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* mesa/main: add ARB_clear_texture entrypointsIlia Mirkin2014-07-232-1/+37
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Neil Roberts <[email protected]>
* glapi: Use GetProcAddress instead of dlsym on Windows.Vinson Lee2014-07-141-0/+4
| | | | | | | | | | | | This patch fixes this MinGW build error. glapi_gentable.c: In function '_glapi_create_table_from_handle': glapi_gentable.c:123:9: error: implicit declaration of function 'dlsym' [-Werror=implicit-function-declaration] *procp = dlsym(handle, symboln); ^ Signed-off-by: Vinson Lee <[email protected]> Acked-by: Brian Paul <[email protected]>
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-302-8/+4
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* glapi: Add (empty) api section for ARB_fragment_layer_viewportChris Forbes2014-06-221-1/+7
| | | | | | | This extension is purely GLSL -- there are no new GL API elements. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi: add GL_ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+6
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi: Add XML infrastructure for ARB_compressed_texture_pixel_storageChris Forbes2014-06-103-1/+25
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi: Note apparent gap in numbering from ARB_multi_draw_indirectChris Forbes2014-06-041-0/+3
| | | | | | This is defined in the same included file as ARB_draw_indirect. Signed-off-by: Chris Forbes <[email protected]>
* glapi: Duplicate GLES1 prototypes in glapi_dispatch.cIan Romanick2014-05-301-0/+57
| | | | | | | | | | | | | | | These prototypes are necessary because GLES1 library builds will create dispatch functions for them. We can't directly include GLES/gl.h because it would conflict the previously-included GL/gl.h. Since GLES1 ABI is not expected to every add more functions, the path of least resistance is to just duplicate the prototypes for the functions that aren't already in desktop OpenGL. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79294 Acked-by: Matt Turner <[email protected]> Tested-by: Andreas Boll <[email protected]> Cc: "10.2" <[email protected]>
* Fix build of appleglxJon TURNEY2014-05-233-3/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to use the applegl direct renderer Convert src/glx/apple/Makefile to automake Since the applegl libGL is now built by linking libappleglx into libGL, rather than by linking selected files into a special libGL: - Remove duplicate code in apple/glxreply.c and apple/apple_glx.c. This makes apple/glxreply.c empty, so remove it - Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we need to add those guards to indirect_glx.c, indirect_init.c (via it's generator), render2.c and vertarr.c so they don't generate anything Fix and update various includes glapi_gentable.c (which is only used on darwin), should be included in shared glapi as well, to provide _glapi_create_table_from_handle() Note that neither swrast nor indirect is supported in the APPLEGL path at the moment, which makes things more complex than they need to be. More untangling is needed to allow that v2: Correct apple/Makefile.am for srcdir != builddir Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glapi: Avoid heap corruption in _glapi_tableJeremy Huddleston Sequoia2014-05-201-1/+1
| | | | | Signed-off-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* mesa: Add core support for the GL_INTEL_performance_query extension.Petri Latvala2014-05-023-0/+96
| | | | | | | | | | | | | | | | | | | | | Like AMD_performance_monitor, this extension provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can use to get the names, types, and minimum/maximum values of all available counters. Applications create performance queries based on available query types, and begin/end measurement collection. Multiple queries can be measuring simultaneously. v2: Whitespace changes v3: src/mapi/glapi/gen/gl_API.xml: Also expose the functions to GLES2. v4: Whitespace changes, static_dispatch="false" for all functions, fix dispatch_sanity test for GLES2 functions Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-1/+272
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-021-3/+3
| | | | | | | | | | | | | | | | I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-023-0/+58
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi/build: Add headers to distribution.Matt Turner2014-04-071-1/+3
| | | | Acked-by: Emil Velikov <[email protected]>
* glapi/gen: Ship more Python filesMatt Turner2014-04-071-0/+17
| | | | Acked-by: Emil Velikov <[email protected]>
* glapi/gen: Ship XML and Python filesMatt Turner2014-04-071-1/+3
| | | | Acked-by: Emil Velikov <[email protected]>
* glapi/gen: Add missing XML files to API_XMLMatt Turner2014-04-071-11/+10
| | | | | | Also (re)move XML files from COMMON to API_XML. Acked-by: Emil Velikov <[email protected]>
* glapi: Fix scons buildIan Romanick2014-04-031-1/+1
| | | | | | | | | Put the -c in the correct place (and match Makefile.am). Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76960 Tested-by: Vinson Lee <[email protected]> Signed-off-by: José Fonseca <[email protected]>
* glapi: Add static dispatch for glPointSizePointerOESIan Romanick2014-04-021-1/+1
| | | | | | | | | | | The OpenGL ES 1.1 conformance tests expect this function to be statically available form libGLESv1_CM.so. The comment "required for es1.1" in the XML file should have been a clue. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76926 Reviewed-by: Matt Turner <[email protected]> Tested-by: Lu Hua <[email protected]>
* Revert "Revert "glapi/es1: Don't mark core functions as static_dispatch=false""Ian Romanick2014-04-021-86/+43
| | | | | | | | | | This reverts commit 526e49290cd2d83fb931708a786c27647972a00c. The original build problem should be fixed by the previous commit. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Brian Paul <[email protected]> Tested-by: Lu Hua <[email protected]>
* glapi: Enable ES compatibility modeIan Romanick2014-04-022-2/+2
| | | | | | | | | | | | | | | | | | | | | | | Ages ago Chia-I added an ES compatibility flag to several of the various generator scripts. The intention was to bridge differences between ES and desktop in Mesa builds without ES. It doesn't appear that it has ever been used. Recent changes to static_dispatch status of several ES1 functions caused problems in desktop-only, non-shared-glapi builds. Enabling the ES compatibility mode appears to fix these build problems. This is kind of a duct tape solution to this problem. As I mentioned in the cover letter for the series that triggered the build problem, I would like to make some major changes to the generator architecture and the XML. The whole point of the proposed architecture changes is to better handle the differences between desktop GL and ES. I think duct tape is okay for now. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76869 Tested-by: Brian Paul <[email protected]> Tested-by: Lu Hua <[email protected]> Cc: Vinson Lee <[email protected]> Cc: Chia-I Wu <[email protected]>
* glapi: Fix build break in 'make check' on non-shared-glapi buildsIan Romanick2014-04-021-4/+4
| | | | | | | | | | | | | Commit fb78fa58 made the GL_ARB_debug_output functions aliases of the GL_KHR_debug output functions. As a result, the function names in struct _glapi_table also changed. The table in check_table.cpp used the ARB names. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Brian Paul <[email protected]> Tested-by: Lu Hua <[email protected]> Cc: Vinson Lee <[email protected]>
* glapi: Remove support for "short string" modeIan Romanick2014-04-021-36/+7
| | | | | | | | | | | | | | | | | C89 has a fairly short minimum-maximum string length. To support compilers limited by the C89 limits, this script had a mode where it would generate a character array instead of a giant string. These were functionally the same, but the code generated for the character array is HUGE and difficult to read. As far as I can tell, nothing in Mesa uses '-m short' any more. The generated files used to be tracked in revision control, but I think we stopped using '-m short' when we stopped tracking the generated files. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Brian Paul <[email protected]> Tested-by: Lu Hua <[email protected]> Cc: Vinson Lee <[email protected]>
* Revert "glapi/es1: Don't mark core functions as static_dispatch=false"Brian Paul2014-04-011-43/+86
| | | | | | | | This reverts commit f6e290f80cc6728647e9cee35546190f081197e2. To fix the broken build. The DRI-enabled build seems OK after reverting. Th non-DRI/gallium build is still suffering from an unrelated issue in the pipe-loader code.
* glapi/es1: Don't mark core functions as static_dispatch=falseIan Romanick2014-03-311-86/+43
| | | | | | | | | | Functions that are part of OpenGL ES 1.0 or 1.1 should have static dispatch functions in libGLESv1_CM. This doesn't affect any change yet, but it will prevent later regressions. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Chad Versace <[email protected]>
* glapi: Mark all GL_ARB_separate_shader_objects functions with ↵Ian Romanick2014-03-311-61/+61
| | | | | | | | | | | static_dispatch=false This prevents the entrypoints from being (incorrectly) advertised by libGL. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Chad Versace <[email protected]>
* glapi: Remove some duplicate ignore="true" linesIan Romanick2014-03-311-32/+0
| | | | | | | | | | It looks like these were added accidentally by Paul in commit 1a1db174. From the commit message and the look of the patch, I think this was just some sed-job left overs. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mapi/glapi: Use ElementTree instead of libxml2.José Fonseca2014-03-263-151/+134
| | | | | | | | | | | | | | | | | | | | | | It is quite hard to meet the dependency of the libxml2 python bindings outside Linux, and in particularly on MacOSX; whereas ElementTree is part of Python's standard library. ElementTree is more limited than libxml2: no DTD verification, defaults from DTD, or XInclude support, but none of these limitations is serious enough to justify using libxml2. In fact, it was easier to refactor the code to use ElementTree than to try to get libxml2 python bindings. In the process, gl_item_factory class was refactored so that there is one method for each kind of object to be created, as it simplifies things substantially. I confirmed that precisely the same output is generated for GL/GLX/GLES. v2: Remove m4/ax_python_module.m4 as suggested by Matt Turner. Reviewed-by: Ian Romanick <[email protected]>
* mapi/glapi: Remove glX_doc.py.José Fonseca2014-03-261-280/+0
| | | | | | As suggested by Ian Romanick, given it's no longer used. Reviewed-by: Ian Romanick <[email protected]>
* glapi: restore _glthread_GetID() functionBrian Paul2014-03-141-0/+5
| | | | | | | This partially reverts patch 02cb04c68f. This fixes an unresolved symbol error when using older builds of libGL. Tested-by: Chia-I Wu <[email protected]>
* automake: use MKDIR_P when possibleEmil Velikov2014-03-111-3/+3
| | | | | | | Use the automake predefined macro over hardcoding mkdir -p everywhere. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jon TURNEY <[email protected]>
* mesa: s/GLhandleARB/GLuint/ for glGetUniform functionsBrian Paul2014-03-101-4/+4
| | | | | | | The GL specs say the parameter is GLuint, not GLhandleARB. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi: Add KHR_debug.xmlTimothy Arceri2014-03-081-0/+150
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* mesa: make ARB_debug_output functions an alias ofTimothy Arceri2014-03-081-4/+4
| | | | | | | | | | | | | KHR_debug Also update dispatch sanity removing ARB_debug_output checks and removing KHR_debug placeholders as the checks have already been added V2: Make sure we exit case statements with conditional breaks rather than just dropping through. Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: move KHR_debug into its own fileTimothy Arceri2014-03-081-143/+1
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: rename u_current dispatch table functionsBrian Paul2014-03-061-1/+1
| | | | | | Put "table" in the names to make things more understandable. Reviewed-by: Chia-I Wu <[email protected]>
* glapi: replace 'user' with 'context' in u_current.[ch] codeBrian Paul2014-03-061-1/+1
| | | | | | To make the functions more understandable. Reviewed-by: Chia-I Wu <[email protected]>
* mesa: remove remaining uses of _glthread_GetID()Brian Paul2014-03-051-4/+0
| | | | | | | | | | | | | | | It was really only used in the radeon driver for a debug printf. And evidently, libGL.so referenced it just to work around some sort of linker issue. This patch removes the two calls to the function and the function itself. Fixes undefined _glthread_GetID symbol in libGL reported by 'nm'. Though, the missing symbol doesn't cause any issues on my system but it does cause glxinfo to fail on one of our test systems. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | While the GL_ARB_stencil_texturing extension does not allow the creation of stencil textures, it does allow shaders to sample stencil values stored in packed depth/stencil textures. Specifically, applications can call glTexParameter* with a pname of GL_DEPTH_STENCIL_TEXTURE_MODE and value of either GL_DEPTH_COMPONENT or GL_STENCIL_INDEX to select which component they wish to sample. The default value is GL_DEPTH_COMPONENT (for traditional depth sampling). Shaders should use an unsigned integer sampler (presumably usampler2D) to access stencil data. Otherwise, results are undefined. Using shadow samplers with GL_STENCIL_INDEX selected also is undefined behavior. This patch creates a new gl_texture_object field, StencilSampling, to indicate that stencil should be sampled rather than depth. (I chose to use a boolean since I figured it would be more convenient for drivers.) It also introduces the [Get]TexParameter code to get and set the value, and of course the extension plumbing. v2: Also consider textures incomplete when sampling stencil with non-NEAREST min/mag filters (caught by Eric Anholt). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove unneeded glthread.c fileBrian Paul2014-03-033-9/+0
| | | | | | The _glthread_GetID() function is also defined in mapi_glapi.c Reviewed-by: José Fonseca <[email protected]>
* mesa: remove empty glthread.h fileBrian Paul2014-03-034-17/+1
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: remove unused glthread/TSD macrosBrian Paul2014-03-031-7/+0
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: remove unused _glthread_*MUTEX() macrosBrian Paul2014-03-031-7/+0
| | | | Reviewed-by: José Fonseca <[email protected]>
* NV_vdpau_interop: fix IsSurfaceNV return typeGrigori Goronzy2014-03-031-0/+1
| | | | | | | | The spec incorrectly used void as return type, when it should have been GLboolean. This has now been fixed. According to Nvidia, their implementation always used GLboolean. Reviewed-by: Christian König <[email protected]>
* glapi: add ARB_buffer_storageMarek Olšák2014-02-251-0/+19
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* mesa/sso: Change CreateShaderProgramv return type from uint to GLuint.Vinson Lee2014-02-211-1/+1
| | | | | | | | | | | | This patch fixes this MinGW build error. Compiling src/mapi/glapi/glapi_dispatch.c ... In file included from src/mapi/glapi/glapi_dispatch.c:41:0: build/windows-x86_64-debug/mapi/glapi/glapitable.h:930:4: error: expected specifier-qualifier-list before 'uint' uint (GLAPIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar * const * strings); /* 886 */ ^ Signed-off-by: Vinson Lee <[email protected]>
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-214-1/+408
| | | | | | | | | | | | | | | | | | | | | | | | | Nothings implemented yet but glProgramUniform* which are mostly a copy/paste of the older function glUniform* I create dedicated pipelineobj.[ch] file that will contains function related to the "new" pipeline container object. V2: formatting improvement V3: * indentation fix * Update copyright * Add a comment on ProgramParameteri already present in another extension * Remove TODO, will be readded on correct patch V4 (idr): * Fix dispatch_sanity unit test * Make extension string available in core profiles (instead of just compatibility). * Trivial reformating Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* configure: Try pkg-config first for libselinuxKusanagi Kouichi2014-02-171-0/+1
| | | | | | | | v2 (Emil) Add SELINUX_CFLAGS in the respective locations Signed-off-by: Kusanagi Kouichi <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> (v1)
* glapi: add definitions for ARB_gpu_shader5Jordan Justen2014-02-062-0/+17
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>