| Commit message (Collapse) | Author | Age | Files | Lines |
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It was really only used in the radeon driver for a debug printf.
And evidently, libGL.so referenced it just to work around some sort
of linker issue.
This patch removes the two calls to the function and the function
itself.
Fixes undefined _glthread_GetID symbol in libGL reported by 'nm'.
Though, the missing symbol doesn't cause any issues on my system but
it does cause glxinfo to fail on one of our test systems.
Reviewed-by: Jose Fonseca <[email protected]>
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While the GL_ARB_stencil_texturing extension does not allow the creation
of stencil textures, it does allow shaders to sample stencil values
stored in packed depth/stencil textures.
Specifically, applications can call glTexParameter* with a pname of
GL_DEPTH_STENCIL_TEXTURE_MODE and value of either GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX to select which component they wish to sample. The
default value is GL_DEPTH_COMPONENT (for traditional depth sampling).
Shaders should use an unsigned integer sampler (presumably usampler2D)
to access stencil data. Otherwise, results are undefined. Using shadow
samplers with GL_STENCIL_INDEX selected also is undefined behavior.
This patch creates a new gl_texture_object field, StencilSampling, to
indicate that stencil should be sampled rather than depth. (I chose to
use a boolean since I figured it would be more convenient for drivers.)
It also introduces the [Get]TexParameter code to get and set the value,
and of course the extension plumbing.
v2: Also consider textures incomplete when sampling stencil with
non-NEAREST min/mag filters (caught by Eric Anholt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The _glthread_GetID() function is also defined in mapi_glapi.c
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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The spec incorrectly used void as return type, when it should have
been GLboolean. This has now been fixed. According to Nvidia, their
implementation always used GLboolean.
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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This patch fixes this MinGW build error.
Compiling src/mapi/glapi/glapi_dispatch.c ...
In file included from src/mapi/glapi/glapi_dispatch.c:41:0:
build/windows-x86_64-debug/mapi/glapi/glapitable.h:930:4: error: expected specifier-qualifier-list before 'uint'
uint (GLAPIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar * const * strings); /* 886 */
^
Signed-off-by: Vinson Lee <[email protected]>
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Nothings implemented yet but glProgramUniform* which are mostly a
copy/paste of the older function glUniform*
I create dedicated pipelineobj.[ch] file that will contains function
related to the "new" pipeline container object.
V2: formatting improvement
V3:
* indentation fix
* Update copyright
* Add a comment on ProgramParameteri already present in another extension
* Remove TODO, will be readded on correct patch
V4 (idr):
* Fix dispatch_sanity unit test
* Make extension string available in core profiles (instead of just
compatibility).
* Trivial reformating
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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v2 (Emil) Add SELINUX_CFLAGS in the respective locations
Signed-off-by: Kusanagi Kouichi <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]> (v1)
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Mipmap generation has nothing to do with FBOs.
v2: update gl_genexec.py too (not api_exec.c)
Acked-by: Kenneth Graunke <[email protected]>
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Just for better organization.
v2: update gl_genexec.py too (not api_exec.c)
Acked-by: Kenneth Graunke <[email protected]>
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Define API connections to extension entry points added in previous
commits. Update entry points to use floating point arguments as
required by the extension.
Add get tokens for ARB_viewport_array state.
v2: Include review feedback.
v3 (idr): Fix 'make check'. Add missing Get infrastructure (some was
culled from other pathces).
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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And uncomment the relevant lines of the dispatch sanity test.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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v2: Name image format classes consistently, fix array and 3D teximage
selection with layered = GL_FALSE, make sure that the
user-specified layer is less than the number of texture layers,
add some asserts.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Add extra null check in auto generated indirect_init.c via
src/mapi/glapi/gen/glX_proto_send.py
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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- add xml file for extension
- add reference in gl_API.xml
- add pointer to device driver function table (dd.h)
- update dispatch_sanity.cpp
Reviewed-by: Brian Paul <[email protected]>
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Stub in glTextureView API call to go with the
glTextureView API xml definition.
Includes dispatch test for glTextureView
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This patch fixes this MinGW build error.
CC glapi_gentable.lo
glapi_gentable.c:47:19: fatal error: dlfcn.h: No such file or directory
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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make[5]: Entering directory `/jhbuild/build/mesa/mesa/src/mapi/glapi/tests'
CXX check_table.o
/jhbuild/checkout/mesa/mesa/src/mapi/glapi/tests/check_table.cpp:29:30: fatal error: glapi/glapitable.h: No such file or directory
We should look for the generated file glapi/glapitable.h in builddir, not srcdir
Signed-off-by: Jon TURNEY <[email protected]>
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Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I want a conditional that says generally "we have x86 assembly" in the
next patch.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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New functions added by GL_ARB_sample_shading:
glMinSampleShadingARB()
New enums:
GL_SAMPLE_SHADING_ARB
GL_MIN_SAMPLE_SHADING_VALUE_ARB
V2: Update comments.
Create new GL4x.xml.
Remove redundant code in get.c.
Update the API_XML list in Makefile.am.
Add extra_gl40_ARB_sample_shading predicate to get.c.
V3:
Fix make check failure.
Add checks for desktop GL.
Use GLfloat in place of GLclampf in glMinSampleShading().
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ken Graunke <[email protected]>
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Incremental builds were failing because not all generated source files
were missing dependencies to src/mapi/glapi/gen/*.xml.
Hopefully this change will be the end of these incremental build
failures.
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Add XML file for the dispatch code generator, update the
dispatch_sanity test and add stub definition for the new entry point.
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2: Actually implement interop between the gallium
state tracker and the VDPAU backend.
v3: Make it also available in non legacy contexts,
fix video buffer sharing.
v4: deny interop if we don't have the same screen object
v5: rebased on upstream changes
v6: implemented VDPAUGetSurfaceivNV, improved error handling,
unregister all surfaces in VDPAUFiniNV
v7: squash merge with Mareks changes
Signed-off-by: Christian König <[email protected]>
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This extension never saw any real use so remove it.
v2: also update tests/num_strings.cpp for 'make check'
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Andreas Boll <[email protected]>
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To match glext.h and the GL_ARB_texture_multisample extension.
However, the GL 4.0 spec and man page say it's GLint.
An OpenGL spec bug will be filed.
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execinfo.h is not available on NetBSD.
Fixes this bulid error.
CC glapi_gentable.lo
glapi_gentable.c:44:22: fatal error: execinfo.h: No such file or directory
Signed-off-by: Vinson Lee <[email protected]>
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Signed-off-by: Emilio Pozuelo Monfort <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Clean up inconsistency in enum decoration:
- Use the undecorated enums where possible.
- MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB remains decorated, since it
has no undecorated equivalent in GL4.
Signed-off-by: Chris Forbes <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70054
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This provides an interface for applications (and OpenGL-based tools) to
access GPU performance counters. Since the exact performance counters
available vary between vendors and hardware generations, the extension
provides an API the application can use to get the names, types, and
minimum/maximum values of all available counters. Counters are also
organized into groups.
Applications create "performance monitor" objects, select the counters
they want to track, and Begin/End monitoring, much like OpenGL's query
API. Multiple monitors can be in flight simultaneously.
v2: Pass ctx to all driver hooks (suggested by Christoph), and attempt
to fix overallocation of bitsets (caught by Christoph). Incomplete.
v3: Significantly rework core data structures. Store counters in groups
rather than in a global list. Use their array index in the group's
counter list as the ID rather than trying to store a globally unique
counter ID. Use bitsets for active counters within a group, and
also track which groups are active so that's easy to query.
v4: Remove _mesa_ prefix on static functions; detect out of memory
conditions in new_performance_monitor(); make BeginPerfMonitor hook
return a boolean rather than setting m->Active or raising an error.
Switch to GLuint/unsigned for NumGroups, NumCounters, and
MaxActiveCounters (which also means switching a bunch of temporary
variable types). All suggested by Brian Paul. Also, remove
commented out code at the bottom of the block. Finally, fix the
dispatch sanity test (noticed by Ian Romanick).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]> [v3]
Reviewed-by: Ian Romanick <[email protected]>
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This patch fixes the MSVC build error introduced by commit
673129e0b936b1c748e988d3f74f3efaab9e5693.
enums.c
mesa\main\enums.c(3776) : error C2143: syntax error : missing ';' before 'type'
mesa\main\enums.c(3781) : error C2065: 'elt' : undeclared identifier
mesa\main\enums.c(3781) : warning C4047: '!=' : 'int' differs in levels of indirection from 'void *'
mesa\main\enums.c(3782) : error C2065: 'elt' : undeclared identifier
mesa\main\enums.c(3782) : error C2223: left of '->offset' must point to struct/union
mesa\main\enums.c(3782) : warning C4033: '_mesa_lookup_enum_by_nr' must return a value
Signed-off-by: Vinson Lee <[email protected]>
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Since it's only used for debug information, we can misalign the struct and
save the disk space. Another 19k on a 64-bit build.
v2: Make a compiler.h macro to only use the attribute if we know we can.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Now that there's no name -> enum direction, we can drop the extra strings,
and merge the offsets table and the reduced_enums table.
Between the previous commit and this one, Mesa core drops by 30k.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It's been unused for a long time. I stopped digging through git history
as of 2009.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Writing to the source directory can cause multiple parallel builds
from the same source to fail. Create the temporary files in the
build directory.
Signed-off-by: Maarten Lankhorst <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "9.2" <[email protected]>
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Allow user-generated names for glBindFramebufferEXT on desktop GL.
Disallow its use altogether for core profiles.
Names bound with glBindFramebuffer in desktop OpenGL are still
(incorrectly) shared across the share group instead of being
per-context. This gets us a bit closer to being strictly conformant.
v2: Disallow glBindFramebufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Jordan Justen <[email protected]> [v1]
Cc: [email protected]
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Allow user-generated names for glBindRenderbufferEXT on desktop GL.
Disallow its use altogether for core profiles.
v2: Disallow glBindRenderbufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Jordan Justen <[email protected]> [v1]
Cc: [email protected]
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Fixes a problem with distcheck.
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Almost all of the functions between the ARB and the EXT share the same
GLX protocol because the functionality is, essentially, identical.
However, there are some differences between the extensions:
- In the ARB extension, names must come from glGenBuffers.
- In the ARB extension, framebuffer objects are not shared (but they are
in the EXT).
For these reasons, glBindFramebuffer and glBindRenderbuffer have
different GLX protocol opcodes than their EXT counterparts. Currently
these functions alias each other in the dispatch table. This makes it
impossible to be truly spec conformant.
This patch enables fixing the conformance issue by splitting
glBindFramebuffer / glBindFramebufferEXT and glBindRenderbuffer /
glBindRenderbufferEXT into separate dispatch table entries.
Patches will be available shortly to:
- Fix the conformance issue.
- Stop advertising the EXT in OpenGL 3.1 (or core profiles).
HOWEVER, this does represent a compatibility break between the loader
(libGL or the Xserver GLX module) and the driver. Mesa drivers compiled
without this change will request a single dispatch table entry for
glBindFramebuffer and glBindFramebufferEXT. Since the updated loader
has different entries for each, the request will fail, and the driver
will die in a fire.
Drivers built with the change should continue to load fine on loaders
without the change. In this case, the driver will separately ask for
entries for glBindFramebuffer and glBindFramebufferEXT, and the loader
will tell it the same location. Since the loader in the server's GLX
module is not (yet) updated, this should not be a problem. We also do
not advertise the ARB extension from the server, so, again, this should
not be a problem for the server.
HOWEVER, this means that DRI1 drivers (remember mga_dri.so?) will no
longer load with libGL build hereafter. That means this patch will need
to be back ported to the 8.0 branch.
v2 (idr): Added missing GLX protocol opcodes for the EXT functions and
corrected the opcodes for the ARB functions. Updated GLX indirect_api
unit test and dispatch sanity unit test.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Bartosz Zawistowski <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> [v1]
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execinfo.h is not available on OpenBSD.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This update fixes the problem with duplicated typedefs for
GLclampf and GLclampd in the previous version.
It also changes some parameter types for glDebugMessageCallbackARB()
and glTransformFeedbackVaryingsEXT().
Note we should someday update the glapi-gen code so that it
understands void pointer parameters. Currently, the Python code
only understands "GLvoid *" but not "void *". Luckily, the
compilers don't seem to complain about mixing GLvoid and void.
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