| Commit message (Collapse) | Author | Age | Files | Lines |
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Running VK-CTS in batch execution mode was raising the
VK_ERROR_INITIALIZATION_FAILED error in multiple tests. But when the
same failing tests were run isolated they always passed.
createDevice and destroyDevice were called before and after every
tests. Because the binding_table_pool was never closed, we reached the
maximum number of open file descriptors (ulimit -n) and when that
happened every call to createDevice implied a
VK_ERROR_INITIALIZATION_FAILED error.
Fixes: c7db0ed4e94dce563d722e1b098684fbd7315d51
("anv: Use a separate pool for binding tables when soft pinning")
Reviewed-by: Jason Ekstrand <[email protected]>
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Co-authored-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We can just emit the MOV in the two places where we use this.
Reviewed-by: Matt Turner <[email protected]>
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There's no reason for us to emit it a pile of times and then have a
whole pass to clean it up. Just emit it once like we really want.
Reviewed-by: Matt Turner <[email protected]>
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This generalizes the unlit centroid workaround so it's less code and now
supports SIMD32.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2 (Jason Ekstrand):
- Disallow gl_SampleId in SIMD32 on gen7
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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And handle 32-wide payload register reads in fetch_payload_reg().
v2 (Jason Ekstrand);
- Fix some whitespace and brace placement
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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While we're here, we change to using horiz_offset() instead of abusing
half().
v2 (Jason Ekstrand):
- Use horiz_offset() instead of half()
Reviewed-by: Matt Turner <[email protected]>
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The original code manually handled splitting the MOVs to 8-wide to
handle various regioning restrictions. Now that we have a SIMD width
splitting pass that handles these things, we can just emit everything at
the full width and let the SIMD splitting pass handle it. We also now
have a useful "subscript" helper which is designed exactly for the case
where you want to take a W type and read it as a vector of Bs so we may
as well use that too.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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On g4x through Sandy Bridge, src1 (the coordinates) of the PLN
instruction is required to be an even register number. When it's odd
(which can happen with SIMD32), we have to emit a LINE+MAC combination
instead. Unfortunately, we can't just fall through to the gen4 case
because the input registers are still set up for PLN which lays out the
four src1 registers differently in SIMD16 than LINE.
v2 (Jason Ekstrand):
- Take advantage of both accumulators and emit LINE LINE MAC MAC
(Based on a patch from Francisco Jerez)
- Unify the gen4 and gen4x-6 cases using a loop
v3 (Jason Ekstrand):
- Don't unify gen4 with gen4x-6 as this turns out to be more fragile
than first thought without reworking the gen4 barycentric coordinate
layout.
Reviewed-by: Matt Turner <[email protected]>
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When we don't have PLN (gen4 and gen11+), we implement LINTERP as either
LINE+MAC or a pair of MADs. In both cases, the accumulator is written
by the first of the two instructions and read by the second. Even
though the accumulator value isn't actually ever used from a logical
instruction perspective, it is trashed so we need to make the scheduler
aware. Otherwise, the scheduler could end up re-ordering instructions
and putting a LINTERP between another an instruction which writes the
accumulator and another which tries to use that result.
Cc: [email protected]
Reviewed-by: Matt Turner <[email protected]>
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This reworks INTERPOLATE_AT_PER_SLOT_OFFSET to work more like an ALU
operation and less like a send. This is less code over-all and, as a
side-effect, it now properly handles execution groups and lowering so
SIMD32 support just falls out.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We want consistent behavior in the meaning of the flag_subreg field
between SNB and IVB+.
v2 (Jason Ekstrand):
- Add some extra commentary
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This prevents a crash in some arb_enhanced_layouts tests that would be
caused by the next commit.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Current discard handling requires dedicating the second flag register to
discard. However, control-flow in SIMD32 requires both flag registers
so it's incompatible with the current discard handling. Just don't
support SIMD32+discard for now.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The hardware's control flow logic is 16-wide so we're out of luck
here. We could, in theory, support SIMD32 if we know the control-flow
is uniform but we don't have that information at this point.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Commit 0d905597f fixed an issue with the placement of the zip and unzip
instructions. However, as a side-effect, it reversed the order in which
we were emitting the split instructions so that they went from high
group to low instead of low to high. This is fine for most things like
texture instructions and the like but certain render target writes
really want to be emitted low to high. This commit just switches the
order back around to be low to high.
Reviewed-by: Matt Turner <[email protected]>
Fixes: 0d905597f "intel/fs: Be more explicit about our placement of [un]zip"
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Reviewed-by: Matt Turner <[email protected]>
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The pixel shader dispatch table is kind-of a confusing mess. This adds
some helpers for dealing with it and for easily extracting the correct
data from wm_prog_data.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Doing instruction header setup in the generator is awful for a number
of reasons. For one, we can't schedule the header setup at all. For
another, it means lots of implied writes which the instruction scheduler
and other passes can't properly read about. The second isn't a huge
problem for FB writes since they always happen at the end. We made a
similar change to sampler handling in ff4726077d86.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Now that we have the implied header in src[0] for tracking purposes, we
may as well use it in the generator. This makes things a tiny bit more
general.
Reviewed-by: Matt Turner <[email protected]>
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The FB write opcode on gen4-5 does implied copies from g0 and g1 to the
message payload. With this commit, we start tracking that as part of
the IR by having the FB write read from g0-1.
Reviewed-by: Matt Turner <[email protected]>
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It doesn't matter since we don't ever run replicated write shaders
through the optimizer but it's good to be complete.
Reviewed-by: Matt Turner <[email protected]>
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This reverts commit fda7014c35e5f5dfa26f078ad0512d13ead8b717. It was
hitting an unreachable when the sType was unknown.
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Reviewed-by: Tapani Pälli <[email protected]>
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We can not use the VUE Dereference flags combination for EOT
message under ILK and SNB because the threads are not initialized
there with initial VUE handle unlike Pre-IL.
So to avoid GPU hangs on SNB and ILK we need
to avoid usage of the VUE Dereference flags combination.
(Was tested only on SNB but according to the specification
SNB Volume 2 Part 1: 1.6.5.3, 1.6.5.6
the ILK must behave itself in the similar way)
v2: Approach to fix this issue was changed.
Instead of different EOT flags in the program end
we will create VUE every time even if GS produces no output.
v3: Clean up the patch.
Signed-off-by: Andrii Simiklit <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105399
CC: <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Tested-by: Mark Janes <[email protected]>
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This extension provides fences and frame count information to direct
display contexts. It uses new kernel ioctls to provide 64-bits of
vblank sequence and nanosecond resolution.
v2: Adopt Jason Ekstrand's coding conventions
Declare variables at first use, eliminate extra whitespace between
types and names. Wrap lines to 80 columns.
Add extension to list in alphabetical order
Suggested-by: Jason Ekstrand <[email protected]>
v3: Adapt to WSI fence API change. It now returns VkResult and
no longer has an option for relative timeouts.
v4: wsi_register_display_event and wsi_register_device_event now
use the default allocator when NULL is provided, so remove the
computation of 'alloc' here.
v5: use zalloc2 instead of alloc2 for the WSI fence.
Suggested-by: Jason Ekstrand <[email protected]>
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Handle the case where the set of fences to wait for is not all of the
same type by either waiting for them sequentially (waitAll), or
polling them until the timer has expired (!waitAll). We hope the
latter case is not common.
While the current code makes sure that it always has fences of only
one type, that will not be true when we add WSI fences. Split out this
refactoring to make merging that clearer.
v2: Adopt Jason Ekstrand's coding conventions
Declare variables at first use, eliminate extra whitespace between
types and names. Wrap lines to 80 columns.
Suggested-by: Jason Ekstrand <[email protected]>
v2:
Cast INT64_MAX to uint64_t to make of its use as the maximum
possible timeout clearly unsigned to the reader.
Suggested-by: Jason Ekstrand <[email protected]>
Make anv_wait_for_fences with !waitAll check all fences at least
once, even if the requested timeout has already passed.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This completely reworks the pass to support deref instructions and
delete support for old deref chains
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now that it's rewritten for deref instructions, we can turn it back on.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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nir_tex_instr_create uses rzalloc so it's already NULL
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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