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* shared-glapi: Install libglapi.so.0.0.0 and .0 links in lib/.Kenneth Graunke2012-07-251-1/+3
| | | | | | | | | | | | | | | | | We already provided these files on 'make install', but only created a 'libglapi.so' in the top-level lib/ convenience folder. We used to create all three, but at some point in the build system churn, it broke. Various applications (like the ES2 conformance suite) seem to link against libglapi.so.0, so without these links, setting LD_LIBRARY_PATH and LIBGL_DRIVERS_PATH can lead to using /usr/lib/libglapi.so.0 with /home/whatever/libGL.so, which leads to API calls getting routed incorrectly (i.e. glCompileShader -> _mesa_LinkProgramARB), which leads to rage problems. Preserve developer sanity...install links. Signed-off-by: Kenneth Graunke <[email protected]>
* shared-glapi: Don't forget to clean our built file.Eric Anholt2012-05-291-0/+1
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* shared-glapi: Include from builddirKristian Høgsberg2012-03-291-0/+1
| | | | | | Fixes out-of-tree builds. https://bugs.freedesktop.org/show_bug.cgi?id=47649
* mapi: Use -no-undefined libtool flag in src/mapi/shared-glapi/Makefile.amJon TURNEY2012-03-211-0/+1
| | | | | | | | | Use -no-undefined to assure libtool that the library has no unresolved symbols at link time, so that libtool will build a shared library on platforms that require that all symbols are resolved when the library is linked. Signed-off-by: Jon TURNEY <[email protected]>
* Add Makefile to shared-glapi .gitignoreKenneth Graunke2012-03-201-1/+1
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* shared-glapi: Convert to automakeKristian Høgsberg2012-03-192-65/+25
| | | | | | | | | | This fixes a build problem where EGL links to libgbm.la, which encodes a relative path to it's libglapi.so dependency. The relative path breaks when the linker tries to resolve it from src/egl/main instead of src/gbm. Typically we silently fall back to the system libglapi.so, which is wrong and breaks when there isn't one. Morale of the story: don't mix mklib and libtool.
* scons: Remove references to u_thread.cJosé Fonseca2012-01-261-2/+8
| | | | For future reference: always run "git grep" on refactorings.
* Remove windows kernel support code.José Fonseca2011-11-291-51/+50
| | | | | | Not actively used. Reviewed-by: Brian Paul <[email protected]>
* glapi: add glapi_gen.mk to help header generationChia-I Wu2011-08-131-5/+4
| | | | | | | | | | | glapi_gen.mk is supposed to be included by glapi users to simplify header generation. This commit also makes es1api, es2api, and shared-glapi use it. Reviewed-by: Brian Paul <[email protected]> [olv: updated after reviewing to prefix all variables in glapi_gen.mk by glapi_gen]
* mapi: Workaround a bug in makedepend.Chia-I Wu2011-01-291-1/+6
| | | | | | | | | | | | | makedepend would crash when a source includes a header indirectly, such as #define HEADER "some-header.h" #include HEADER Do not define HEADER (makedepend would detects this as an incomplete include) and add the dependency manually in the Makefile. This should hopefully fix bug #33374.
* add machine generated files to .gitignoreTim Wiederhake2011-01-241-0/+2
| | | | Signed-off-by: Brian Paul <[email protected]>
* scons: Add support for GLES.Chia-I Wu2011-01-221-0/+116
| | | | | | | | | | | | | | | | | | GLES can be enabled by running scons with $ scons gles=yes When gles=yes is given, the build is changed in three ways. First, libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2. This makes DRI drivers and libEGL support and advertise GLES support. Second, GLES libraries will be created. They are libGLESv1_CM, libGLESv2, and libglapi. Last, libGL or opengl32 will link to libglapi. This change is required as _glapi_* will be declared as __declspec(dllimport) in libmesa.a on windows. libmesa.a expects those symbols to be defined in another DLL. Due to this change to GL, GLES support is marked experimental. Note that GLES requires libxml2-python to generate some of its sources.
* glapi: Fix OpenGL and OpenGL ES interop.Chia-I Wu2011-01-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | When --enable-shared-glapi is specified, libGL will share libglapi with OpenGL ES instead of defining its own copy of glapi. This makes sure an app will get only one copy of glapi in its address space. The new option is disabled by default. When enabled, libGL and libglapi must be built from the same source tree and distributed together. This requirement comes from the fact that the dispatch offsets used by these libraries are re-assigned whenever GLAPI XMLs are changed. For GLX, indirect rendering for has_different_protocol() functions is tricky. A has_different_protocol() function is assigned only one dispatch offset, yet each entry point needs a different protocol opcode. It cannot be supported by the shared glapi. The fix to this is to make glXGetProcAddress handle such functions specially before calling _glapi_get_proc_address. Note that these files are automatically generated/re-generated src/glx/indirect.c src/glx/indirect.h src/mapi/glapi/glapi_mapi_tmp.h
* glapi: Fix OpenGL ES 1.1 and 2.0 interop.Chia-I Wu2011-01-201-0/+61
Move _glapi_* symbols from libGLESv1_CM.so and libGLESv2.so to libglapi.so. This makes sure an app will get only one copy of glapi in its address space. Note that with this change, libGLES* and libglapi must be built from the same source tree and distributed together. This requirement comes from the fact that the dispatch offsets used by these libraries are re-assigned whenever GLAPI XMLs are changed.