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* loader: unconditionally add AM_CPPFLAGS to libloader_la_CPPFLAGSEmil Velikov2015-11-231-2/+2
| | | | | | | | | | | | | It seems that due to the conditional autotools is getting confused and forgetting to add AM_CPPFLAGS when building libloader (when HAVE_DRICOMMON is not set). Cc: [email protected] Fixes: 5a79e0a8e37 "automake: loader: rework the CPPFLAGS" Reported-by: Pali Rohár <[email protected]> Tested-by: Pali Rohár <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: loader: don't create an empty dri3 helperEmil Velikov2015-11-201-1/+3
| | | | | | | | | | | | | Seems that creating an empty one does not fair too well with MacOSX's ar. Considering that all the users of the helper include it only when needed, let's reshuffle the makefile. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92985 Signed-off-by: Emil Velikov <[email protected]> Tested-by: Vinson Lee <[email protected]> Tested-by: Kai Wasserbäch <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: loader: honour the XCB_DRI3 cflagsEmil Velikov2015-11-201-0/+1
| | | | | | | | | | Without this the compilation will fail, as the headers are installed in a non-default location. Signed-off-by: Emil Velikov <[email protected]> Tested-by: Kai Wasserbäch <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: loader: rework the CPPFLAGSEmil Velikov2015-11-201-11/+4
| | | | | | | | | | | | | Rather than duplicating things, just use the generic AM_CPPFLAGS. This has the fortunate side-effect of adding VISIBILITY_CFLAGS for the dri3 helper. The latter of which was erroneously exposing some internal symbols. Signed-off-by: Emil Velikov <[email protected]> Reported-by: Kai Wasserbäch <[email protected]> Tested-by: Kai Wasserbäch <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* loader: Add dri3 helperBoyan Ding2015-11-171-1/+14
| | | | | | | | | | | | | | | | | v2: From Martin Peres - Try to fit in the 80-col limit as much as possible v3: From Martin Peres - introduce loader_dri3_helper.la to avoid dragging the xcb dep everywhere (Kristian & Emil) - get rid of the width, height, dri_screen and is_different_gpu vfuncs (Kristian) - replace the create/destroy functions with init/fini for dri3 drawables - prefix static functions with dri3_ and exported ones with loader_dri3 (Emil) - keep the function definition consistent (Emil) Signed-off-by: Boyan Ding <[email protected]> Signed-off-by: Martin Peres <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader: use HAVE_LIBDRM instead of ! __NOT_HAVE_DRM_HEmil Velikov2015-07-221-4/+1
| | | | | | | | Double negatives in English language are normally avoided, plus the former seems cleaner and more consistent. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: build xmlconfig to a separate static libraryErik Faye-Lund2015-06-121-7/+3
| | | | | | | | | | | | | | | | | | | | As we use the file from both the dri modules and loader, we end up with multiple definition of the symbols provided in our gallium dri modules. Additionally we compile the file twice. Resolve both issues, effectively enabling the build on toolchains which don't support -Wl,--allow-multiple-definition. v2: [Emil Velikov] - Fix the Scons/Android build. - Resolve libgbm build issues (bring back the missing -lm) Cc: Julien Isorce <[email protected]> Cc: "10.5 10.6" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90310 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90905 Acked-by: Matt Turner <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* scons: Don't build loader on Windows.Jose Fonseca2015-03-251-1/+0
| | | | | | EGL was the last user. Reviewed-by: Brian Paul <[email protected]>
* configure: Leverage gcc warn options to enable safe use of C99 features ↵Jose Fonseca2015-03-031-0/+1
| | | | | | | | | | | | | | | | | | | | | | | where possible. The main objective of this change is to enable Linux developers to use more of C99 throughout Mesa, with confidence that the portions that need to be built with MSVC -- and only those portions --, stay portable. This is achieved by using the appropriate -Werror= options only on the places they need to be used. Unfortunately we still need MSVC 2008 on a few portions of the code (namely llvmpipe and its dependencies). I hope to eventually eliminate this so that we can use C99 everywhere, but there are technical/logistic challenges (specifically, newer Windows SDKs no longer bundle MSVC, instead require a full installation of Visual Studio, and that has hindered adoption of newer MSVC versions on our build processes.) Thankfully we have more directy control over our OpenGL driver, which is why we're now able to migrate to MSVC 2013 for most of the tree. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Revert "configure: Leverage gcc warn options to enable safe use of C99 ↵Kenneth Graunke2015-02-271-1/+0
| | | | | | | | | features where possible." This reverts commit 79daa510c7a871a33797308a2ccb4b83a067ffbe. I apparently hadn't done a clean build when testing this; it broke the build for Tom, Ben, and myself. We like the idea; let's try a v2.
* configure: Leverage gcc warn options to enable safe use of C99 features ↵Jose Fonseca2015-02-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | where possible. The main objective of this change is to enable Linux developers to use more of C99 throughout Mesa, with confidence that the portions that need to be built with MSVC -- and only those portions --, stay portable. This is achieved by using the appropriate -Werror= options only on the places they need to be used. Unfortunately we still need MSVC 2008 on a few portions of the code (namely llvmpipe and its dependencies). I hope to eventually eliminate this so that we can use C99 everywhere, but there are technical/logistic challenges (specifically, newer Windows SDKs no longer bundle MSVC, instead require a full installation of Visual Studio, and that has hindered adoption of newer MSVC versions on our build processes.) Thankfully we have more directy control over our OpenGL driver, which is why we're now able to migrate to MSVC 2013 for most of the tree. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* loader: Remove NEED_OPENGL_COMMON check.Matt Turner2015-01-231-2/+0
| | | | HAVE_DRICOMMON is sufficient since OpenGL must be enabled for DRI.
* mesa: Add scons files to distribution.Matt Turner2014-12-121-0/+2
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* loader: Add missing EXPAT_CFLAGS to libloader.la CPPFLAGSMichael Forney2014-12-081-1/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* util: Gather some common macrosJason Ekstrand2014-08-041-0/+1
| | | | | | | | | | This gathers macros that have been included across components into util so that the include chain can be more vertical. In particular, this makes util stand on its own without any dependence whatsoever on the rest of mesa. Signed-off-by: "Jason Ekstrand" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: fix the condition in src/loader/Makefile.amAxel Davy2014-07-011-0/+2
| | | | | | | | We want to have the dri common files compiled to define USE_DRICONF. We need to check both NEED_OPENGL_COMMON and HAVE_DRICOMMON Signed-off-by: Axel Davy <[email protected]> Tested-by: Brian Paul <[email protected]>
* loader: Use drirc device_id parameter in complement to DRI_PRIMEAxel Davy2014-07-011-3/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | DRI_PRIME is not very handy, because you have to launch the executable with it set, which is not always easy to do. By using drirc, the user specifies the target executable and the device to use. After that the program will be launched everytime on the target device. For example if .drirc contains: <driconf> <device driver="loader"> <application name="Glmark2" executable="glmark2"> <option name="device_id" value="pci-0000_01_00_0" /> </application> </device> </driconf> Then glmark2 will use if possible the render-node of ID_PATH_TAG pci-0000_01_00_0. v2: Fix compilation issue v3: Add "-lm" and rebase. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* loader: Use dlsym to get our udev symbols instead of explicit linking.Eric Anholt2014-01-271-4/+1
| | | | | | | | | | | | | | | | Steam links against libudev.so.0, while we're linking against libudev.so.1. The result is that the symbol names (which are the same in the two libraries) end up conflicting, and some of the usage of .so.1 calls the .so.0 bits, which have different internal structures, and segfaults happen. By using a dlopen() with RTLD_LOCAL, we can explicitly look for the symbols we want, while they get the symbols they want. Reviewed-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Alexandre Demers <[email protected]> Tested-by: Mike Lothian <[email protected]>
* loader: ifdef libdrm specific code and includeEmil Velikov2014-01-191-2/+11
| | | | | | | | | | | | | | | | | | | | | | | | | Mesa provides the flexibility of building without the need to have libdrm present on the system. The situation has regressed with the recent commit commit 8c2e7fd8460750543367053b1be9368cc38e1d6a Author: Emil Velikov <[email protected]> Date: Fri Jan 10 23:36:16 2014 +0000 loader: introduce the loader util lib By isolating libdrm code by #ifndef __NOT_HAVE_DRM_H we can have libdrm-less builds on across all build systems. This patch converts Android's _EGL_NO_DRM to __NOT_HAVE_DRM_H to provide consistency with the other cases within mesa, allows compilation of libloader on libdrm-less scons and conditionally links against libdrm if present under automake. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73776 BUgzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73777 Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* loader: introduce the loader util libEmil Velikov2014-01-181-0/+37
All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>