| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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V3: use frame_buffer_texture() helper
Reviewed-by: Nicolai Hähnle <[email protected]>
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V3: use the frame_buffer_texture() helper
Reviewed-by: Nicolai Hähnle <[email protected]>
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v3: use frame_buffer_texture_layer() helper
Reviewed-by: Nicolai Hähnle <[email protected]>
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V3: use frame_buffer_texture_layer() helper
Reviewed-by: Nicolai Hähnle <[email protected]>
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V3: use always_inline attribute (Suggested by Nicolai)
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Replace all instances of mapi_table with the actual struct _glapi_table.
The former may have been needed when the OpenVG was around. But since
that one is long gone, there' no point in having the current confusing
mix of the two.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Currently we would generate a partial one as we do non-shared glapi.
At the same time since it's local, we don't care that much if we have a
few extra bytes of space in the table.
Drop the guard, which allows us to simplify both build system and code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The code itself has nothing to do with shared glapi, thus having it
behind GLX_SHARED_GLAPI is misleading. Use GLX_INDIRECT_RENDERING
instead.
The latter macro is set at global scope by the Autotools and Scons build
systems.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Make use of dispatch KHR_no_error support for varray functions.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will allows us to create no error versions of functions
noted by a _no_error suffix. We also need to set a no_error
attribute equal to "true" in the xml.
V3: stop the no_error attribute being overwritten when functions
alias another.
V2: tidy up suggested by Nicolai.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Shared context support for VAOs was dropped in 0b2750620b65.
From the ARB_vertex_array_object spec:
"This extension differs from GL_APPLE_vertex_array_object
in that client memory cannot be accessed through a
non-zero vertex array object. It also differs in that
vertex array objects are explicitly not sharable between
contexts."
Nobody should be using this extension over
ARB_vertex_array_object anymore so just drop it rather than
adding locking back just for VAOs created from these
functions.
For reference the Nvidia blob doesn't expose this extension.
Reviewed-by: Nicolai Hähnle <[email protected]>
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When any count[i] is negative, we must skip all draws.
Moving to vbo makes the subsequent change easier.
v2:
- provide the function in all contexts, including GLES
- adjust validation accordingly to include the xfb check
v3:
- fix mix-up of pre- and post-xfb prim count (Nils Wallménius)
Cc: [email protected]
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: fix attribute name, it is count_scale not scale_count
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We could re-enable it also but I haven't tested that yet, and I'm
not sure we care much anyway.
V2: don't disable it from with the call itself. We need a custom
marshalling function or we get stuck waiting for thread to
finish.
V3: tidy up redundant code copied from generated version.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Lyude <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The old code would sync and then throw a cryptic error message.
There is no need for a custom error, we can just fallback to
the real function and have it do proper validation.
Fixes piglit test:
glsl-uniform-out-of-bounds
Which was returning the wrong error code.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This is one of the main causes of syncs in Civ6.
Reviewed-by: Nicolai Hähnle <[email protected]>
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GL_AMD_pinned_memory requires memory to be aligned correctly, so
we skip marshalling in this case. Also copying the data defeats
the purpose of EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD.
Fixes GL_AMD_pinned_memory piglit tests when glthread is enabled.
Acked-by: Edward O'Callaghan <[email protected]>
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glNewList() swaps dispatch tables, and we don't have anything in
place to handle that in glthread.
Tested-by: Michel Dänzer <[email protected]>
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Otherwise it'll be missing in the tarball and make distcheck will fail.
Fixes: 05dd4a1104e ("glapi: Generate GL API marshalling code from the XML.")
Signed-off-by: Emil Velikov <[email protected]>
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Using $< in non-suffix make rules is a GNU extension. Explicitly use
the name of the python script to fix the build on OpenBSD.
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The only use of the header is to provide the _X_INLINE macro. We already
require (and provide where needed) 'inline', plus it's used in the file
already.
So replace the macro and drop the include. This fixes the build on
platforms which lack the header - from X-less Linuxes to Androids.
Fixes: 05dd4a1104e ("glapi: Generate GL API marshalling code from the XML.")
Reported-by: Vinson Lee <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100223
Signed-off-by: Emil Velikov <[email protected]>
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Should fix the last of the glthread build issues on windows.
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detected
While a context only has a single glthread, the context itself can be
attached to several threads. Therefore the dispatch table must be
updated in all threads before the destruction of glthread. In others
words, glthread can only be destroyed safely when the context is deleted.
Fixes remaining crashes in the glx-multithread-makecurrent* tests.
V2: (Timothy Arceri) updated gl_API.dtd marshal_fail description.
Signed-off-by: Gregory Hainaut <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Mike Lothian <[email protected]>
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