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* loader: fds can be 0Dave Airlie2014-09-061-1/+1
| | | | | | | | Possible resource leak reported by coverity. Reported-by: Coverity scanner. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* android: loader: prefix static libraries with libmesa_*Emil Velikov2014-08-131-2/+2
| | | | | | | Will make it easier on us as CleanSpec.mk comes along and improves consistency across the Android build. Signed-off-by: Emil Velikov <[email protected]>
* android: loader: use the installed libdrm headersEmil Velikov2014-08-131-4/+2
| | | | | | One step closer to the way we handle automake builds. Signed-off-by: Emil Velikov <[email protected]>
* util: Gather some common macrosJason Ekstrand2014-08-041-0/+1
| | | | | | | | | | This gathers macros that have been included across components into util so that the include chain can be more vertical. In particular, this makes util stand on its own without any dependence whatsoever on the rest of mesa. Signed-off-by: "Jason Ekstrand" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: fix the condition in src/loader/Makefile.amAxel Davy2014-07-011-0/+2
| | | | | | | | We want to have the dri common files compiled to define USE_DRICONF. We need to check both NEED_OPENGL_COMMON and HAVE_DRICOMMON Signed-off-by: Axel Davy <[email protected]> Tested-by: Brian Paul <[email protected]>
* loader: Use drirc device_id parameter in complement to DRI_PRIMEAxel Davy2014-07-012-3/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | DRI_PRIME is not very handy, because you have to launch the executable with it set, which is not always easy to do. By using drirc, the user specifies the target executable and the device to use. After that the program will be launched everytime on the target device. For example if .drirc contains: <driconf> <device driver="loader"> <application name="Glmark2" executable="glmark2"> <option name="device_id" value="pci-0000_01_00_0" /> </application> </device> </driconf> Then glmark2 will use if possible the render-node of ID_PATH_TAG pci-0000_01_00_0. v2: Fix compilation issue v3: Add "-lm" and rebase. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* loader: add gpu selection code via DRI_PRIME.Axel Davy2014-07-012-0/+192
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | v2: Fix the leak of device_name v3: Rebased It enables to use the DRI_PRIME env var to specify which gpu to use. Two syntax are supported: If DRI_PRIME is 1 it means: take any other gpu than the default one. If DRI_PRIME is the ID_PATH_TAG of a device: choose this device if possible. The ID_PATH_TAG is a tag filled by udev. You can check it with 'udevadm info' on the device node. For example it can be "pci-0000_01_00_0". Render-nodes need to be enabled to choose another gpu, and they need to have the ID_PATH_TAG advertised. It is possible for not very recent udev that the tag is not advertised for render-nodes, then ones need to add a file containing: SUBSYSTEM=="drm", IMPORT{builtin}="path_id" in /etc/udev/rules.d/ Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* loader: add optional /sys filesystem method for PCI identification.Gary Wong2014-05-291-0/+112
| | | | | | | | | | | | Introduce a simple PCI identification method of looking up the answer the /sys filesystem (available on Linux). Attempted after libudev, but before DRM. Disabled by default (available only when the --enable-sysfs configure option is specified). Signed-off-by: Gary Wong <[email protected]> Acked-by: Emil Velikov <[email protected]>
* loader: allow attempting more than one method of PCI identification.Gary Wong2014-05-291-18/+46
| | | | | | | | | | | loader_get_pci_id_for_fd() and loader_get_device_name_for_fd() now attempt all available strategies to identify the hardware, instead of conditionally compiling in a single test. The existing libudev and DRM approaches have been retained, attempting first libudev (if available) and then DRM (if necessary). Signed-off-by: Gary Wong <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader: don't limit the non-udev path to only androidJonathan Gray2014-04-051-1/+1
| | | | | | | | | | | | | Platforms that lack libudev (OpenBSD and possibly others) need this change in order to load the correct dri driver. Under linux we unconditionally require libudev, thus this code will never get build. v2: Add commit message (Emil Velikov) Signed-off-by: Jonathan Gray <[email protected]> Cc: "10.1" <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader: use 0 instead of FALSE which isn't definedJonathan Gray2014-04-051-2/+2
| | | | | | Signed-off-by: Jonathan Gray <[email protected]> Cc: "10.1" <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader: add special logic to distinguish nouveau from nouveau_vieuxIlia Mirkin2014-03-194-2/+146
| | | | | | | | | | | There are a lot of different pci ids supported by nouveau, and more are added all the time. The relevant distinguisher between drivers is the chipset id. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: "10.1" <[email protected]>
* dri: Add a useful error message if someone's packages missed libudev deps.Eric Anholt2014-02-011-0/+5
| | | | Reviewed-by: Matt Turner <[email protected]>
* dri: Also support the loader with libudev.so.0.Eric Anholt2014-02-011-0/+10
| | | | | | | | | As far as I know, this should be safe. If not, we have to decide whether to have variable lookup of the functions, or just drop support for .so.0 (which is a year and a half old it looks like) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74127 Reviewed-by: Matt Turner <[email protected]>
* loader: do not print the pci id during normal operationEmil Velikov2014-01-291-1/+1
| | | | | | | | | | | | Spamming the pci id is not beneficial. Make sure it's printed only when needed. v2: Change severity to _LOADER_DEBUG, rather than removing the message. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* loader: print WARNING and FATAL messages using the default loggerEmil Velikov2014-01-291-1/+1
| | | | | | | | Lower values are used for more severe cases. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* loader: include dlfcn.h when building with HAVE_LIBUDEVEmil Velikov2014-01-281-0/+2
| | | | | | | | | | | | | The code depending on the definitions is already wrapped in the same conditional so go ahead and wrap the include. Otherwise we'll brake compilation on platforms that are missing the header. Add assert.h in there as well, as it is introduced and used in the same fashon. Cc: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74122 Signed-off-by: Emil Velikov <[email protected]>
* loader: Add missing \n on message printingEmil Velikov2014-01-271-12/+11
| | | | | | | | Cover both loader and glx/dri_glx Drop \n from the default loader logger Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* loader: Use dlsym to get our udev symbols instead of explicit linking.Eric Anholt2014-01-272-4/+43
| | | | | | | | | | | | | | | | Steam links against libudev.so.0, while we're linking against libudev.so.1. The result is that the symbol names (which are the same in the two libraries) end up conflicting, and some of the usage of .so.1 calls the .so.0 bits, which have different internal structures, and segfaults happen. By using a dlopen() with RTLD_LOCAL, we can explicitly look for the symbols we want, while they get the symbols they want. Reviewed-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Alexandre Demers <[email protected]> Tested-by: Mike Lothian <[email protected]>
* logger: Remove unused variable.José Fonseca2014-01-201-1/+0
| | | | | | Silences gcc "unused variable ‘buf’" warning. Trivial.
* logger: s/\<log\>/log_/José Fonseca2014-01-201-13/+13
| | | | | | | | | Currently the MSVC build is broken because of conflicting definitions of 'log' function. I didn't investigate thoroughly, but I suspect the it is conflicting standard math.h's log. log_ is admittedly not a great name, but it is better than a broken build. A better one can be used in a follow-on build.
* loader: ifdef libdrm specific code and includeEmil Velikov2014-01-194-8/+19
| | | | | | | | | | | | | | | | | | | | | | | | | Mesa provides the flexibility of building without the need to have libdrm present on the system. The situation has regressed with the recent commit commit 8c2e7fd8460750543367053b1be9368cc38e1d6a Author: Emil Velikov <[email protected]> Date: Fri Jan 10 23:36:16 2014 +0000 loader: introduce the loader util lib By isolating libdrm code by #ifndef __NOT_HAVE_DRM_H we can have libdrm-less builds on across all build systems. This patch converts Android's _EGL_NO_DRM to __NOT_HAVE_DRM_H to provide consistency with the other cases within mesa, allows compilation of libloader on libdrm-less scons and conditionally links against libdrm if present under automake. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73776 BUgzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73777 Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* loader: fallback to drmGetVersion() for non-pci devicesRob Clark2014-01-181-2/+14
| | | | | | | | | | | | Use the kernel driver name are returned by drmGetVersion() for non-pci(platform) devices. Signed-off-by: Rob Clark <[email protected]> v2 (Emil): Rebased and weaked commit message. Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* pci_ids: no not include loader.hEmil Velikov2014-01-181-1/+0
| | | | | | | | | | | | | | As per original approach by Rob, each user of the loader lib should include loader.h and the pci_id_driver_map.h header will be used exclusively by the loader. Add back the include guard __IS_LOADER and remove no longer needed include folder in the scons build. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* loader: introduce the loader util libEmil Velikov2014-01-186-0/+476
All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>