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* intel/blorp: Add support for clearing R9G9B9E5 surfacesJason Ekstrand2016-09-121-0/+8
* intel/blorp: Add support for RGB destinations in copiesJason Ekstrand2016-09-122-0/+69
* intel/blorp: Add an entrypoint for doing bit-for-bit copiesJason Ekstrand2016-09-122-0/+143
* intel/blorp: Pull the guts of blorp_blit into a helperJason Ekstrand2016-09-121-130/+147
* intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATEJason Ekstrand2016-09-123-9/+89
* intel/blorp: Use fake_interleaved_msaa in retile_w_to_yJason Ekstrand2016-09-121-3/+1
* intel/blorp: Use isl_get_interleaved_msaa_px_size_saJason Ekstrand2016-09-121-28/+6
* intel/isl: Add a helper for getting the size of an interleaved pixelJason Ekstrand2016-09-122-5/+20
* intel/blorp: Handle 3D surfaces in convert_to_single_sliceJason Ekstrand2016-09-121-5/+11
* intel/isl: Fix an assert in get_intratile_offset_saJason Ekstrand2016-09-121-1/+1
* intel/blorp: Fix the early return condition in convert_to_single_sliceJason Ekstrand2016-09-121-1/+6
* intel/blorp: Use the surface format for computing offsetsJason Ekstrand2016-09-121-1/+1
* intel/blorp: Don't assume R8_UINT in convert_to_single_sliceJason Ekstrand2016-09-121-1/+1
* intel/blorp: Take a destination swizzle in blorp_blitJason Ekstrand2016-09-122-2/+3
* intel/blorp: Take an isl_swizzle instead of a SWIZZLEJason Ekstrand2016-09-122-28/+3
* intel/isl: Add an isl_swizzle structure and use it for isl_view swizzlesJason Ekstrand2016-09-127-41/+40
* intel/blorp: Handle the 512 layers restriction on Sandy BridgeJason Ekstrand2016-09-122-4/+19
* intel/isl: Treat 3-D textures as 2-D arrays for renderingJason Ekstrand2016-09-122-4/+13
* aubinator: Simplify gen_disasm_create()'s devinfo handlingSirisha Gandikota2016-09-121-7/+1
* aubinator: Fix compiler warningSirisha Gandikota2016-09-121-1/+1
* intel/blorp: Add a TODO fileJason Ekstrand2016-09-121-0/+16
* aubinator: rework print_help()Emil Velikov2016-09-121-12/+5
* intel/blorp: Add plumbing for setting color clear layer countTopi Pohjolainen2016-09-122-10/+12
* intel/blorp: Allow multiple layersTopi Pohjolainen2016-09-121-3/+6
* i965/blorp: Instruct vertex fetcher to provide prim instance idTopi Pohjolainen2016-09-121-4/+22
* isl/gen8+: Allow 1D and 3D auxiliary surfacesTopi Pohjolainen2016-09-121-1/+2
* aubinator: only use program_invocation_short_name with glibc/cygwinJonathan Gray2016-09-081-1/+7
* aubinator: include libgen.h for basename(3)Jonathan Gray2016-09-081-0/+1
* aubinator: stop using non portable error() functionJonathan Gray2016-09-081-16/+30
* anv: Link to libX11-xcb only when unneededChad Versace2016-09-081-3/+5
* intel/blorp: Allow single slice converter to suppress number of layersTopi Pohjolainen2016-09-081-3/+0
* anv/pipeline: Lower indirect outputs when EmitNoIndirectOutput is setJason Ekstrand2016-09-061-0/+2
* android: intel: fix include paths in new "common" libraryMauro Rossi2016-09-031-0/+6
* anv: Move cmd_buffer_config_l3 into anv_cmd_buffer.cJason Ekstrand2016-09-036-207/+162
* anv/cmd_buffer: Move emit_lri and emit_lrm higher upJason Ekstrand2016-09-031-19/+19
* anv: Refactor pipeline l3 config setupJason Ekstrand2016-09-035-67/+25
* anv: Leverage the shared L3$ config codeJason Ekstrand2016-09-032-345/+37
* intel: Pull the guts of gen7_l3_state.c into a shared helperJason Ekstrand2016-09-033-1/+397
* intel: Rename brw_get_device_name/info to gen_get_device_name/infoJason Ekstrand2016-09-035-10/+10
* intel: s/brw_device_info/gen_device_info/Jason Ekstrand2016-09-0319-92/+92
* intel: Add a new "common" library for more code sharingJason Ekstrand2016-09-0315-5/+737
* intel/blorp: fix typo in android makefileMauro Rossi2016-09-031-1/+1
* isl: round format alignment to nearest power of 2Lionel Landwerlin2016-09-012-0/+10
* mesa: Add some more .gitignoreJason Ekstrand2016-08-311-0/+1
* aubinator: fix if indentation and add brackets to multiline bodyTimothy Arceri2016-08-311-3/+4
* anv: Rework pipeline cachingJason Ekstrand2016-08-308-432/+320
* anv: Add a struct for storing a compiled shaderJason Ekstrand2016-08-303-0/+160
* anv: Add pipeline_has_stage guards a few placesJason Ekstrand2016-08-304-10/+40
* anv: Remove unused fields from anv_pipeline_bind_mapJason Ekstrand2016-08-301-2/+0
* anv/pipeline: Properly handle OOM during shader compilationJason Ekstrand2016-08-302-15/+30