| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Fixes out-of-tree builds.
https://bugs.freedesktop.org/show_bug.cgi?id=47649
|
|
|
|
|
|
|
| |
And add some missing core GL 3.0 enums that came from this
extension, too.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
Noticed this was missing when writing the "glapi: sort ARB extensions
by number" commit, which at least shows it was effective.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Noticed it was missing based on the lack of a descriptive enum
name from this bug's error message:
https://bugs.freedesktop.org/show_bug.cgi?id=44039
This moves two enums out of GL3x.xml. Though since this and
GL_ARB_texture_compression_rgtc are both strict subsets of GL3,
both extensions should have had all their enums in that file
to begin with, not just two of them.
Reviewed-by: Brian Paul <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
And add comments to fill in for extensions that aren't there.
Noticed the comment about "ARB extensions sorted by extension number"
didn't extend to the <xi:include> directives when it became clear
GL_ARB_texture_rg was missing, going by the error message seen here:
https://bugs.freedesktop.org/show_bug.cgi?id=44039
This makes it easier to notice in the future if an extension is missing
when it shouldn't be.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This adds the xml file covering ARB_blend_func_extended.
v2: fix SRC1_ALPHA
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Use -no-undefined to assure libtool that the library has no unresolved
symbols at link time, so that libtool will build a shared library on
platforms that require that all symbols are resolved when the library
is linked.
Signed-off-by: Jon TURNEY <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
| |
This fixes a build problem where EGL links to libgbm.la, which encodes
a relative path to it's libglapi.so dependency. The relative path
breaks when the linker tries to resolve it from src/egl/main instead
of src/gbm. Typically we silently fall back to the system
libglapi.so, which is wrong and breaks when there isn't one.
Morale of the story: don't mix mklib and libtool.
|
|
|
|
|
|
| |
Necessary to prevent type mismatches on MinGW.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Signed-off-by: Dave Airlie <[email protected]>
|
| |
|
|
|
|
| |
Marek v2: replace GLDEBUGPROCARB with void*
|
|
|
|
|
|
|
|
| |
This patch allows the Mac OS X SCons build to complete. The assembly
sources contain psuedo-ops that not are supported on Mac OS X.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
From http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt:
Accepted by the <cap> parameter of Enable, Disable and IsEnabled,
and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
and GetDoublev:
TEXTURE_CUBE_MAP_SEAMLESS 0x884F
This caused a change in enums.c, which is manually built from the .xml
files.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes build errors like
In file included from glapi_dispatch.c:91:
../../../src/mapi/glapi/glapitemp.h:4641: error: no previous prototype for
'glDrawBuffersNV'
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Lucas Stach <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
When GLAPIENTRY is __stdcall (ie Windows), the stack is popped by the
callee making the number/type of arguments significant, therefore
using a generic no-op causes stack corruption for many entry-points.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
| |
To avoid signed/unsigned comparison warnings against INIT_MAGIC
0xff8adc98, which doesn't fit on signed integers.
|
|
|
|
| |
For future reference: always run "git grep" on refactorings.
|
|
|
|
|
|
|
|
|
| |
-fvisibility=hidden was preventing them from being exported, which
combined with shared-glapi was causing undefined symbol errors at
runtime.
We don't want to make these functions part of the ABI, and given
how simple they are, we simply inline them.
|
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit adefee50d954151f76150af80207081ae3c247d9.
Shared glapi was never tested with --enable-xlib-glx and turns out
to cause a lot of problems.
Conflicts:
configure.ac
|
|
|
|
|
|
|
|
| |
libglapi.so, libGL.so, libGLESv2.so, libGLESv1_CM.so must all
come from the same version of Mesa or bad things may happen.
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The versions in the xserver and in libGL have diverged enough that the
xserver doesn't want these.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
glext.h doesn't have GL_MIN_PROGRAM_TEXEL_OFFSET_EXT or
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT. Using them in the XML causes code to
be generated for the xserver that won't compile. Use the names that
exist instead.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
That file was removed from the xserver with commit:
commit a80780a7638f847c3be20e5e0c7fe85e83d9bdd1
Author: Adam Jackson <[email protected]>
Date: Wed Nov 17 09:03:06 2010 -0500
glx: Remove swap barrier and hyperpipe support
Never implemented in any open source driver. The implementation
assumed explicit DDX driver knowledge of how the client-side driver
worked, since at the time the server's GL renderer was not a DRI driver.
But now, it is, so any implementation of these should be done with
additional DRI driver API, like the swap control extension.
Reviewed-by: Julien Cristau <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
| |
|
|
|
|
|
|
| |
Not actively used.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
This just adds one enum.
regenerate enums.c.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Make the output prettier. Make the rules reusable if we ever want to add
other modules, such as libGLESv2_mesa.
|
|
|
|
|
| |
Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
|
|
|
|
|
|
|
| |
Only enums actually.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Fixes a build failure introduced in commit
b7fa0d0727a3a9e1f64d3cfc7a0f157b35dec09e.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-and-tested-by: Paul Berry <[email protected]>
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
This also moves ATI_draw_buffers. This is to facilitate enabling
NV_draw_buffers in OpenGL ES 2.0.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
All of the extensions actually supported by Mesa have been remapped by
remap.c for a long time. Emitting all of these data structures is
just clutter.
Drivers that need additional functions remapped, should add
'offset="assign"' to the function definition in the .xml file.
The changes to remap_helper.h are in a follow-on ~8700 line patch that
would surely be rejected by the mailing list.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
|
| |
|
|
|
|
| |
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
These are the new API entrypoints for ARB_vertex_type_2_10_10_10_rev
extension, along with the new INT_2_10_10_10_REV enum.
v2: fixup crazy whitespace cut-n-paste mess
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Some of the changes are spurious because somebody forgot to do this
when adding glFramebufferTextureLayerARB.
|