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* automake: ask the linker to do garbage collectionEmil Velikov2014-03-314-0/+4
| | | | | | | | | | | | | | By doing GC the linker removes all the symbols that are not referenced and/or used by the final library. This results in a saving of ~100K up-to ~600K per (stripped) binary (classic vs gallium drivers). If interested one can ask the compiler to print the sections that are removed using -Wl,--print-gc-sections. v2: Check if ld supports the flag before using it. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> (v1)
* automake: add -Wl,--no-undefined to all librariesEmil Velikov2014-03-314-4/+15
| | | | | | | | | ... apart from the dri drivers. With this final change we can build mesa without fear that the resulting libraries will have unresolved symbols. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mapi/glapi: Use ElementTree instead of libxml2.José Fonseca2014-03-263-151/+134
| | | | | | | | | | | | | | | | | | | | | | It is quite hard to meet the dependency of the libxml2 python bindings outside Linux, and in particularly on MacOSX; whereas ElementTree is part of Python's standard library. ElementTree is more limited than libxml2: no DTD verification, defaults from DTD, or XInclude support, but none of these limitations is serious enough to justify using libxml2. In fact, it was easier to refactor the code to use ElementTree than to try to get libxml2 python bindings. In the process, gl_item_factory class was refactored so that there is one method for each kind of object to be created, as it simplifies things substantially. I confirmed that precisely the same output is generated for GL/GLX/GLES. v2: Remove m4/ax_python_module.m4 as suggested by Matt Turner. Reviewed-by: Ian Romanick <[email protected]>
* mapi/glapi: Remove glX_doc.py.José Fonseca2014-03-261-280/+0
| | | | | | As suggested by Ian Romanick, given it's no longer used. Reviewed-by: Ian Romanick <[email protected]>
* glapi: restore _glthread_GetID() functionBrian Paul2014-03-142-0/+15
| | | | | | | This partially reverts patch 02cb04c68f. This fixes an unresolved symbol error when using older builds of libGL. Tested-by: Chia-I Wu <[email protected]>
* automake: use MKDIR_P when possibleEmil Velikov2014-03-111-3/+3
| | | | | | | Use the automake predefined macro over hardcoding mkdir -p everywhere. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jon TURNEY <[email protected]>
* mesa: s/GLhandleARB/GLuint/ for glGetUniform functionsBrian Paul2014-03-101-4/+4
| | | | | | | The GL specs say the parameter is GLuint, not GLhandleARB. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi: Add KHR_debug.xmlTimothy Arceri2014-03-081-0/+150
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* mesa: make ARB_debug_output functions an alias ofTimothy Arceri2014-03-081-4/+4
| | | | | | | | | | | | | KHR_debug Also update dispatch sanity removing ARB_debug_output checks and removing KHR_debug placeholders as the checks have already been added V2: Make sure we exit case statements with conditional breaks rather than just dropping through. Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: move KHR_debug into its own fileTimothy Arceri2014-03-081-143/+1
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: use 'Mesa' in error messagesBrian Paul2014-03-071-3/+3
| | | | | | | A user would have no idea what "_glthread_" is. This removes the last remaining instance of the _glthread_ string in Mesa. Reviewed-by: Chia-I Wu <[email protected]>
* glapi: remove u_mutex wrapper code, use c99 thread mutexes directlyBrian Paul2014-03-065-24/+14
| | | | | | v2: fix initializer mistake spotted by Chia-I Wu. Reviewed-by: Chia-I Wu <[email protected]>
* glapi: rename u_current dispatch table functionsBrian Paul2014-03-066-13/+13
| | | | | | Put "table" in the names to make things more understandable. Reviewed-by: Chia-I Wu <[email protected]>
* glapi: replace 'user' with 'context' in u_current.[ch] codeBrian Paul2014-03-064-28/+28
| | | | | | To make the functions more understandable. Reviewed-by: Chia-I Wu <[email protected]>
* mesa: remove remaining uses of _glthread_GetID()Brian Paul2014-03-053-12/+2
| | | | | | | | | | | | | | | It was really only used in the radeon driver for a debug printf. And evidently, libGL.so referenced it just to work around some sort of linker issue. This patch removes the two calls to the function and the function itself. Fixes undefined _glthread_GetID symbol in libGL reported by 'nm'. Though, the missing symbol doesn't cause any issues on my system but it does cause glxinfo to fail on one of our test systems. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | While the GL_ARB_stencil_texturing extension does not allow the creation of stencil textures, it does allow shaders to sample stencil values stored in packed depth/stencil textures. Specifically, applications can call glTexParameter* with a pname of GL_DEPTH_STENCIL_TEXTURE_MODE and value of either GL_DEPTH_COMPONENT or GL_STENCIL_INDEX to select which component they wish to sample. The default value is GL_DEPTH_COMPONENT (for traditional depth sampling). Shaders should use an unsigned integer sampler (presumably usampler2D) to access stencil data. Otherwise, results are undefined. Using shadow samplers with GL_STENCIL_INDEX selected also is undefined behavior. This patch creates a new gl_texture_object field, StencilSampling, to indicate that stencil should be sampled rather than depth. (I chose to use a boolean since I figured it would be more convenient for drivers.) It also introduces the [Get]TexParameter code to get and set the value, and of course the extension plumbing. v2: Also consider textures incomplete when sampling stencil with non-NEAREST min/mag filters (caught by Eric Anholt). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mapi/u_thread: Use GetCurrentThreadIdJosé Fonseca2014-03-041-0/+18
| | | | | | | | u_thread_self() expects thrd_current() to return a unique numeric ID for the current thread, but this is not feasible on Windows. Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove unneeded glthread.c fileBrian Paul2014-03-033-9/+0
| | | | | | The _glthread_GetID() function is also defined in mapi_glapi.c Reviewed-by: José Fonseca <[email protected]>
* mesa: remove empty glthread.h fileBrian Paul2014-03-034-17/+1
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: remove unused glthread/TSD macrosBrian Paul2014-03-031-7/+0
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: remove unused _glthread_*MUTEX() macrosBrian Paul2014-03-031-7/+0
| | | | Reviewed-by: José Fonseca <[email protected]>
* NV_vdpau_interop: fix IsSurfaceNV return typeGrigori Goronzy2014-03-031-0/+1
| | | | | | | | The spec incorrectly used void as return type, when it should have been GLboolean. This has now been fixed. According to Nvidia, their implementation always used GLboolean. Reviewed-by: Christian König <[email protected]>
* glapi: add ARB_buffer_storageMarek Olšák2014-02-251-0/+19
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* mesa/sso: Change CreateShaderProgramv return type from uint to GLuint.Vinson Lee2014-02-211-1/+1
| | | | | | | | | | | | This patch fixes this MinGW build error. Compiling src/mapi/glapi/glapi_dispatch.c ... In file included from src/mapi/glapi/glapi_dispatch.c:41:0: build/windows-x86_64-debug/mapi/glapi/glapitable.h:930:4: error: expected specifier-qualifier-list before 'uint' uint (GLAPIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar * const * strings); /* 886 */ ^ Signed-off-by: Vinson Lee <[email protected]>
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-214-1/+408
| | | | | | | | | | | | | | | | | | | | | | | | | Nothings implemented yet but glProgramUniform* which are mostly a copy/paste of the older function glUniform* I create dedicated pipelineobj.[ch] file that will contains function related to the "new" pipeline container object. V2: formatting improvement V3: * indentation fix * Update copyright * Add a comment on ProgramParameteri already present in another extension * Remove TODO, will be readded on correct patch V4 (idr): * Fix dispatch_sanity unit test * Make extension string available in core profiles (instead of just compatibility). * Trivial reformating Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* configure: Try pkg-config first for libselinuxKusanagi Kouichi2014-02-173-0/+3
| | | | | | | | v2 (Emil) Add SELINUX_CFLAGS in the respective locations Signed-off-by: Kusanagi Kouichi <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> (v1)
* glapi: add definitions for ARB_gpu_shader5Jordan Justen2014-02-062-0/+17
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa/cs: Add dispatch API stubs for ARB_compute_shader.Paul Berry2014-02-054-1/+45
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: move glGenerateMipmap() code into new genmipmap.c fileBrian Paul2014-02-021-0/+1
| | | | | | | Mipmap generation has nothing to do with FBOs. v2: update gl_genexec.py too (not api_exec.c) Acked-by: Kenneth Graunke <[email protected]>
* mesa: move glBlitFramebuffer code into new blit.c fileBrian Paul2014-02-021-0/+1
| | | | | | | Just for better organization. v2: update gl_genexec.py too (not api_exec.c) Acked-by: Kenneth Graunke <[email protected]>
* build: Share the all-local rule for linking libraries into the build dirKristian Høgsberg2014-01-294-26/+4
| | | | | | | | | | This consolidates how we link the libraries into the build directory. It works for lib_LTLIBRARIES but not custom shared libraries like DRI drivers or gallium state trackers which needs special casing (cf dri mega drivers, for example) Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mapi: Prevent cast from pointer to integer of different size.José Fonseca2014-01-231-1/+1
| | | | On Windows64.
* mapi: Use C11 thread abstractions.José Fonseca2014-01-231-152/+13
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: Add ARB_viewport_array plumbingCourtney Goeltzenleuchter2014-01-203-1/+81
| | | | | | | | | | | | | | | | Define API connections to extension entry points added in previous commits. Update entry points to use floating point arguments as required by the extension. Add get tokens for ARB_viewport_array state. v2: Include review feedback. v3 (idr): Fix 'make check'. Add missing Get infrastructure (some was culled from other pathces). Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glapi: Update dispatch XML files for ARB_shader_image_load_store.Francisco Jerez2014-01-153-0/+92
| | | | | | | And uncomment the relevant lines of the dispatch sanity test. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+1
| | | | | | | | | | v2: Name image format classes consistently, fix array and 3D teximage selection with layered = GL_FALSE, make sure that the user-specified layer is less than the number of texture layers, add some asserts. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glx: Add missing null check in __glXNewIndirectAPI()Juha-Pekka Heikkila2014-01-061-0/+2
| | | | | | | | Add extra null check in auto generated indirect_init.c via src/mapi/glapi/gen/glX_proto_send.py Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add infrastructure for GL_ARB_clear_buffer_objectPi Tabred2013-12-182-1/+55
| | | | | | | | | - add xml file for extension - add reference in gl_API.xml - add pointer to device driver function table (dd.h) - update dispatch_sanity.cpp Reviewed-by: Brian Paul <[email protected]>
* mesa: Add API definitions for ARB_texture_viewCourtney Goeltzenleuchter2013-12-134-1/+28
| | | | | | | | | | Stub in glTextureView API call to go with the glTextureView API xml definition. Includes dispatch test for glTextureView Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: Do not include dlfcn.h on Windows.Vinson Lee2013-12-071-0/+2
| | | | | | | | | | This patch fixes this MinGW build error. CC glapi_gentable.lo glapi_gentable.c:47:19: fatal error: dlfcn.h: No such file or directory Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Fix 'make check' in src/mapi/glapi/tests when builddir != srcdirJon TURNEY2013-12-011-0/+1
| | | | | | | | | | make[5]: Entering directory `/jhbuild/build/mesa/mesa/src/mapi/glapi/tests' CXX check_table.o /jhbuild/checkout/mesa/mesa/src/mapi/glapi/tests/check_table.cpp:29:30: fatal error: glapi/glapitable.h: No such file or directory We should look for the generated file glapi/glapitable.h in builddir, not srcdir Signed-off-by: Jon TURNEY <[email protected]>
* glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirectChris Forbes2013-11-253-1/+49
| | | | | | | | Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* tests: Fix make check for out of tree builds.Rico Schüller2013-11-111-0/+1
| | | | | | Cc: "10.0" <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Rico Schüller <[email protected]>
* build: Change HAVE_X86_ASM to mean x86 or x86-64 asm.Matt Turner2013-11-072-5/+6
| | | | | | | I want a conditional that says generally "we have x86 assembly" in the next patch. Reviewed-by: Eric Anholt <[email protected]>
* glapi: Add infrastructure for ARB_vertex_attrib_bindingFredrik Höglund2013-11-073-1/+64
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add new functions and enums required by GL_ARB_sample_shadingAnuj Phogat2013-11-014-2/+47
| | | | | | | | | | | | | | | | | | | | | | New functions added by GL_ARB_sample_shading: glMinSampleShadingARB() New enums: GL_SAMPLE_SHADING_ARB GL_MIN_SAMPLE_SHADING_VALUE_ARB V2: Update comments. Create new GL4x.xml. Remove redundant code in get.c. Update the API_XML list in Makefile.am. Add extra_gl40_ARB_sample_shading predicate to get.c. V3: Fix make check failure. Add checks for desktop GL. Use GLfloat in place of GLclampf in glMinSampleShading(). Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ken Graunke <[email protected]>
* scons: Add missing dependencies to src/mapi/glapi/gen/*.xmlJosé Fonseca2013-10-301-3/+4
| | | | | | | | Incremental builds were failing because not all generated source files were missing dependencies to src/mapi/glapi/gen/*.xml. Hopefully this change will be the end of these incremental build failures.
* glapi: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-293-0/+50
| | | | | | | | Add XML file for the dispatch code generator, update the dispatch_sanity test and add stub definition for the new entry point. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* implement NV_vdpau_interop v7Christian König2013-10-264-0/+73
| | | | | | | | | | | | | | | | | | | v2: Actually implement interop between the gallium state tracker and the VDPAU backend. v3: Make it also available in non legacy contexts, fix video buffer sharing. v4: deny interop if we don't have the same screen object v5: rebased on upstream changes v6: implemented VDPAUGetSurfaceivNV, improved error handling, unregister all surfaces in VDPAUFiniNV v7: squash merge with Mareks changes Signed-off-by: Christian König <[email protected]>
* mesa: remove remnants of GL_MESA_shader_debugBrian Paul2013-10-221-32/+0
| | | | | | | | This extension never saw any real use so remove it. v2: also update tests/num_strings.cpp for 'make check' Reviewed-by: Ian Romanick <[email protected]>