| Commit message (Collapse) | Author | Age | Files | Lines |
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Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
between 10.5.5 and this commit, the only change is the removal of
glFramebufferTextureFaceARB. This function was removed a couple commits
previously.
None of these functions are particuarly new. If applications were not
statically linking them with 10.5.5, there's approximately zero chance
they will for 10.6.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Changes generated by:
cd src/mapi/glapi/gen
for i in *.xml; do
cat $i |\
sed 's/[[:space:]]*static_dispatch="[^"]*">/>/' |\
sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*$//' |\
sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*/ /' > x
mv x $i
done
Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
before and after this commit showed no differences.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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The set of functions with static dispatch is (supposed to be) defined by
the Linux OpenGL ABI. We export quite a few more functions than that
for historical reasons. However, this list should never grow.
This table is used instead of the static_dispatch tag in the XML to
generate the static dispatch functions. I used
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
before and after the change. diff showed no differences.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Since the set of functions with static will never change, there is no
reason to store it in the XML. It's just one of those fields that
confuses people adding new functions.
This is split out from the rest of the series so that in-code assertions
can be used to verify that the data in the Python code matches the XML.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
so this function will never exist. Having a function that is
exec="skip" and offset="assign" is just weird.
There are still a couple 'exec="skip" offset="assign"' functions
remaining. These remain because we either support GLX protocol for them
(glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still
need them in the dispatch table (glResizeBuffersMESA). The SGIS
functions can be removed later.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Without this the next patch will try to put these functions in the
dispatch table in indirect_init.c.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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[Fredrik: Fix the name of the buf parameter in the XML file]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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[Fredrik: Fix the name of the buf parameter in the XML file]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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The ARB_direct_state_access specification says (as of 2015.02.05):
"Interactions with OpenGL 4.3 or ARB_framebuffer_no_attachments
If neither OpenGL 4.3 nor ARB_framebuffer_no_attachments are supported,
ignore the support for NamedFramebufferParameteri and
GetNamedFramebufferParameteriv."
This commit adds stubs for these entry points.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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[Fredrik: - Update one of the error messages to reflect that the
framebuffer might not be the bound framebuffer.
- Whitespace fixes.]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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[Fredrik: - Retain the debugging code in CheckFramebufferStatus.
- Whitespace fixes.]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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This splits off the (still) rather large chunk that is
get_texture_for_framebuffer into lots of smaller functions specialized to
service the wide variety of unique needs of *FramebufferTexture* entry points.
The result is much cleaner because, rather than having a pile of branches and
confusing conditions (like the boolean layered), the uniqueness is baked into
the entry points. The entry points know whether or not they are layered or use
a textarget.
[Fredrik: - Mention the value of <textarget> in the error message.
- Rename check_zoffset to check_layer, and zoffset to layer.
The zoffset parameter was renamed to layer in
ARB_framebuffer_object.
- Make layered a GLboolean since the value is visible to the API.
- Remove EXT suffixes in refactored code.
- Whitespace fixes.]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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[Fredrik: - Remove the DummyRenderbuffer checks now that they are
done in _mesa_lookup_renderbuffer_err.
- Fix the <renderbuffertarget> name in error messages.
- Make the error message in _mesa_framebuffer_renderbuffer
reflect that <fb> might not be the bound framebuffer.
- Remove EXT suffixes from GL tokens.]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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[Fredrik: Whitespace fixes]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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* The Haiku glapi has a C++ wrapper around the dispatch code.
Reviewed-by: Brian Paul <[email protected]>
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v2: Fix the name of the entry point in the error messages.
Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Add a doxygen comment.
Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Update the documentation for gen_vertex_arrays().
Reviewed-by: Laura Ekstrand <[email protected]>
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This just adds the glapi bits.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fix build error introduced with commit 1c5a57a "glapi/es3.1: Add support
for GLES versions > 3.0" with Python < 2.7.
File "src/mapi/glapi/gen/gl_genexec.py", line 230, in <module>
printer.Print(api)
File "src/mapi/glapi/gen/gl_XML.py", line 120, in Print
self.printBody(api)
File "src/mapi/glapi/gen/gl_genexec.py", line 187, in printBody
condition_parts.append('(ctx->API == API_OPENGLES2 && ctx->Version >= {})'.format(int(f.api_map['es2'] * 10)))
ValueError: zero length field name in format
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Make the checks in the Python script and the generated code more generic
to support arbitrary GLES versions >= 2.0.
The updated dispatch_sanity.cpp test discovered this problem. Without
this, the next patch would erroneously enable GLES 3.1 functions in GLES
2.0 and GLES 3.0.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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File glapi_entrypoint.c calls memcpy() function, but does not include
string.h header. So compilation can fail at error: implicit declaration
of function 'memcpy'.
Signed-off-by: Jose Fonseca <[email protected]>
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Android 5.0 allows modules to generate source into $OUT/gen, which will
then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary.
Modules will need to change calls to local-intermediates-dir into
local-generated-sources-dir.
The patch changes local-intermediates-dir into local-generated-sources-dir.
If the Android version is less than 5.0, fallback to local-intermediates-dir.
The patch also fixes the 64-bit building issue of Android 5.0.
v2 [Emil Velikov]
- Keep the LOCAL_UNSTRIPPED_PATH variable.
Signed-off-by: Chih-Wei Huang <[email protected]>
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v2: update dispatch_sanity test (Jason Ekstrand)
+ small code cleanups
v3: xml and Makefile fixes (Ilia Mirkin, Matt Turner)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- get rid of a change that should not have happened in this patch
- improve the error messages
- fix alignments
- fix a capitalization in a function name in an error message
v3: Review from Laura Ekstrand
- move the test for the validity of the renderbuffer to less generic
functions
- get rid of some changes that accidentally landed in the wrong commit
- revert some alignment fixes
v3: Review from Laura Ekstrand
- check that the lookup returns a valid renderbuffer
- cosmetic changes to some error messages
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- improve an error message
v3:
- move a test to less generic functions
- fix an alignment
v4:
- take the caller as a parameter instead of bool dsa
- check that the lookup returns a valid renderbuffer
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- refactor bindRenderBuffer and create_render_buffers to fix an assertion
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Because of the current way the code is architectured, there is no
functional difference between the DSA and the non-DSA path.
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- add spaces in an error message (Laura)
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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These entry points will be fleshed out when the GL_ARB_query_buffer_object
extension gets implemented. In the meantime, return GL_INVALID_OPERATION as
suggested by Ian.
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2:
- display the name of the target instead of its id (Laura)
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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