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* Allow AMD_perfmon on GLES contextsEric Anholt2018-07-181-11/+11
| | | | | | v2: whitespace alignment fix Reviewed-by: Rob Clark <[email protected]>
* python: Stop using the Python 2 exception syntaxMathieu Bridon2018-07-064-6/+6
| | | | | | | | | | | | | | We could have made this compatible with Python 3 by using: except Exception as e: But since none of this code actually uses the exception objects, let's just drop them entirely. Signed-off-by: Mathieu Bridon <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* python: Use spaces, not tabsMathieu Bridon2018-07-061-4/+4
| | | | | | | | | Python 3 doesn't allow mixing spaces and tabs in a script, contrarily to Python 2. Signed-off-by: Mathieu Bridon <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* python: Use the print functionMathieu Bridon2018-07-0617-967/+1001
| | | | | | | | | | | | In Python 2, `print` was a statement, but it became a function in Python 3. Using print functions everywhere makes the script compatible with Python versions >= 2.6, including Python 3. Signed-off-by: Mathieu Bridon <[email protected]> Acked-by: Eric Engestrom <[email protected]> Acked-by: Dylan Baker <[email protected]>
* python: Stabilize some script outputsMathieu Bridon2018-07-052-2/+3
| | | | | | | | | | | | In Python, dictionaries and sets are unordered, and as a result their is no guarantee that running this script twice will produce the same output. Using ordered dicts and explicitly sorting items makes the build more reproducible, and will make it possible to verify that we're not breaking anything when we move the build scripts to Python 3. Reviewed-by: Eric Engestrom <[email protected]>
* mesa: enable ARB_direct_state_access in OpenGL 4.5 compat profileTimothy Arceri2018-07-051-97/+97
| | | | | | | | | Its unlikely anyone will add proper ARB_direct_state_access compat support before we branch 18.2. Enabling the extension in 4.5 at least allows users to make use of MESA_GL_VERSION_OVERRIDE=4.5COMPAT for games like No Mans Sky. Reviewed-by: Marek Olšák <[email protected]>
* mesa: enable ARB_vertex_attrib_64bit in compat profileTimothy Arceri2018-06-301-10/+10
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: enable ARB_viewport_array in compat profileTimothy Arceri2018-06-301-8/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: enable ARB_shader_subroutine in compat profileTimothy Arceri2018-06-301-8/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add Uniform*d support to display listsTimothy Arceri2018-06-301-18/+18
| | | | | | This is required so we can enable fp64 support in compat profile. Reviewed-by: Marek Olšák <[email protected]>
* mesa: add support for ARB_sample_locationsRhys Perry2018-06-141-0/+104
| | | | | | Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v2) Reviewed-by: Marek Olšák <[email protected]> (v2)
* meson: Add support for SPARC assemblyDylan Baker2018-06-131-1/+2
| | | | | | | | | This was blindly copied from autotools and tested by a helpful gentoo user. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: changes to expose OES_texture_view extensionTapani Pälli2018-05-241-0/+15
| | | | | | | | | | | Functionality already covered by ARB_texture_view, patch also adds missing 'gles guard' for enums (added in f1563e6392). Tested via arb_texture_view.*_gles3 tests and individual app utilizing texture view with ETC2. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: drop GL_EXT_polygon_offset supportTimothy Arceri2018-05-182-11/+0
| | | | | | | | glPolygonOffset() has been part of the GL standard since 1.1. Also niether AMD or Nvidia support this in their binary drivers. Reviewed-by: Marek Olšák <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61761
* mesa: enable geom shaders in OpenGL 3.2 Compat profileTimothy Arceri2018-05-031-2/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add support for nvidia conservative rasterization extensionsRhys Perry2018-04-302-0/+48
| | | | | | | | Although the specs are written against compatibility GL 4.3 and allows core profile and GLES2+, it is exposed for GL 1.0+ and GLES1 and GLES2+. Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: define GL_API to be KEYWORD1 in glapi_dispatch.c (v2)Brian Paul2018-03-301-0/+7
| | | | | | | | | | This fixes a Windows build warning where the prototypes for the ES function in the header file don't match the prototypes in this file because the GL_API and GLAPI macros are defined differently. v2: defined GL_API to KEYWORD1 instead of GLAPI, per Mathias. Reviewed-by: Mathias Fröhlich <[email protected]>
* glapi: add glBlendBarrier(), glPrimitiveBoundingBox() prototypesBrian Paul2018-03-291-0/+2
| | | | | | | | in glapi_dispatch.c, as we have for many other GLES functions. Fixes a cross-compile issue (missing prototype) when GLES support is disabled. Reviewed-by: Sinclair Yeh <[email protected]>
* glapi: Update XML for last revision of EXT_shader_framebuffer_fetch.Francisco Jerez2018-02-242-5/+6
| | | | | | | Desktop GL is now supported, and there is an additional entry-point for EXT_shader_framebuffer_fetch_non_coherent. Reviewed-by: Plamena Manolova <[email protected]>
* mesa: add some of missing compatibility support for ARB_bindless_textureMarek Olšák2018-02-231-1/+1
| | | | | | | The extension is exposed in the compatibility profile. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add glsl version query (v4)Vadym Shovkoplias2018-02-131-0/+1
| | | | | | | | | | | | | | | | | | | | | Add support for GL_NUM_SHADING_LANGUAGE_VERSIONS and glGetStringi for GL_SHADING_LANGUAGE_VERSION v2: - Combine similar functionality into _mesa_get_shading_language_version() function. - Change GLSL version return mechanism. v3: - Add return of empty string for GLSL ver 1.10. - Move _mesa_get_shading_language_version() function to src/mesa/main/version.c. v4: - Add OpenGL version check. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104915 Signed-off-by: Andriy Khulap <[email protected]> Signed-off-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: fix check_table test for non-shared glapi with mesonDylan Baker2018-02-061-2/+3
| | | | | | | | | v2: - Add glapitable_h generated source to requirements Fixes: 3218056e0eb3 ("meson: Build i965 and dri stack") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]> (v1)
* glapi: Don't search through subdirs from glapitable.hDylan Baker2018-02-061-1/+1
| | | | | | | | Because meson won't put it in that folder. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: remove APPLE extensions from testDylan Baker2018-02-061-2/+0
| | | | | | | Fixes: 7009955281260fbb ("mesa: Remove GL_APPLE_vertex_array_object stubs") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Ian Romanick <[email protected]>
* glapi/check_table: Remove 'extern "C"' blockDylan Baker2018-02-061-2/+0
| | | | | | | | | | | | Using 'extern "C"' around includes is always incorrect, as the header may contain C++ symbols (as it does in this case), which means it cannot use C linkage. In this case the header has a template in it, which obviously cannot be linked with C linkage rules. Fixes: a29ad2b421b75a1727b ("mesa/tests: Add tests for the generated dispatch table") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: don't walk backwards for includesDylan Baker2018-02-061-1/+1
| | | | | | | | | | Instead just set the proper -I flags and include it from a more standard path. In this case we'll add -Isrc/mesa (which is common), and #include main/foo.h. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/apple: locate dispatch table functions to wrap by nameJon Turney2018-02-012-0/+17
| | | | | | | | | | | | | Avoid reaching into the dispatch table internals (and thus having to deal with the complexities of remap etc.) by identifying functions to wrap by name. See: https://lists.freedesktop.org/archives/mesa-dev/2015-June/086721.html et seq. https://bugs.freedesktop.org/show_bug.cgi?id=90311 Signed-off-by: Jon Turney <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mapi: remove duplicate GL typedefsEmil Velikov2018-01-251-7/+0
| | | | | | | | Remove the instances already available in gl.h or glext.h. Sadly GLclampx is only available in GLES(1) so we need to keep that one. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mapi: remove non applicable HAVE_DIX_CONFIG_H hunkEmil Velikov2018-01-251-6/+0
| | | | | | | | Seeming artefact from when the xserver build was diving directly into mesa's tree. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* autotools: include meson build files in tarballDylan Baker2018-01-191-1/+2
| | | | | | | | | | | | This adds the meson.build, meson_options.txt, and a few scripts that are used exclusively by the meson build. v2: - Remove accidentally included changes needed to test make dist with LLVM > 3.9 Signed-off-by: Dylan Baker <[email protected]> Acked-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* meson: Use consistent style for testsDylan Baker2018-01-111-6/+7
| | | | | | | Don't use intermediate variables, use consistent whitespace. Acked-by: Eric Engestrom <[email protected]> Signed-off-by: Dylan Baker <[email protected]>
* mesa: Tidy up the 4.6 section of GL4x.xmlNeil Roberts2018-01-061-5/+10
| | | | | | | | The enums are moved to the top and indented like the rest of the file. Comments are added to split up the function aliases by corresponding extension. This should make no functional difference. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add GL4.6 aliases of functions from GL_ARB_indirect_parametersNeil Roberts2018-01-051-0/+22
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glapi: add GL_EXT_disjoint_timer_queryTapani Pälli2017-12-152-2/+18
| | | | | | | | | Most entrypoints already available via other extensions like GL_EXT_occlusion_query_boolean, GL_EXT_timer_query. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add GL_ARB_gl_spirv boilerplateNicolai Hähnle2017-12-126-0/+39
| | | | | | | | | | | | v2: * Add meson build bits (Eric Engestrom) * Return INVALID_OPERATION error on SpecializeShaderARB (Ian Romanick) v3: Include boilerplate for the GL 4.6 alias of glSpecializeShaderARB (Neil Roberts) Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add GL_PROGRAM_BINARY_FORMAT_MESA enumJordan Justen2017-12-081-1/+6
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* meson: fix generated source inclusion on macOS and WindowsDylan Baker2017-11-301-1/+1
| | | | | Reviewed-by: Jon Turney <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* gl_table.py: add extern C guard for the generated glapitable.hEmil Velikov2017-11-271-0/+8
| | | | | | | | | | The header can be included from C++, hence contents should have appropriate notation. Cc: [email protected] Cc: Dylan Baker <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* meson: add variable for mapi_abi.py instead of going back up the treeEric Engestrom2017-11-231-1/+1
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* meson: reorder subdirs to avoid directly including more than one levelEric Engestrom2017-11-231-0/+2
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* meson: replace with_*dri with with_dri_platformDylan Baker2017-11-221-1/+1
| | | | | | | | This fixes the windows and macos stubs to be consistent with the *nix path. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* mesa: enable ARB_texture_buffer_* extensions in the Compatibility profileMarek Olšák2017-11-091-7/+5
| | | | | | | | | | | | | | We already have piglit tests testing alpha, luminance, and intensity formats. They were skipped by piglit until now. Additionally, I'm enabling one ARB_texture_buffer_range piglit test to run with the compat profile. i965 behavior is unchanged except that it doesn't expose TBOs in the Compat profile. Not sure how that affects the GL version override. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* scons: fix scons build to find generated glapitable.hBrian Paul2017-10-271-0/+1
| | | | | | Fixes: ea53d9a8eb5d4b2 "glapi: include generated headers without path" Reviewed-by: Roland Scheidegger <[email protected]>
* meson: build classic osmesaDylan Baker2017-10-271-1/+1
| | | | | | | | | | | This builds the classic (non-gallium) osmesa with meson. This has been tested with the osdemo application from mesa-demos. v2: - Remove unrelated change - Add SELinux dependency to osmesa Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* meson: Add generated files to non-shared glapiDylan Baker2017-10-271-0/+3
| | | | | Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glapi: include generated headers without pathDylan Baker2017-10-273-4/+4
| | | | | | | This has been tested wtih make dist-check and with meson. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* meson: fix glprocs.h generatorDylan Baker2017-10-271-3/+3
| | | | | | | | There was a typo that causes the generated file to be called gl_procs.h instead. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* gles2: support for GL_EXT_occlusion_query_booleanHarish Krupo2017-10-251-0/+51
| | | | | | | | | | | | | | | | Following test checking entrypoints passes: dEQP-EGL.functional.get_proc_address.extension.gl_ext_occlusion_query_boolean Piglit test 'ext_occlusion_query_boolean-any-samples' passes with these changes. No changes/regression observed in WebGL occlusion tests or Intel CI. v2: add es2="2.0" for glapi entrypoints, clean up xml dispatch_sanity changes (fix 'make check') Signed-off-by: Harish Krupo <[email protected]> Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mapi: Update extension number of MESA_tile_raster_order.Eric Anholt2017-10-121-2/+1
| | | | | Reviewed-by: Daniel Stone <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* meson: fix glx testDylan Baker2017-10-111-0/+1
| | | | | | | | That requires a generated header that was rolled into a loop. fixes: a47c525f3281a27 ("meson: build glx") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>