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* android: loader: export the path to be includedChih-Wei Huang2015-06-091-0/+2
| | | | | Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERSEmil Velikov2015-04-221-1/+1
| | | | | | | | | ... to manage the LIBDRM*_CFLAGS. The former is the recommended approach by the Android build system developers while the latter has been depreciated for quite some time. Cc: "10.4 10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* android: loader: prefix static libraries with libmesa_*Emil Velikov2014-08-131-2/+2
| | | | | | | Will make it easier on us as CleanSpec.mk comes along and improves consistency across the Android build. Signed-off-by: Emil Velikov <[email protected]>
* android: loader: use the installed libdrm headersEmil Velikov2014-08-131-4/+2
| | | | | | One step closer to the way we handle automake builds. Signed-off-by: Emil Velikov <[email protected]>
* loader: ifdef libdrm specific code and includeEmil Velikov2014-01-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Mesa provides the flexibility of building without the need to have libdrm present on the system. The situation has regressed with the recent commit commit 8c2e7fd8460750543367053b1be9368cc38e1d6a Author: Emil Velikov <[email protected]> Date: Fri Jan 10 23:36:16 2014 +0000 loader: introduce the loader util lib By isolating libdrm code by #ifndef __NOT_HAVE_DRM_H we can have libdrm-less builds on across all build systems. This patch converts Android's _EGL_NO_DRM to __NOT_HAVE_DRM_H to provide consistency with the other cases within mesa, allows compilation of libloader on libdrm-less scons and conditionally links against libdrm if present under automake. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73776 BUgzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73777 Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* loader: introduce the loader util libEmil Velikov2014-01-181-0/+48
All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>