| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes recent build breakage when we began building the generated
API files from xml as part of the normal build process.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=50475
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This variable won't be set when called from non-automake makefiles,
but it cleans up shared-glapi's output.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Mesa already always depends on python to build. The checked in
changes are not reviewed (because any trivial change rewrites the
world). We also have been pushing commits between xml change and
regen where at-build-time xml-generated code disagrees with committed
xml-generated code. And worst of all, sometimes we ("I") check in
*stale* xml-generated code.
Acked-by: Ian Romanick <[email protected]>
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The __glapi_gentable_set_remaining_noop() routine treats the _glapi_struct
as an array of _glapi_get_dispatch_table_size() pointers, so we have to
allocate _glapi_get_dispatch_table_size()*sizeof(void*) bytes rather
than sizeof(struct _glapi_struct) bytes.
Reviewed-by: Jeremy Huddleston <[email protected]>
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The Android build was broken by
commit ca760181b4420696c7e86aa2951d7203522ad1e8
Author: Kristian Høgsberg <[email protected]>
Date: Fri Mar 16 12:55:40 2012 -0400
shared-glapi: Convert to automake
The offending change was that it redefined the filepaths in sources.mak
like this:
- FOO_FILES := bar.c
+ FOO_FILES := $(TOP)/src/mapi/mapi/bar.c
This broke the build because source filepaths in Android makefiles must be
relative to the makefile.
Ideally, this could be fixed by reverting the change in sources.mak and
making shared-glapi's Makefile.am use $(addprefix $(TOP)/src/mapi/mapi,
$(FOO_FILES)). However, automake doesn't understand builtin GNU make
functions, such as addprefix. So, it seems that automake and Android can
no longer share sources.mak.
Fix the build by duplicating the source lists from sources.mak into
Android.mk.
Signed-off-by: Chad Versace <[email protected]>
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This is set correctly in gl.spec, but was missed in Mesa. As a
result, only one of the two was hooked up in Mesa.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes out-of-tree builds.
https://bugs.freedesktop.org/show_bug.cgi?id=47649
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And add some missing core GL 3.0 enums that came from this
extension, too.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Noticed this was missing when writing the "glapi: sort ARB extensions
by number" commit, which at least shows it was effective.
Reviewed-by: Brian Paul <[email protected]>
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Noticed it was missing based on the lack of a descriptive enum
name from this bug's error message:
https://bugs.freedesktop.org/show_bug.cgi?id=44039
This moves two enums out of GL3x.xml. Though since this and
GL_ARB_texture_compression_rgtc are both strict subsets of GL3,
both extensions should have had all their enums in that file
to begin with, not just two of them.
Reviewed-by: Brian Paul <[email protected]>
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And add comments to fill in for extensions that aren't there.
Noticed the comment about "ARB extensions sorted by extension number"
didn't extend to the <xi:include> directives when it became clear
GL_ARB_texture_rg was missing, going by the error message seen here:
https://bugs.freedesktop.org/show_bug.cgi?id=44039
This makes it easier to notice in the future if an extension is missing
when it shouldn't be.
Reviewed-by: Brian Paul <[email protected]>
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This adds the xml file covering ARB_blend_func_extended.
v2: fix SRC1_ALPHA
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Use -no-undefined to assure libtool that the library has no unresolved
symbols at link time, so that libtool will build a shared library on
platforms that require that all symbols are resolved when the library
is linked.
Signed-off-by: Jon TURNEY <[email protected]>
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This fixes a build problem where EGL links to libgbm.la, which encodes
a relative path to it's libglapi.so dependency. The relative path
breaks when the linker tries to resolve it from src/egl/main instead
of src/gbm. Typically we silently fall back to the system
libglapi.so, which is wrong and breaks when there isn't one.
Morale of the story: don't mix mklib and libtool.
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Necessary to prevent type mismatches on MinGW.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Marek v2: replace GLDEBUGPROCARB with void*
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This patch allows the Mac OS X SCons build to complete. The assembly
sources contain psuedo-ops that not are supported on Mac OS X.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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From http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt:
Accepted by the <cap> parameter of Enable, Disable and IsEnabled,
and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
and GetDoublev:
TEXTURE_CUBE_MAP_SEAMLESS 0x884F
This caused a change in enums.c, which is manually built from the .xml
files.
Reviewed-by: Ian Romanick <[email protected]>
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This fixes build errors like
In file included from glapi_dispatch.c:91:
../../../src/mapi/glapi/glapitemp.h:4641: error: no previous prototype for
'glDrawBuffersNV'
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Lucas Stach <[email protected]>
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When GLAPIENTRY is __stdcall (ie Windows), the stack is popped by the
callee making the number/type of arguments significant, therefore
using a generic no-op causes stack corruption for many entry-points.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Brian Paul <[email protected]>
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To avoid signed/unsigned comparison warnings against INIT_MAGIC
0xff8adc98, which doesn't fit on signed integers.
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For future reference: always run "git grep" on refactorings.
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-fvisibility=hidden was preventing them from being exported, which
combined with shared-glapi was causing undefined symbol errors at
runtime.
We don't want to make these functions part of the ABI, and given
how simple they are, we simply inline them.
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This reverts commit adefee50d954151f76150af80207081ae3c247d9.
Shared glapi was never tested with --enable-xlib-glx and turns out
to cause a lot of problems.
Conflicts:
configure.ac
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libglapi.so, libGL.so, libGLESv2.so, libGLESv1_CM.so must all
come from the same version of Mesa or bad things may happen.
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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The versions in the xserver and in libGL have diverged enough that the
xserver doesn't want these.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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glext.h doesn't have GL_MIN_PROGRAM_TEXEL_OFFSET_EXT or
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT. Using them in the XML causes code to
be generated for the xserver that won't compile. Use the names that
exist instead.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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That file was removed from the xserver with commit:
commit a80780a7638f847c3be20e5e0c7fe85e83d9bdd1
Author: Adam Jackson <[email protected]>
Date: Wed Nov 17 09:03:06 2010 -0500
glx: Remove swap barrier and hyperpipe support
Never implemented in any open source driver. The implementation
assumed explicit DDX driver knowledge of how the client-side driver
worked, since at the time the server's GL renderer was not a DRI driver.
But now, it is, so any implementation of these should be done with
additional DRI driver API, like the swap control extension.
Reviewed-by: Julien Cristau <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Not actively used.
Reviewed-by: Brian Paul <[email protected]>
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This just adds one enum.
regenerate enums.c.
Signed-off-by: Dave Airlie <[email protected]>
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Make the output prettier. Make the rules reusable if we ever want to add
other modules, such as libGLESv2_mesa.
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Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
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Only enums actually.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
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