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path: root/src/mapi/glapi/gen
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* glapi/glx: call __glEmptyImage if USE_XCB, not memcpy directlyJulien Cristau2012-08-271-10/+25
* build: Only generate dispatch assembly code that will be builtMatt Turner2012-08-241-4/+12
* automake: convert es2apiMatt Turner2012-08-231-4/+0
* glapi: Add GL_ARB_invalidate_subdataIan Romanick2012-08-142-0/+50
* build/mapi: More killing of TOP in favour of top_srcdirChristopher James Halse Rogers2012-08-131-7/+7
* build: fix out of tree generation of glapi_mapi_tmp.hChristopher James Halse Rogers2012-08-131-1/+1
* glapi: Prevent accidental use of lies w/shared-glapiIan Romanick2012-08-081-0/+6
* glx: Don't use glapitable.h at allIan Romanick2012-08-081-1/+4
* glx: Don't rely on struct _glapi_tableIan Romanick2012-08-081-14/+21
* glapi: add ARB_transform_feedback_instancedMarek Olšák2012-07-121-1/+18
* glapi: add ARB_transform_feedback3Marek Olšák2012-07-121-1/+30
* mapi: Move GL_NV_draw_buffers extension to es_EXT.xmlKristian Høgsberg2012-07-112-63/+63
* glapi: Apply Xorg indent rules to all files generated for the xserverIan Romanick2012-07-111-15/+39
* glapi: add ARB_timer_queryMarek Olšák2012-07-101-1/+21
* mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x.Gwenole Beauchesne2012-07-041-0/+8
* Revert "mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x."Marek Olšák2012-07-041-8/+0
* mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x.Gwenole Beauchesne2012-07-031-0/+8
* glapi/gen: fix out of tree buildDylan Noblesmith2012-07-021-23/+29
* mesa: more const qualifiers to match the latest glext.hBrian Paul2012-06-275-5/+5
* glapi: add const qualifier to glShaderSourceARB() parameterBrian Paul2012-06-271-1/+1
* glapi: Add uniform buffer object APIVincent Lejeune2012-06-213-1/+101
* automake: Convert src/mapi/glapi/gen to silent build.Eric Anholt2012-06-211-24/+26
* automake: Convert src/mapi/glapi/gen/Makefile to automake.Eric Anholt2012-06-212-6/+3
* mesa: Add support for GL_ARB_base_instanceFredrik Höglund2012-06-193-1/+43
* gles2: Add GL_NV_read_buffer extensionKristian Høgsberg2012-06-182-0/+9
* glapi: Remove GL_NV_vertex_array_range from the dispatch tableIan Romanick2012-06-131-2/+2
* glapi: Remove GL_NV_fence from the dispatch tableIan Romanick2012-06-131-7/+7
* glapi: Remove GL_NV_register_combiners from the dispatch tableIan Romanick2012-06-131-13/+13
* glapi: Remove GL_APPLE_texture_range from the dispatch tableIan Romanick2012-06-131-2/+2
* glapi: Remove GL_SGIX_pixel_texture from the dispatch tableIan Romanick2012-06-131-1/+1
* glapi: Remove GL_SGIS_pixel_texture from the dispatch tableIan Romanick2012-06-131-6/+6
* glapi: Add missing GL_EXT_texture_sRGB_decode enumsIan Romanick2012-06-131-0/+6
* glapi: Add missing GL_EXT_framebuffer_sRGB enumsIan Romanick2012-06-131-0/+5
* glapi: Add missing GL_EXT_packed_float enumsIan Romanick2012-06-131-0/+6
* glapi: Add missing framebuffer sRGB enumIan Romanick2012-06-131-0/+1
* glapi: Add uniform buffer object enumsIan Romanick2012-06-131-0/+32
* glapi: Add missing enums for GL_NV_fragment_programIan Romanick2012-06-131-0/+7
* glapi: Add missing enums for GL_ARB_occlusion_query2Ian Romanick2012-06-131-1/+6
* glapi: Remove extraneous GL_ from TEXTURE_IMMUTABLE_FORMATIan Romanick2012-06-131-1/+1
* glapi: Add missing enums for GL_ATI_fragment_shaderIan Romanick2012-06-131-0/+111
* glapi: Add texture swizzle enumsIan Romanick2012-06-131-0/+5
* glapi: Add a couple missing 3.0 enumsIan Romanick2012-06-131-0/+2
* glapi: Add missing _NV extension on COMBINE4Ian Romanick2012-06-131-1/+1
* glapi: Add missing enums for GL_EXT_vertex_arrayIan Romanick2012-06-131-0/+9
* glapi: Add missing enums for GL_EXT_compiled_vertex_arrayIan Romanick2012-06-131-0/+3
* automake: Globally add stub automake targets to the old Makefiles.Eric Anholt2012-06-111-1/+1
* scons: generate the glapitable.h file tooBrian Paul2012-06-011-0/+7
* scons: add code to generate the various GL API filesBrian Paul2012-05-311-0/+42
* glapi: Enable silent rules for generation when used from automake.Eric Anholt2012-05-291-3/+3
* mesa: Remove the generated glapi from source control, and just build it.Eric Anholt2012-05-291-1/+2