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* intel: aubinator: Fix resource leak in gen_spec_load_from_pathGwan-gyeong Mun2016-11-211-0/+1
* anv/state: enable coordinate address rounding for Min/Mag filtersIago Toral Quiroga2016-11-211-6/+11
* anv: Implement a depth stall restriction on gen7Jason Ekstrand2016-11-203-0/+35
* intel: Share URB configuration code between GL and Vulkan.Kenneth Graunke2016-11-197-156/+252
* intel: Convert devinfo->urb.min_*_entries into an array.Kenneth Graunke2016-11-193-33/+66
* intel: Convert devinfo->urb.max_*_entries into an array.Kenneth Graunke2016-11-193-64/+100
* anv/cmd_buffer: Enable stencil-only HZ clearsNanley Chery2016-11-181-13/+33
* anv/cmd_buffer: Manage Anv state around HZ op emissionNanley Chery2016-11-181-7/+9
* anv/cmd_buffer: Clarify HZ rectangle behaviorNanley Chery2016-11-181-1/+2
* anv/TODO: Check off render buffer compressionJason Ekstrand2016-11-171-1/+0
* anv: Enable "permanent" compression for immutable format imagesJason Ekstrand2016-11-172-1/+26
* intel/blorp: Properly handle color compression in blorp_copyJason Ekstrand2016-11-172-2/+179
* intel/blorp: Always use UINT formats on SKL+Jason Ekstrand2016-11-171-22/+44
* anv/image: Add an aux_usage field for "default" auxJason Ekstrand2016-11-174-19/+45
* anv: Add initial support for Sky Lake color compressionJason Ekstrand2016-11-174-34/+169
* anv/pass: Precompute some subpass usage informationJason Ekstrand2016-11-172-7/+43
* anv/image: Memset all aux surfaces (not just HiZ) to 0Jason Ekstrand2016-11-171-4/+6
* anv/image: Rename hiz_surface to aux_surfaceJason Ekstrand2016-11-173-17/+18
* anv/blorp: Ignore clears for attachments first used as resolve destinationsJason Ekstrand2016-11-171-9/+11
* intel/blorp: Take a fast_clear_op in ccs_resolveJason Ekstrand2016-11-173-14/+15
* intel/blorp: Add plumbing for color resolve slice detailsPohjolainen, Topi2016-11-172-3/+9
* intel/isl: Allow non-2D CCS surfacesJason Ekstrand2016-11-171-2/+2
* intel/isl: Rework the asserts and fails in isl_surf_get_ccsJason Ekstrand2016-11-171-2/+7
* anv/cmd_buffer: Refactor surface state relocation handlingJason Ekstrand2016-11-171-13/+22
* anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.cJason Ekstrand2016-11-172-16/+14
* anv/image: Stop force-disabling AUXJason Ekstrand2016-11-171-4/+0
* anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BITJason Ekstrand2016-11-161-1/+5
* anv: Handle null in all destructorsJason Ekstrand2016-11-169-1/+65
* anv/device: Silence a 32-bit warningJason Ekstrand2016-11-161-1/+2
* anv/descriptor_set: Put the whole state in the state free listJason Ekstrand2016-11-161-5/+4
* anv/descriptor_set: Write the state offset in the surface state free list.Jason Ekstrand2016-11-161-0/+1
* anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachmentsJason Ekstrand2016-11-161-0/+8
* Allocate a null state whenever there is depth/stencilJason Ekstrand2016-11-161-9/+10
* anv: Set framebuffer to NULL in secondary command buffersJason Ekstrand2016-11-161-2/+1
* anv/blorp: Use the new clear_attachments entrypoint for attachment clearsJason Ekstrand2016-11-161-41/+50
* anv/blorp: Break the guts of alloc_binding_table into a shared helperJason Ekstrand2016-11-163-16/+33
* anv: Bring back anv_cmd_buffer_emit_state_base_addressJason Ekstrand2016-11-162-0/+20
* intel/blorp: Add a clear_attachments entrypointJason Ekstrand2016-11-163-2/+173
* intel/blorp: Add capability to use pre-baked binding tablesJason Ekstrand2016-11-162-20/+27
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-163-6/+82
* intel/blorp: Use an actual chunk of vertex buffer for the VUE headerJason Ekstrand2016-11-161-33/+34
* blorp/exec: Use uint32_t for copying varying dataJason Ekstrand2016-11-161-2/+2
* intel/blorp: Handle NIR clear inputs the same way as blit inputsJason Ekstrand2016-11-163-11/+17
* intel/blorp: Remove NIR support for uniformsJason Ekstrand2016-11-161-23/+1
* intel/blorp: Add a shader type to make keys more uniqueJason Ekstrand2016-11-163-7/+18
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-165-9/+19
* anv/cmd_buffer: Stop relying on the framebuffer for 3DSTATE_SF on gen7Jason Ekstrand2016-11-161-11/+32
* anv: Rework the way render target surfaces are allocatedJason Ekstrand2016-11-164-126/+180
* anv/cmd_buffer: Expose add_surface_state_reloc as an inline helperJason Ekstrand2016-11-162-15/+17
* anv/cmd_buffer: Use the surface state alloc helper in null_surface_stateJason Ekstrand2016-11-161-1/+1