 v2: use python2 by default Cc: Ilia Mirkin <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Eric Engestrom <[email protected]>
* gen: Add AMD_gpu_shader_int64.xml to tarballDylan Baker2018-10-242-0/+2
| | | | | | | | CC: Ian Romanick <[email protected]> CC: Marek Olšák <[email protected]> Fixes: b3c17330e631695b5e5dc209ba9ea1a528618c97 ("mesa: expose AMD_gpu_shader_int64") Reviewed-by: Juan A. Suarez <[email protected]>
* gen: Add EXT_vertex_attrib_64bit.xml to dependency listsDylan Baker2018-10-242-0/+2
| | | | | | | | | | | Which is also required to put it in the tarball, a requirement for building with meson from the tarball. CC: Ian Romanick <[email protected]> CC: Marek Olšák <[email protected]> Fixes: 263c962cfdee6b43578ee5f28601309ea77d1434 ("mesa: expose EXT_vertex_attrib_64bit") Reviewed-by: Juan A. Suarez <[email protected]>
* scons: Remove gles option.Jose Fonseca2018-10-192-13/+2
| | | | | | | | It's broken, and WGL state tracker is always built with GLES support noawadays. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* meson: only build clapi tests when OpenGL is being builtDylan Baker2018-10-092-2/+2
| | | | | | | | Otherwise building just vulkan (among other things) will build these tests, pull in a bunch of stuff they shouldn't, and potentially fail to compile. Reviewed-by: Eric Engestrom <[email protected]>
* mesa: enable EXT_framebuffer_object in core profileTimothy Arceri2018-09-181-2/+2
| | | | | | | | | | | | Since user defined names are not allowed in core profile we remove the allow_user_names bool and just check if we have a core profile like all other buffer/texture object handling code does. This extension is required by "Wolfenstein: The Old Blood" and is exposed in core in the Nvidia binary driver. Reviewed-by: Marek Olšák <[email protected]>
* mesa: enable ARB_direct_state_access in compat for GL3.1+Timothy Arceri2018-08-301-97/+97
| | | | | | | | We could enable it for lower versions of GL but this allows us to just use the existing version/extension checks that are already used by the core profile. Reviewed-by: Marek Olšák <[email protected]>
* glapi: define AMD_depth_clamp_separateSagar Ghuge2018-08-284-0/+20
| | | | | | Signed-off-by: Sagar Ghuge <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* Revert "configure: allow building with python3"Emil Velikov2018-08-242-2/+2
| | | | | | | | | | | | | | This reverts commit ae7898dfdbe5c8dab7d11c71862353f1ae43feb0. Turns out the python scripts are _not_ fully python 3 compatible. As Ilia reported using get_xmlpool.py with LANG=C produces some weird output - see the link for details. Even though the issue was spotted with the autoconf build, it exposes a genuine problem with the script (and lack of lang handling of the meson build.) https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
* mesa: expose EXT_vertex_attrib_64bitMarek Olšák2018-08-242-0/+72
| | | | | | | because the closed driver exposes it. It's the same as the ARB extension. Reviewed-by: Ian Romanick <[email protected]>
* mesa: expose AMD_multi_draw_indirectMarek Olšák2018-08-241-0/+20
| | | | | | | because the closed driver exposes it. This is equivalent to the ARB extension. Reviewed-by: Ian Romanick <[email protected]>
* mesa: expose AMD_gpu_shader_int64Marek Olšák2018-08-242-0/+241
| | | | | | | | | because the closed driver exposes it. It's equivalent to ARB_gpu_shader_int64. In this patch, I did everything the same as we do for ARB_gpu_shader_int64. Reviewed-by: Ian Romanick <[email protected]>