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* glapi: gl_enums.py: use main() function for if __name__ == "__main__"Dylan Baker2015-05-221-1/+5
* glapi: gl_enums.py: use argparse instead of getopt.Dylan Baker2015-05-221-16/+14
* glapi: gl_procs.py: Use argparse rather than getoptDylan Baker2015-05-221-23/+19
* glapi: gl_procs.py: Fix a few low hanging style thingsDylan Baker2015-05-221-7/+16
* glapi: remap_helper.py: use argparse instead of optparseDylan Baker2015-05-221-24/+22
* glapi: remap_helper.py: Fix some low hanging style issuesDylan Baker2015-05-221-4/+13
* glapi: gl_table.py: replace getopt with argparse.Dylan Baker2015-05-221-37/+33
* glapi: gl_table.py: Fix some low hanging style issuesDylan Baker2015-05-221-16/+26
* glapi: track GL_ARB_program_interface_query.xml10.6-branchpointEmil Velikov2015-05-191-0/+1
* glapi: Remove offset from the DTDIan Romanick2015-05-151-1/+0
* glapi: Whitespace clean up after the previous commitIan Romanick2015-05-1511-443/+223
* glapi: Remove all offset tags from the XMLIan Romanick2015-05-1560-1289/+1289
* glapi: Use the offsets from static_data.py instead of from the XMLIan Romanick2015-05-151-17/+5
* glapi: Add a list of functions that are not used but still need dispatch slotsIan Romanick2015-05-151-0/+56
* glapi: Remove static dispatch for functions that didn't exist in NVIDIAIan Romanick2015-05-151-46/+0
* glapi: Remove static dispatch for functions that didn't exist in fglrxIan Romanick2015-05-151-121/+0
* glapi: Remove static dispatch for functions that didn't exist in 10.3Ian Romanick2015-05-151-1/+0
* glapi: Remove static dispatch for functions that didn't exist in 10.4Ian Romanick2015-05-151-33/+0
* glapi: Remove static dispatch for functions that didn't exist in 10.5Ian Romanick2015-05-151-81/+0
* glapi: Remove static_dispatch from the DTDIan Romanick2015-05-151-1/+0
* glapi: Whitespace clean up after the previous commitIan Romanick2015-05-156-210/+112
* glapi: Remove all static_dispatch tags from the XMLIan Romanick2015-05-1511-288/+288
* glapi: Store list of functions with static dispatch in a separate tableIan Romanick2015-05-152-1/+1520
* glapi: Store static dispatch offsets in a separate tableIan Romanick2015-05-153-0/+446
* mesa: Remove all vestiges of glFramebufferTextureFaceARBIan Romanick2015-05-152-2/+1
* glapi: Mark a couple functions "ignore" for GLXIan Romanick2015-05-151-2/+2
* main: Add entry point for NamedFramebufferDrawBuffers.Laura Ekstrand2015-05-141-0/+6
* main: Add entry point for NamedFramebufferReadBuffer.Laura Ekstrand2015-05-141-0/+5
* main: Add entry point for NamedFramebufferDrawBuffer.Laura Ekstrand2015-05-141-0/+5
* main: Add stubs for [Get]NamedFramebufferParameteri[v].Laura Ekstrand2015-05-141-0/+12
* main: Fake entry point for glClearNamedFramebufferfi.Laura Ekstrand2015-05-141-0/+7
* main: Fake entry point for glClearNamedFramebufferfv.Laura Ekstrand2015-05-141-0/+7
* main: Fake entry point for glClearNamedFramebufferuiv.Laura Ekstrand2015-05-141-0/+7
* main: Fake entry point for glClearNamedFramebufferiv.Laura Ekstrand2015-05-141-0/+7
* main: Add entry points for InvalidateNamedFramebuffer[Sub]Data.Laura Ekstrand2015-05-141-0/+16
* main: Add entry point for BlitNamedFramebuffer.Laura Ekstrand2015-05-141-0/+15
* main: Add entry point GetNamedFramebufferAttachmentParameteriv.Laura Ekstrand2015-05-141-0/+7
* main: Add entry point for CheckNamedFramebufferStatus.Laura Ekstrand2015-05-141-0/+6
* main: Major refactor of get_texture_for_framebuffer.Laura Ekstrand2015-05-141-1/+1
* main: Add entry points for glNamedFramebufferTexture[Layer].Laura Ekstrand2015-05-141-0/+15
* main: Add entry point for NamedFramebufferRenderbuffer.Laura Ekstrand2015-05-141-0/+7
* main: Add glCreateFramebuffers.Laura Ekstrand2015-05-141-0/+7
* glapi: Add extern "C" to glapi_priv.hAlexander von Gluck IV2015-05-131-0/+8
* mesa: Implement GetVertexArrayIndexed[64]ivFredrik Höglund2015-05-081-0/+14
* mesa: Implement GetVertexArrayivFredrik Höglund2015-05-081-0/+6
* mesa: Implement VertexArrayBindingDivisorFredrik Höglund2015-05-081-0/+6
* mesa: Implement VertexArrayAttribBindingFredrik Höglund2015-05-081-0/+6
* mesa: Implement VertexArrayAttrib[I|L]FormatFredrik Höglund2015-05-081-0/+25
* mesa: Implement VertexArrayVertexBuffersFredrik Höglund2015-05-081-0/+9
* mesa: Implement VertexArrayVertexBufferFredrik Höglund2015-05-081-0/+8