| Commit message (Collapse) | Author | Age | Files | Lines |
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To catch mismatches in cdecl vs stdcall calling convention. See code
comment for more detailed explanation.
Tested with piglit gl-1.0-beginend-coverage (it now also crashes on
debug builds.)
VMware PR1350505.
Reviewed-by: Brian Paul <[email protected]>
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On the same go remove src/mapi/shared-glapi/tests/.gitignore
and src/mapi/glapi/tests/.gitignore as useless.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Dead since commit 4e120c97, in which apiparser (which mesadef.py imports)
was removed.
Reviewed-by: José Fonseca <[email protected]>
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This fixes several MSVC warnings like:
warning C4273: 'glClearColorx' : inconsistent dll linkage
In fact, we should avoid using `declspec(dllexport)` altogether, and use
exclusively the .DEF instead, which gives more precise control of which
symbols must be exported, but all the public GL/GLES headers practically
force us to pick between `declspec(dllexport)` or
`declspec(dllimport)`.
Cc: "10.4" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Dead since commit 07b85457.
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Dead since commit 3d16088f.
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The GL side of this extension just provides an accessor via glGetIntegerv for
the value of GL_CONTEXT_RELEASE_BEHAVIOR so it is trivial to implement. There
is a constant on the context for the value of the enum which is initialised to
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH. The extension is always enabled because it
doesn't need any driver interaction to retrieve the value.
If the value of the enum is anything but FLUSH then _mesa_make_current will
now refrain from calling _mesa_flush. This should only affect drivers that
explicitly change the enum to a non-default value.
Reviewed-by: Ian Romanick <[email protected]>
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This fixes https://bugs.freedesktop.org/show_bug.cgi?id=85429.
Signed-off-by: Ian Romanick <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Adding this makes 'make check' catch failures introduced from
within ARB_clip_control.xml earlier.
Signed-off-by: Mathias Froehlich <[email protected]>
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Implement the mesa parts of ARB_clip_control.
So far no driver enables this.
v3:
Restrict getting clip control state to the availability
of ARB_clip_control.
Move to transformation state.
Handle clip control state with the GL_TRANSFORM_BIT.
Move _FrontBit update into state.c.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
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In commit 32f2fd1c5d6088692551c80352b7d6fa35b0cd09, several calls to
_mesa_calloc(x) were replaced with calls to calloc(1, x). This is strictly
equivalent to what the code was doing previously.
But for cases where "x" involves multiplication, now that we are explicitly
using the two-argument calloc, we can do one step better and replace:
calloc(1, A * B);
with:
calloc(A, B);
The advantage of the latter is that calloc will detect any overflow that would
have resulted from the multiplication and will fail the allocation, (whereas
the former would return a small allocation). So this fix can change
potentially exploitable buffer overruns into segmentation faults.
Reviewed-by: Matt Turner <[email protected]>
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V2: moved test for the VertexAttrib*Pointer() functions
to update_array(), and made constant available for drivers to set
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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This extension is identical to NV_texture_barrier. Alias
glTextureBarrier to the existing glTextureBarrierNV and use the existing
NV_texture_barrier extension bit.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This adds the API entrypoint, error checking logic, and a driver hook for
the ARB_copy_image extension.
v2: Fix a typo in ARB_copy_image.xml and add it to the makefile
v3: Put ARB_copy_image.xml in the right place alphebetically in the
makefile and properly prefix the commit message
v4: Fixed some line wrapping and added a check for null
v5: Check for incomplete renderbuffers
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
v6: Update dispatch_sanity for the addition of CopyImageSubData
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execinfo.h is not available on DragonFly.
Fixes this build error.
CC glapi_gentable.lo
glapi_gentable.c:44:22: fatal error: execinfo.h: No such file or directory
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This makes some of the UE4 engine demos (Stylized, Mobile Temple)
render correctly, tested on Intel Haswell machine.
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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This patch fixes this MinGW build error.
glapi_gentable.c: In function '_glapi_create_table_from_handle':
glapi_gentable.c:123:9: error: implicit declaration of function 'dlsym' [-Werror=implicit-function-declaration]
*procp = dlsym(handle, symboln);
^
Signed-off-by: Vinson Lee <[email protected]>
Acked-by: Brian Paul <[email protected]>
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As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
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This extension is purely GLSL -- there are no new GL API elements.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is defined in the same included file as ARB_draw_indirect.
Signed-off-by: Chris Forbes <[email protected]>
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These prototypes are necessary because GLES1 library builds will create
dispatch functions for them. We can't directly include GLES/gl.h
because it would conflict the previously-included GL/gl.h. Since GLES1
ABI is not expected to every add more functions, the path of least
resistance is to just duplicate the prototypes for the functions that
aren't already in desktop OpenGL.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79294
Acked-by: Matt Turner <[email protected]>
Tested-by: Andreas Boll <[email protected]>
Cc: "10.2" <[email protected]>
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Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to
use the applegl direct renderer
Convert src/glx/apple/Makefile to automake
Since the applegl libGL is now built by linking libappleglx into libGL, rather
than by linking selected files into a special libGL:
- Remove duplicate code in apple/glxreply.c and apple/apple_glx.c. This makes
apple/glxreply.c empty, so remove it
- Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we
need to add those guards to indirect_glx.c, indirect_init.c (via it's
generator), render2.c and vertarr.c so they don't generate anything
Fix and update various includes
glapi_gentable.c (which is only used on darwin), should be included in shared
glapi as well, to provide _glapi_create_table_from_handle()
Note that neither swrast nor indirect is supported in the APPLEGL path at the
moment, which makes things more complex than they need to be. More untangling
is needed to allow that
v2: Correct apple/Makefile.am for srcdir != builddir
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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Like AMD_performance_monitor, this extension provides an interface for
applications (and OpenGL-based tools) to access GPU performance
counters. Since the exact performance counters available vary between
vendors and hardware generations, the extension provides an API the
application can use to get the names, types, and minimum/maximum
values of all available counters.
Applications create performance queries based on available query
types, and begin/end measurement collection. Multiple queries can be
measuring simultaneously.
v2: Whitespace changes
v3: src/mapi/glapi/gen/gl_API.xml: Also expose the functions to GLES2.
v4: Whitespace changes, static_dispatch="false" for all functions, fix
dispatch_sanity test for GLES2 functions
Signed-off-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I don't know of any applications that actually use it. Now that Mesa
supports GL_ARB_separate_shader_objects in all drivers, this extension
is just cruft.
The entrypoints for the extension remain in the XML. This is done so
that a new libGL will continue to provide dispatch support for old
drivers that try to expose this extension.
Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but
that's a different thing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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Also (re)move XML files from COMMON to API_XML.
Acked-by: Emil Velikov <[email protected]>
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Put the -c in the correct place (and match Makefile.am).
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76960
Tested-by: Vinson Lee <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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The OpenGL ES 1.1 conformance tests expect this function to be
statically available form libGLESv1_CM.so. The comment "required for
es1.1" in the XML file should have been a clue.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76926
Reviewed-by: Matt Turner <[email protected]>
Tested-by: Lu Hua <[email protected]>
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This reverts commit 526e49290cd2d83fb931708a786c27647972a00c.
The original build problem should be fixed by the previous commit.
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Brian Paul <[email protected]>
Tested-by: Lu Hua <[email protected]>
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Ages ago Chia-I added an ES compatibility flag to several of the various
generator scripts. The intention was to bridge differences between ES
and desktop in Mesa builds without ES. It doesn't appear that it has
ever been used. Recent changes to static_dispatch status of several ES1
functions caused problems in desktop-only, non-shared-glapi builds.
Enabling the ES compatibility mode appears to fix these build problems.
This is kind of a duct tape solution to this problem. As I mentioned in
the cover letter for the series that triggered the build problem, I
would like to make some major changes to the generator architecture and
the XML. The whole point of the proposed architecture changes is to
better handle the differences between desktop GL and ES. I think duct
tape is okay for now.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76869
Tested-by: Brian Paul <[email protected]>
Tested-by: Lu Hua <[email protected]>
Cc: Vinson Lee <[email protected]>
Cc: Chia-I Wu <[email protected]>
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