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* loader: add loader_get_extensions_name(..) helperChristian Gmeiner2016-11-151-0/+2
| | | | | | | | | | | | | Changes since v1: - renamed function to loader_get_extensions_name - moved function into loader Signed-off-by: Christian Gmeiner <[email protected]> V2: [Emil Velikov] - Use local define. Signed-off-by: Emil Velikov <[email protected]>
* loader: remove loader_get_driver_for_fd() driver_typeEmil Velikov2016-10-181-4/+1
| | | | | | | | | | | | | | Reminiscent from the pre-loader days, were we had multiple instances of the loader logic in separate places and one could build a "GALLIUM_ONLY" version. Since that is no longer the case and the loaders (glx/egl/gbm) do not (and should not) require to know any classic/gallium specific we can drop the argument and the related code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* loader: Rename drm_open_device() to loader_open_device() and share itDerek Foreman2015-06-231-0/+3
| | | | | | | | | This is already our common idiom for opening files with CLOEXEC and it's a little ugly, so let's share this one implementation. Signed-off-by: Derek Foreman <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: Add needed extern "C" for C++ accessAlexander von Gluck IV2015-05-141-0/+9
| | | | | | * Haiku's egl driver is C++ due to the interface natively being C++ Reviewed-⁠by: Brian Paul <[email protected]>
* Fix a few typosZoë Blade2015-04-271-1/+1
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* loader: add gpu selection code via DRI_PRIME.Axel Davy2014-07-011-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | v2: Fix the leak of device_name v3: Rebased It enables to use the DRI_PRIME env var to specify which gpu to use. Two syntax are supported: If DRI_PRIME is 1 it means: take any other gpu than the default one. If DRI_PRIME is the ID_PATH_TAG of a device: choose this device if possible. The ID_PATH_TAG is a tag filled by udev. You can check it with 'udevadm info' on the device node. For example it can be "pci-0000_01_00_0". Render-nodes need to be enabled to choose another gpu, and they need to have the ID_PATH_TAG advertised. It is possible for not very recent udev that the tag is not advertised for render-nodes, then ones need to add a file containing: SUBSYSTEM=="drm", IMPORT{builtin}="path_id" in /etc/udev/rules.d/ Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* loader: introduce the loader util libEmil Velikov2014-01-181-0/+57
All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>