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* egl/x11: Support DRI3 v1.1Louis-Francis Ratté-Boulianne2018-03-091-1/+1
| | | | | | | | | | | | Add support for DRI3 v1.1, which allows pixmaps to be backed by multi-planar buffers, or those with format modifiers. This is both for allocating render buffers, as well as EGLImage imports from a native pixmap (EGL_NATIVE_PIXMAP_KHR). Signed-off-by: Louis-Francis Ratté-Boulianne <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* x11/dri3: Don't open-code ARRAY_SIZEDaniel Stone2018-02-211-1/+1
| | | | | | Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* meson: add dep_thread to every lib that includes threads.hEric Engestrom2017-12-071-1/+1
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104141 Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* meson: Fix overlinkage of dri3 loaderDylan Baker2017-12-041-2/+1
| | | | | | | | | | | | This was covering for underinkage elsewhere. With that fixed these can be removed. v2: - sort dependencies Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Jon Turney <[email protected]> (v1) Reviewed-by: Eric Engestrom <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]>
* meson: split and simplify dependenciesDylan Baker2017-10-161-1/+4
| | | | | | | | | | | | | Rather than group dependencies in complex groups, use a flatter structure with split dependencies to avoid checking for the same dependencies twice. v2: - Fix building vulkan drivers without gallium or dri drivers v3: - Drop TODO comment that is done - Fix typo in commit message Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meson: build glxDylan Baker2017-10-091-0/+44
This gets GLX and the loader building. The resulting GLX and i965 have been tested on piglit and seem to work fine. This patch leaves a lot of todo's in it's wake, GLX is quite complicated, and the build options involved are many, and the goal at the moment is to get dri and gallium drivers building. v2: - fix typo "vaule" -> "value" - put the not on the correct element of the conditional - Put correct description of dri3 option in this patch not the next one (Eric A) - fix non glvnd version (Eric A) - build glx tests - move loader include variables to this patch (Eric A) v3: - set the version correctly for GL_LIB_NAME in libglx v4: - set pkgconfig private fields Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>