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* loader: let compiler figure out the length of the stringEric Engestrom2018-01-251-2/+1
| | | | | | | Basically, turn comment into code Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* autotools: include meson build files in tarballDylan Baker2018-01-191-1/+1
| | | | | | | | | | | | This adds the meson.build, meson_options.txt, and a few scripts that are used exclusively by the meson build. v2: - Remove accidentally included changes needed to test make dist with LLVM > 3.9 Signed-off-by: Dylan Baker <[email protected]> Acked-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader/dri3: Try to make sure we only process our own NotifyMSC eventsMichel Dänzer2018-01-172-22/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | We were using a sequence counter value to wait for a specific NotifyMSC event. However, we can receive events from other clients as well, which may already be using higher sequence numbers than us. In that case, we could stop processing after an event from another client, which could have been received significantly earlier. This would have multiple undesirable effects: * The computed MSC and UST values would be lower than they should be * We could leave a growing number of NotifyMSC events from ourselves and other clients in XCB's special event queue I ran into this with Firefox and Thunderbird, whose VSync threads both seem to use the same window. The result was sluggish screen updates and growing memory consumption in one of them. Fix this by checking the XCB sequence number and MSC value of NotifyMSC events, instead of using our own sequence number. v2: * Use the Present event ID for the sequence parameter of the PresentNotifyMSC request, as another safeguard against processing events from other clients * Rebase on drawable mutex changes Reviewed-by: Nicolai Hähnle <[email protected]> # v1
* loader/dri3: Avoid freeing renderbuffers in useThomas Hellstrom2018-01-121-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | Upon reception of an event that lowered the number of active back buffers, the code would immediately try to free all back buffers with an id equal to or higher than the new number of active back buffers. However, that could lead to an active or to-be-active back buffer being freed, since the old number of back buffers was used when obtaining an idle back buffer for use. This lead to crashes when lowering the number of active back buffers by transitioning from page-flipping to non-page-flipping presents. Fix this by computing the number of active back buffers only when trying to obtain a new back buffer. Fixes: 15e208c4cc ("loader/dri3: Don't accidently free buffer holding new back content") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104214 Cc: "17.3" <[email protected]> Tested-by: Andriy.Khulap <[email protected]> Tested-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Signed-off-by: Thomas Hellstrom <[email protected]>
* loader/dri3: Add XRGB2101010 and ARGB2101010 support.Mario Kleiner2018-01-031-0/+2
| | | | | | | | | To allow DRI3/Present buffer sharing for 10 bpc buffers. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* meson: add dep_thread to every lib that includes threads.hEric Engestrom2017-12-071-1/+1
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104141 Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* meson: Fix overlinkage of dri3 loaderDylan Baker2017-12-041-2/+1
| | | | | | | | | | | | This was covering for underinkage elsewhere. With that fixed these can be removed. v2: - sort dependencies Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Jon Turney <[email protected]> (v1) Reviewed-by: Eric Engestrom <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]>
* loader/dri3: Improve dri3 thread-safetyThomas Hellstrom2017-11-132-18/+69
| | | | | | | | | | | | | | | | | | | | | | | | | It turned out that with recent changes that call into dri3 from glFinish(), it appears like different thread end up waiting for X events simultaneously, causing deadlocks since they steal events from eachoter and update the dri3 counters behind eachothers backs. This patch intends to improve on that. It allows at most one thread at a time to wait on events for a single drawable. If another thread intends to do the same, it's put to sleep until the first thread finishes waiting, and then it rechecks counters and optionally retries the waiting. Threads that poll for X events never pulls X events off the event queue if there are other threads waiting for events on that drawable. Counters in the dri3 drawable structure are protected by a mutex. Finally, the mutex we introduce is never held while waiting for the X server to avoid unnecessary stalls. This does not make dri3 drawables completely thread-safe but at least it's a first step. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102358 Fixes: d5ba75f8881 "st/dri2 Plumb the flush_swapbuffer functionality through to dri3" Signed-off-by: Thomas Hellstrom <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* radeonsi: remove unused field in the PCI ID tableMarek Olšák2017-11-071-1/+1
| | | | Reviewed-by: Alex Deucher <[email protected]>
* loader: drop empty function aliasEric Engestrom2017-10-261-11/+2
| | | | | | | While at it, drop the duplicate return. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader: use drmGetDeviceNameFromFd2 from libdrmGreg V2017-10-261-35/+1
| | | | | | | | | | | Reduce code duplication and automatically benefit from OS-specific fixes to libdrm (e.g. in FreeBSD ports). API was introduced with 2.4.74 and we already require 2.4.75 globally. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103283 Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* meson: split and simplify dependenciesDylan Baker2017-10-161-1/+4
| | | | | | | | | | | | | Rather than group dependencies in complex groups, use a flatter structure with split dependencies to avoid checking for the same dependencies twice. v2: - Fix building vulkan drivers without gallium or dri drivers v3: - Drop TODO comment that is done - Fix typo in commit message Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meson: build glxDylan Baker2017-10-091-0/+44
| | | | | | | | | | | | | | | | | | | | | This gets GLX and the loader building. The resulting GLX and i965 have been tested on piglit and seem to work fine. This patch leaves a lot of todo's in it's wake, GLX is quite complicated, and the build options involved are many, and the goal at the moment is to get dri and gallium drivers building. v2: - fix typo "vaule" -> "value" - put the not on the correct element of the conditional - Put correct description of dri3 option in this patch not the next one (Eric A) - fix non glvnd version (Eric A) - build glx tests - move loader include variables to this patch (Eric A) v3: - set the version correctly for GL_LIB_NAME in libglx v4: - set pkgconfig private fields Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* loader/dri3: Don't accidently free buffer holding new back contentThomas Hellstrom2017-10-051-7/+9
| | | | | | | | | | | Avoid freeing buffers holding new back content (with GLX_SWAP_COPY_OML and GLX_SWAP_EXCHANGE_OML) Prevously that would have resulted in back buffer content becoming incorrect after a swap, although I haven't managed to trigger such a situation yet. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* loader/dri3: Avoid resizing existing buffers in dri3_find_back_allocThomas Hellstrom2017-10-051-10/+31
| | | | | | | | Resize only in loader_dri3_get_buffers(), where the dri driver has a chance to immediately update the viewport. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* loader/dri3: Use local blits and local buffers when resizingThomas Hellstrom2017-10-051-26/+24
| | | | | | | | | When a drawable is resized, and we fill the resized buffers, with data from the old buffers, use a local blit if there is a local buffer (back or fake front), and we have local blitting capability. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* loader/dri3: Make sure we invalidate a drawable on size changeThomas Hellstrom2017-09-071-0/+2
| | | | | | | | | If we're seeing a drawable size change, in particular after processing a configure notify event, make sure we invalidate so that the state tracker picks up the new geometry. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader/dri3: Process event after each fence waitThomas Hellstrom2017-09-071-7/+10
| | | | | | | | | | This tries to mimic dri2 behaviour where events are typically processed while waiting for X replies. Since, during steady-state dri3 rendering, we seldom wait for xcb replies, and haven't enabled any automatic event processing, instead check for events after a fence wait. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader/dri3: Use client local back to front blit in copySubBuffer if availableThomas Hellstrom2017-09-051-9/+7
| | | | | | | | | | | | | The copySubBuffer functionality always attempted a server side blit from back to fake front if a fake front was present, and we weren't displaying on a remote GPU. Now that we always have local blit capability on modern drivers, first attempt a local blit, and only if that fails, try the server blit. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* dri3: Move up fourcc utility functionLouis-Francis Ratté-Boulianne2017-08-211-21/+21
| | | | | | | It will be needed in next patches. Signed-off-by: Louis-Francis Ratté-Boulianne <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* loader_dri3: Make sure we have an updated back v3Thomas Hellstrom2017-08-172-10/+50
| | | | | | | | | | | | | | | | With GLX_SWAP_COPY_OML and GLX_SWAP_EXCHANGE_OML it may happen in situations when glXSwapBuffers() is immediately followed by for example another glXSwapBuffers() or glXCopyBuffers() or back buffer age querying, that we haven't yet allocated and initialized a new back buffer because there was no GL rendering in between. Make sure that we have a back buffer in those situations. v2: Eliminate the drawable have_back_format member. v3: Make sure we re-initialize the back even if it exists. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader_dri3: Support GLX_SWAP_EXCHANGE_OMLThomas Hellstrom2017-08-171-3/+5
| | | | | | | | | Add support for the exchange swap method. Since we're now forcing a fake front buffer and we exchange the back and fake front on swaps, we don't need to add much code. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader_dri3: Eliminate the back-to-fake-front copyThomas Hellstrom2017-08-171-19/+31
| | | | | | | | | | Eliminate the back-to-fake-front copy by exchanging the previous back buffer and the fake front buffer. This is a gain except when we need to preserve the back buffer content but in that case we still typically gain by replacing a server-side blit by a client side non-flushing blit. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader_dri3: Remove buffer_type from buffer metadataThomas Hellstrom2017-08-172-4/+0
| | | | | | | | It's not used anywhere and now that we're about to exchange back- and fake fronts it doesn't serve a purpose. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader_dri3: Support GLX_SWAP_COPY_OMLThomas Hellstrom2017-08-172-1/+10
| | | | | | | | Support the GLX_SWAP_COPY_OML method. When this method is requested, we use the same swapbuffer code path as EGL_BUFFER_PRESERVED. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader_dri3: Honor the request to preserve back buffer contentThomas Hellstrom2017-08-172-3/+52
| | | | | | | | | | | | | | | | | | | | EGL uses the force_copy parameter to loader_dri3_swap_buffers_msc() to indicate that it wants to preserve back buffer contents across a buffer swap. While the loader then turns off server-side page-flipping there's nothing to guarantee that a new backbuffer isn't chosen when EGL starts to render again, and that buffer's content is of course undefined. So rework the functionality: If the client supports local blits, allow server-side page flipping and when a new back is grabbed, if needed, blit the old back's content to the new back. If the client doesn't support local blits, disallow server-side page-flipping to avoid a client deadlock and then, when grabbing a new back buffer, sleep until the old back is idle, which may take a substantial time depending on swap interval. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader_dri3: Increase the likelyhood of reusing the current swap bufferThomas Hellstrom2017-08-171-0/+6
| | | | | Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader_dri3/glx/egl: Optionally use a blit context for blitting operationsThomas Hellstrom2017-08-172-66/+180
| | | | | | | | | | | | | The code was relying on us always having a current context for client local image blit operations. Otherwise the blit would be skipped. However, glxSwapBuffers, for example, doesn't require a current context and that was a common problem in the dri1 era. It seems the problem has resurfaced with dri3. If we don't have a current context when we want to blit, try creating a private dri context and maintain a context cache of a single context. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader_dri3/glx/egl: Remove the loader_dri3_vtable get_dri_screen callbackThomas Hellstrom2017-08-172-12/+1
| | | | | | | | | | | It's not very usable since in the rare, but definitely existing case that we don't have a current context, it will return NULL. Presumably it will always be safe to use the dri screen the drawable was created with for operations on that drawable. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* loader: drop the [gs]et_swap_interval callbacksEmil Velikov2017-08-042-8/+5
| | | | | | | | | | Having two callbacks to manage a single int seems like an overkill. Use a cached copy and update that when needed. Signed-off-by: Emil Velikov <[email protected]> --- Might want to look if the dimensions dance in .query_surface ... speaking of which close to nobody implements that ...
* loader: rework xmlconfig dependencyEmil Velikov2017-08-041-13/+2
| | | | | | | | | | | | | | | | | | | | | | Currently xmlconfig is conditionally used, only when --enable-dri is available. As the library has moved to src/util and has wider wisebase, this guard is no longer correct. Strictly speaking - it wasn't since the introduction of xmlconfig into st/nine a while ago. Unconditionally enable xmlconfig and drop the linking. As said before there's other users of the library, so depending on the configure options we will get multiple definitions of said symbols. NOTE: To avoid breaking other combinations, this commit adds the xmlconfig link to the required places - throughout gallium and the DRI loaders. Cc: Aaron Watry <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* dri3: Wait for all pending swapbuffers to be scheduled before touching the frontThomas Hellstrom2017-08-022-0/+21
| | | | | | | | | | | | This implements a wait for glXWaitGL, glXCopySubBuffer, dri flush_front and creation of fake front until all pending SwapBuffers have been committed to hardware. Among other things this fixes piglit glx-copy-sub-buffers on dri3. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: <[email protected]>
* loader: remove clamp_swap_interval()Eric Engestrom2017-08-012-2/+0
| | | | | | | | | | As of last commit, no invalid swap interval can be stored, so there's no need to sanitize the values when reading them anymore. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* xmlconfig: move into src/utilNicolai Hähnle2017-07-312-4/+4
| | | | | | | | v2: attempt to fix Android build (Emil) v3: add missing include path Reviewed-by: Marek Olšák <[email protected]> (v1)
* loader/dri3: Use dri3_find_back in loader_dri3_swap_buffers_mscThomas Hellstrom2017-07-131-1/+1
| | | | | | | | | | | | | | | | If the application hasn't done any drawing since the last call, we would reuse the same back buffer which was used for the previous swap, which may not have completed yet. This could result in various issues such as tearing or application hangs. In the normal case, the behaviour is unchanged. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97957 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101683 Cc: [email protected] [Michel Dänzer: Make Thomas' fix from bugzilla actually work as intended, write commit log]
* egl: turn one more boolean `int` into a `bool`Eric Engestrom2017-06-212-6/+8
| | | | | | | | | | Same as the previous commit, but this one was split out because it's a bit more complicated: this field is given as a pointer to a function, so the function had to be changed as well, and the function was use in a bunch of places, which needed updating as well. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader: build libloader_dri3_helper.la only with HAVE_PLATFORM_X11Emil Velikov2017-05-191-0/+2
| | | | | | | | Pretty much every other place does the same. Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* loader: use drmGetDevice[s]2 APIEmil Velikov2017-03-151-3/+3
| | | | | | | | | | | | By this allows us to fetch the device list/info w/o the revision field. At the moment retrieving the latter wakes up the device. Note: kernel patch to resolve that should be in 4.10. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Tested-by: Mike Lothian <[email protected]>
* loader: Move non-error message to debug levelFabio Estevam2017-03-081-1/+1
| | | | | | | | | | | | | | | | | Currently when running mesa on imx6 the following loader warnings are seen: # kmscube -D /dev/dri/card1 MESA-LOADER: device is not located on the PCI bus MESA-LOADER: device is not located on the PCI bus MESA-LOADER: device is not located on the PCI bus Using display 0x1920948 with EGL version 1.4 As this is not an error message, change it to debug level in order to have a cleaner log output. Signed-off-by: Fabio Estevam <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/dri3: implement query surface hookBrendan King2017-02-282-0/+25
| | | | | | | | | | | | | | This is a DRI3 version of a change made for DRI2 (4d6d4f939e0af4252e0b, "egl/dri2: implement query surface hook"), that fixed failures in dEQP-EGL.functional.resize.surface_size.grow and dEQP-EGL.functional.resize.surface_size.shrink. Cc: Tapani Pälli <[email protected]> Cc: Mark Janes <[email protected]> Cc: Chad Versace <[email protected]> Signed-off-by: Brendan King <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Cc: "17.0" <[email protected]>
* loader: unconditionally include unistd.h and stdlib.hNicolai Hähnle2017-02-101-2/+2
| | | | | | | | | | | | | | | | | Otherwise we would fail with "implicit declaration of function" geteuid and getenv respectively. To trigger (re)move the libdrm.pc file and use the following: $ ./autogen.sh --disable-egl --disable-gbm --disable-dri \ --with-dri-drivers=swrast --with-gallium-drivers=swrast $ make Cc: Vinson Lee <[email protected]> Fixes: 3f462050c ("loader: Add an environment variable to override driver name choice. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99701 v2: [Emil: handle stdlib.h add commit message] Signed-off-by: Emil Velikov <[email protected]>
* loader: Add an environment variable to override driver name choice.Eric Anholt2017-02-061-0/+11
| | | | | | | | | | My vc4 simulator has been implemented so far by having an entrypoint claiming to be i965, which was a bit gross. The simulator would be a lot less special if we entered through the vc4 entrypoint like normal, so add a loader environment variable to allow the i965 fd to probe as vc4. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* loader: automake: include builddir prior to srcdirEmil Velikov2017-01-271-1/+1
| | | | | | | Analogous to previous commit. Cc: "12.0 13.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* loader/dri3: Unify the style of function pointer calls in structsBoyan Ding2017-01-131-39/+39
| | | | Signed-off-by: Boyan Ding <[email protected]>
* loader: automake: whitespace cleanupEmil Velikov2016-11-211-1/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* loader: fixup driver names if neededChristian Gmeiner2016-11-151-0/+6
| | | | | | | | | | | | This makes it possible to 'use' the imx-drm driver. Remeber that it is not possible to have sysmbol names in C/C++ with a '-' in it. Changes since v1: - move the fix to loader.c Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]>
* loader: add loader_get_extensions_name(..) helperChristian Gmeiner2016-11-152-0/+21
| | | | | | | | | | | | | Changes since v1: - renamed function to loader_get_extensions_name - moved function into loader Signed-off-by: Christian Gmeiner <[email protected]> V2: [Emil Velikov] - Use local define. Signed-off-by: Emil Velikov <[email protected]>
* loader: cleanup copyright sectionEmil Velikov2016-10-181-40/+2
| | | | | | | | | | | With previous patches nearly all the original code (as seen in the various loaders) is gone. Update the copyright/license section to reflect that. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* loader: remove loader_get_driver_for_fd() driver_typeEmil Velikov2016-10-183-23/+13
| | | | | | | | | | | | | | Reminiscent from the pre-loader days, were we had multiple instances of the loader logic in separate places and one could build a "GALLIUM_ONLY" version. Since that is no longer the case and the loaders (glx/egl/gbm) do not (and should not) require to know any classic/gallium specific we can drop the argument and the related code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* loader: remove final sysfs codepath in loader_get_device_name_for_fd()Emil Velikov2016-10-181-46/+1
| | | | | | | | | | | | | | Effectively everyone with actual hardware and/or requesting the "device_name" requires a working libdrm. Thus they could/should already be using the (now only) codepath. Apart from the code simplification, we can slim down our configure.ac even further. But that will be done in separate patch(es). Cc: Gary Wong <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>