| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently xmlconfig is conditionally used, only when --enable-dri is
available.
As the library has moved to src/util and has wider wisebase, this guard
is no longer correct. Strictly speaking - it wasn't since the
introduction of xmlconfig into st/nine a while ago.
Unconditionally enable xmlconfig and drop the linking. As said before
there's other users of the library, so depending on the configure
options we will get multiple definitions of said symbols.
NOTE: To avoid breaking other combinations, this commit adds the
xmlconfig link to the required places - throughout gallium and the DRI
loaders.
Cc: Aaron Watry <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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v2: attempt to fix Android build (Emil)
v3: add missing include path
Reviewed-by: Marek Olšák <[email protected]> (v1)
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Pretty much every other place does the same.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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As of last commit nothing in mesa depends on libudev.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It seems that due to the conditional autotools is getting confused and
forgetting to add AM_CPPFLAGS when building libloader (when
HAVE_DRICOMMON is not set).
Cc: [email protected]
Fixes: 5a79e0a8e37 "automake: loader: rework the CPPFLAGS"
Reported-by: Pali Rohár <[email protected]>
Tested-by: Pali Rohár <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Seems that creating an empty one does not fair too well with MacOSX's
ar. Considering that all the users of the helper include it only when
needed, let's reshuffle the makefile.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92985
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Vinson Lee <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Without this the compilation will fail, as the headers are installed in
a non-default location.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Rather than duplicating things, just use the generic AM_CPPFLAGS. This
has the fortunate side-effect of adding VISIBILITY_CFLAGS for the dri3
helper. The latter of which was erroneously exposing some internal
symbols.
Signed-off-by: Emil Velikov <[email protected]>
Reported-by: Kai Wasserbäch <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: From Martin Peres
- Try to fit in the 80-col limit as much as possible
v3: From Martin Peres
- introduce loader_dri3_helper.la to avoid dragging the xcb dep everywhere (Kristian & Emil)
- get rid of the width, height, dri_screen and is_different_gpu vfuncs (Kristian)
- replace the create/destroy functions with init/fini for dri3 drawables
- prefix static functions with dri3_ and exported ones with loader_dri3 (Emil)
- keep the function definition consistent (Emil)
Signed-off-by: Boyan Ding <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Double negatives in English language are normally avoided, plus the
former seems cleaner and more consistent.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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As we use the file from both the dri modules and loader, we end up with
multiple definition of the symbols provided in our gallium dri modules.
Additionally we compile the file twice.
Resolve both issues, effectively enabling the build on toolchains which
don't support -Wl,--allow-multiple-definition.
v2: [Emil Velikov]
- Fix the Scons/Android build.
- Resolve libgbm build issues (bring back the missing -lm)
Cc: Julien Isorce <[email protected]>
Cc: "10.5 10.6" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90310
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90905
Acked-by: Matt Turner <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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EGL was the last user.
Reviewed-by: Brian Paul <[email protected]>
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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features where possible."
This reverts commit 79daa510c7a871a33797308a2ccb4b83a067ffbe.
I apparently hadn't done a clean build when testing this; it broke the
build for Tom, Ben, and myself. We like the idea; let's try a v2.
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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HAVE_DRICOMMON is sufficient since OpenGL must be enabled for DRI.
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Reviewed-by: Matt Turner <[email protected]>
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This gathers macros that have been included across components into util so
that the include chain can be more vertical. In particular, this makes
util stand on its own without any dependence whatsoever on the rest of
mesa.
Signed-off-by: "Jason Ekstrand" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We want to have the dri common files compiled to define USE_DRICONF.
We need to check both NEED_OPENGL_COMMON and HAVE_DRICOMMON
Signed-off-by: Axel Davy <[email protected]>
Tested-by: Brian Paul <[email protected]>
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DRI_PRIME is not very handy, because you have to launch the executable
with it set, which is not always easy to do.
By using drirc, the user specifies the target executable
and the device to use. After that the program will be launched everytime
on the target device.
For example if .drirc contains:
<driconf>
<device driver="loader">
<application name="Glmark2" executable="glmark2">
<option name="device_id" value="pci-0000_01_00_0" />
</application>
</device>
</driconf>
Then glmark2 will use if possible the render-node of
ID_PATH_TAG pci-0000_01_00_0.
v2: Fix compilation issue
v3: Add "-lm" and rebase.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Steam links against libudev.so.0, while we're linking against
libudev.so.1. The result is that the symbol names (which are the same in
the two libraries) end up conflicting, and some of the usage of .so.1
calls the .so.0 bits, which have different internal structures, and
segfaults happen.
By using a dlopen() with RTLD_LOCAL, we can explicitly look for the
symbols we want, while they get the symbols they want.
Reviewed-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Tested-by: Alexandre Demers <[email protected]>
Tested-by: Mike Lothian <[email protected]>
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Mesa provides the flexibility of building without the
need to have libdrm present on the system. The situation
has regressed with the recent commit
commit 8c2e7fd8460750543367053b1be9368cc38e1d6a
Author: Emil Velikov <[email protected]>
Date: Fri Jan 10 23:36:16 2014 +0000
loader: introduce the loader util lib
By isolating libdrm code by #ifndef __NOT_HAVE_DRM_H we
can have libdrm-less builds on across all build systems.
This patch converts Android's _EGL_NO_DRM to __NOT_HAVE_DRM_H
to provide consistency with the other cases within mesa, allows
compilation of libloader on libdrm-less scons and conditionally
links against libdrm if present under automake.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73776
BUgzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73777
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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