| Commit message (Collapse) | Author | Age | Files | Lines |
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This makes it possible to 'use' the imx-drm driver. Remeber that it
is not possible to have sysmbol names in C/C++ with a '-' in it.
Changes since v1:
- move the fix to loader.c
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]>
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Changes since v1:
- renamed function to loader_get_extensions_name
- moved function into loader
Signed-off-by: Christian Gmeiner <[email protected]>
V2: [Emil Velikov]
- Use local define.
Signed-off-by: Emil Velikov <[email protected]>
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With previous patches nearly all the original code (as seen in the
various loaders) is gone.
Update the copyright/license section to reflect that.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reminiscent from the pre-loader days, were we had multiple instances of
the loader logic in separate places and one could build a "GALLIUM_ONLY"
version.
Since that is no longer the case and the loaders (glx/egl/gbm) do not
(and should not) require to know any classic/gallium specific we can
drop the argument and the related code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Effectively everyone with actual hardware and/or requesting the
"device_name" requires a working libdrm. Thus they could/should already
be using the (now only) codepath.
Apart from the code simplification, we can slim down our configure.ac
even further. But that will be done in separate patch(es).
Cc: Gary Wong <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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With this all the libudev related code is now gone.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Currently not everyone has libudev and with follow-up patches we'll
completely remove the divergent codepaths.
Use the libdrm drm device API to construct the required ID_PATH_TAG-like
string, to preserve the current functionality for libudev users and
allow others to benefit from it as well.
v2: Drop ranty comments, pick the correct device
v3: \n -> \0 in PCI_ID_PATH_TAG_LENGTH comment (Axel).
v4: Use snprintf (Nicolai)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Improves readability and allows us to do further cleanups a lot easier.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Currently mesa has three code paths in the loader - libudev, manual
sysfs and drm ioctl one.
Considering the issues we had with libudev - strip those down in favour
of the libdrm drm device API. The latter can be implemented in any way
depending on the platform and can be reused by others.
v2: Use correct message on drmGetDevice failure. (Nicolai)
Cc: Jonathan Gray <[email protected]>
Cc: Jean-Sébastien Pédron <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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When trying to get a device name for an fd using sysfs, it would always fail
as it was expecting key/value pairs to be delimited by '\0', which is not the
case.
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Gentoo has been smoke testing an upcoming change to glibc.
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=580392
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Use dev_node_from_fd() with HAVE_LIBDRM to provide an implmentation
of loader_get_device_name_for_fd() for non-linux systems that
use libdrm but don't have udev or sysfs.
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Double negatives in English language are normally avoided, plus the
former seems cleaner and more consistent.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90073
Signed-off-by: Guillaume Desmottes <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Since there was an ABI break and linking twice against libudev.so.0 and
libudev.so.1 causes the application to quickly crash, we first check if
the application is currently linked against libudev before dlopening a
local handle. However for backwards/forwards compatability, we need to
inspect the application for current linkage against all known versions
first. Not doing so causes a crash when both libraries are present and
so mesa chooses libudev.so.1 but the application was linked against
libudev.so.0.
Signed-off-by: Chris Wilson <[email protected]>
Emil Velikov:
I'm ever so slightly conserned that RTLD_NOLOAD is not part of the POSIX
standard, thus it's missing on some platforms (*BSD seems ok, while
Solaris, MacOS are not).
Reviewed-by: Emil Velikov <[email protected]>
Cc: [email protected]
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Fixes the following build issue, when building without libudev.
CCLD libGL.la
./.libs/libglx.a(dri2_glx.o): In function `dri2CreateScreen':
src/glx/dri2_glx.c:1186: undefined reference to `loader_open_device'
collect2: ld returned 1 exit status
CCLD libEGL.la
Undefined symbols for architecture x86_64:
"_loader_open_device", referenced from:
_dri2_initialize_x11_dri2 in libegl_dri2.a(platform_x11.o)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91077
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is already our common idiom for opening files with CLOEXEC and
it's a little ugly, so let's share this one implementation.
Signed-off-by: Derek Foreman <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Required by fstat(), otherwise we'll error out due to implicit function
declaration.
Cc: "10.4 10.5" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89530
Signed-off-by: Emil Velikov <[email protected]>
Reported-by: Vadim Rutkovsky <[email protected]>
Tested-by: Vadim Rutkovsky <[email protected]>
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If there is no pci-id, which is valid for vc4 and freedreno, just emit
an info msg. Keep malformed but existing pci-id's as a warning.
Mostly just to clean up a warning that confuses users for the non-pci
devices.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Possible resource leak reported by coverity.
Reported-by: Coverity scanner.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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DRI_PRIME is not very handy, because you have to launch the executable
with it set, which is not always easy to do.
By using drirc, the user specifies the target executable
and the device to use. After that the program will be launched everytime
on the target device.
For example if .drirc contains:
<driconf>
<device driver="loader">
<application name="Glmark2" executable="glmark2">
<option name="device_id" value="pci-0000_01_00_0" />
</application>
</device>
</driconf>
Then glmark2 will use if possible the render-node of
ID_PATH_TAG pci-0000_01_00_0.
v2: Fix compilation issue
v3: Add "-lm" and rebase.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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v2: Fix the leak of device_name
v3: Rebased
It enables to use the DRI_PRIME env var to specify
which gpu to use.
Two syntax are supported:
If DRI_PRIME is 1 it means: take any other gpu than the default one.
If DRI_PRIME is the ID_PATH_TAG of a device: choose this device if
possible.
The ID_PATH_TAG is a tag filled by udev.
You can check it with 'udevadm info' on the device node.
For example it can be "pci-0000_01_00_0".
Render-nodes need to be enabled to choose another gpu,
and they need to have the ID_PATH_TAG advertised.
It is possible for not very recent udev that the tag
is not advertised for render-nodes, then
ones need to add a file containing:
SUBSYSTEM=="drm", IMPORT{builtin}="path_id"
in /etc/udev/rules.d/
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Introduce a simple PCI identification method of looking up the answer
the /sys filesystem (available on Linux). Attempted after libudev, but
before DRM.
Disabled by default (available only when the --enable-sysfs configure
option is specified).
Signed-off-by: Gary Wong <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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loader_get_pci_id_for_fd() and loader_get_device_name_for_fd() now attempt
all available strategies to identify the hardware, instead of conditionally
compiling in a single test. The existing libudev and DRM approaches have
been retained, attempting first libudev (if available) and then DRM (if
necessary).
Signed-off-by: Gary Wong <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Platforms that lack libudev (OpenBSD and possibly others) need
this change in order to load the correct dri driver.
Under linux we unconditionally require libudev, thus this code
will never get build.
v2: Add commit message (Emil Velikov)
Signed-off-by: Jonathan Gray <[email protected]>
Cc: "10.1" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Jonathan Gray <[email protected]>
Cc: "10.1" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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There are a lot of different pci ids supported by nouveau, and more are
added all the time. The relevant distinguisher between drivers is the
chipset id.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.1" <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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As far as I know, this should be safe. If not, we have to decide whether
to have variable lookup of the functions, or just drop support for .so.0
(which is a year and a half old it looks like)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74127
Reviewed-by: Matt Turner <[email protected]>
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Spamming the pci id is not beneficial. Make sure it's printed
only when needed.
v2: Change severity to _LOADER_DEBUG, rather than removing
the message.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Lower values are used for more severe cases.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The code depending on the definitions is already wrapped
in the same conditional so go ahead and wrap the include.
Otherwise we'll brake compilation on platforms that are
missing the header. Add assert.h in there as well, as it
is introduced and used in the same fashon.
Cc: Eric Anholt <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74122
Signed-off-by: Emil Velikov <[email protected]>
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Cover both loader and glx/dri_glx
Drop \n from the default loader logger
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Steam links against libudev.so.0, while we're linking against
libudev.so.1. The result is that the symbol names (which are the same in
the two libraries) end up conflicting, and some of the usage of .so.1
calls the .so.0 bits, which have different internal structures, and
segfaults happen.
By using a dlopen() with RTLD_LOCAL, we can explicitly look for the
symbols we want, while they get the symbols they want.
Reviewed-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Tested-by: Alexandre Demers <[email protected]>
Tested-by: Mike Lothian <[email protected]>
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Silences gcc "unused variable ‘buf’" warning.
Trivial.
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Currently the MSVC build is broken because of conflicting definitions of
'log' function. I didn't investigate thoroughly, but I suspect the
it is conflicting standard math.h's log.
log_ is admittedly not a great name, but it is better than a broken build.
A better one can be used in a follow-on build.
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Mesa provides the flexibility of building without the
need to have libdrm present on the system. The situation
has regressed with the recent commit
commit 8c2e7fd8460750543367053b1be9368cc38e1d6a
Author: Emil Velikov <[email protected]>
Date: Fri Jan 10 23:36:16 2014 +0000
loader: introduce the loader util lib
By isolating libdrm code by #ifndef __NOT_HAVE_DRM_H we
can have libdrm-less builds on across all build systems.
This patch converts Android's _EGL_NO_DRM to __NOT_HAVE_DRM_H
to provide consistency with the other cases within mesa, allows
compilation of libloader on libdrm-less scons and conditionally
links against libdrm if present under automake.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73776
BUgzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73777
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Use the kernel driver name are returned by drmGetVersion() for
non-pci(platform) devices.
Signed-off-by: Rob Clark <[email protected]>
v2 (Emil): Rebased and weaked commit message.
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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