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* glapi: regenerated filesBrian Paul2011-01-151-711/+719
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* glapi: regenerated filesBrian Paul2011-01-151-706/+708
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* glapi: Regenerate for GL_ARB_ES2_compatibility.Eric Anholt2011-01-141-703/+713
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* mesa: hook up GL 3.x entrypointsBrian Paul2010-11-211-824/+940
| | | | Fix up some details in the xml files and regenerate dispatch files.
* Merge branch 'glapi-reorg'Chia-I Wu2010-10-291-1182/+1182
|\ | | | | | | | | | | | | | | | | Conflicts: src/mapi/glapi/glapi_sparc.S src/mapi/glapi/glapi_x86.S src/mapi/glapi/glapidispatch.h src/mapi/glapi/glapioffsets.h src/mapi/glapi/glprocs.h
| * glapi: Do not use glapioffsets.h.Chia-I Wu2010-10-271-1145/+1145
| | | | | | | | | | | | | | glapioffsets.h exists for the same reason as glapidispatch.h does. It is of no use to glapi. This commit also drops the use of glapioffsets.h in glx as glx is considered an extension to glapi when it comes to defining public GL entries.
* | glapi: regenerated API filesBrian Paul2010-10-281-364/+432
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* | glapi: Commit files changed by previous commitIan Romanick2010-10-271-327/+333
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* mesa: regenerated API files for GL_EXT_texture_integerBrian Paul2010-10-231-346/+358
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* mesa: regenerated files with primitive restartBrian Paul2010-10-211-383/+387
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* Regenerate files changed by previous commitIan Romanick2010-09-271-576/+568
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* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-637/+657
| | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
* glapi: Move to src/mapi/.Chia-I Wu2010-05-071-0/+2427
Move glapi to src/mapi/{glapi,es1api,es2api}.