| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Tested-by: Lionel Landwerlin <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
|
|
| |
This should get texture gather working on gen8+ and mostly working on gen7.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This should fix MOCS values. Caught by Coverity.
CID: 1364155
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Gen7/7.5 call it "Rendering Disable" while Gen8/9 prefix it with "API".
Pick one for consistency, and so we can share code between generations.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The bulk of this is the same. There are just a couple fields that only
exist on one generation or another, and we can easily handle those with
an #ifdef.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
We set the cull mode, but forgot the enable bit. Gen8 uses this.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The Gen7/7.5 clip code used APIMODE_OGL, while the Gen8+ clip code used
APIMODE_D3D. The meaning hasn't changed, so one of these must be wrong.
It appears that the hardware documentation is completely wrong. It
claims that the "API Mode" bit means:
0h APIMODE_OGL NEAR_VP boundary == 0.0 (NDC)
1h APIMODE_D3D NEAR_VP boundary == -1.0 (NDC)
However, DirectX typically uses 0.0 for the near plane, while unextended
OpenGL uses -1.0. i965's gen6_clip_state.c uses APIMODE_D3D for the
GL_ZERO_TO_ONE case, so I believe the meanings are backwards from what
the documentation says.
Section 23.2 ("Primitive Clipping") of the Vulkan 1.0.21 specification
contains the following equations:
-w_c <= x_c <= w_c
-w_c <= y_c <= w_c
0 <= z_c <= w_c
This means that Vulkan follows D3D semantics.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Gen6-7.5 use CLIPMODE_REJECT_ALL, while Gen8+ just used REJECT_ALL.
Being consistent will let me unify code, and I prefer having the prefix.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Likewise, rename the enum type to glsl_interp_mode.
Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input. Also, SPIR-V calls these "decorations" rather than "qualifiers".
Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
-e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
-e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
THe offset type has special implications that it's intended to be some form
of aligned memory address. These assumptions allow it to handle the case
where there is some alignment requirement on the offset and the bottom bits
are used for other things. However, the offsets in the surface state field
are really just unsigned integers.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Acked-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
| |
The field is in multiples of 4 like regular QPitch.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The old calculation, which used view->offset, encorporated buffer->offset
into the size calculation where it doesn't belong. This meant that, if
buffer->offset > buffer->size, you would always get a negative size. This
fixes 170 dEQP-VK.renderpass.attachment.* Vulkan CTS tests on Haswell.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We can totally do it, we were just only setting up one BLEND_STATE and, now
that the code is unified with gen8, we should be handling it correctly.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This fixes all 674 broken dEQP-VK.pipeline.blend Vulkan CTS tests on
Haswell.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This renames BLEND_STATE to BLEND_STATE_ENTRY and adds an new struct
BLEND_STATE which is just an array of 8 BLEND_STATE_ENTRYs. This will make
it much easier to write gen-agnostic blend handling code.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit 091f1da902c71ac8d3d27b325a118e2f683f1ae5 .
Although a user may specify a specfic tiling bit, ISL should still
prevent incompatible tiling/surface combinations.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
In the next patch, ISL will unconditionally perform verification of a
surface's tiling and usage. Since it will require that w-tiled images
be stencil buffers, create a stencil surface to copy from a
w-tiled/stencil surface.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If an internal user creates an image with Vulkan tiling VK_IMAGE_TILING_OPTIMAL
and an ISL tiling that isn't set, ISL will fail to create the image as
anv_image_create_info::isl_tiling_flags will be an invalid value.
Correct this by making anv_image_create_info::isl_tiling_flags an opt-in,
filtering bitmask, that allows the caller to specify which ISL tilings are
acceptable, but not contradictory to the Vulkan tiling.
Opt-out of filtering for vkCreateImage.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
Cc: 12.0 <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Set limits that are consistent with ISL's assertions in
isl_genX(buffer_fill_state_s)() and Anvil's format-DescriptorType
mapping in anv_isl_format_for_descriptor_type().
Fixes the following new crucible tests:
* stress.limits.buffer-update.range.uniform
* stress.limits.buffer-update.range.storage
These tests are in this patch: https://patchwork.freedesktop.org/patch/98726/
Cc: 12.0 <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
See inline PRM reference.
Cc: 12.0 <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
A ternary is clearer because the range member is assigned one of two values
dependant on one condition.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
This became unused due to commit 612e35b2c65c99773b73e53d0e6fd112b1a7431f .
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Section 13.2.3. of the Vulkan spec requires that implementations be able to
bind sparsely-defined Descriptor Sets without any errors or exceptions.
When binding a descriptor set that contains a dynamic buffer binding/descriptor,
the driver attempts to dereference the descriptor's buffer_view field if it is
non-NULL. It currently segfaults on undefined descriptors as this field is never
zero-initialized. Zero undefined descriptors to avoid segfaulting. This
solution was suggested by Jason Ekstrand.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96850
Cc: 12.0 <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
| |
When we initially dropped bpb in favor of bs, we accidentally didn't change
this one line properly. This brings it back to what it should be.
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
| |
A while ago we got rid of the bits-per-block because we thought we didn't
need it. We're about to introduce some very useful 1 and 2-bit formats so
we really should be able to handle them again.
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This is based on a very long set of discussions between Chad and myself
about how we should properly represent HiZ and CCS buffers. The end result
of that discussion was that a tiling actually has two different sizes, a
logical size in elements, and a physical size in bytes and rows. This
commit reworks ISL's pitch and size calculations to work in terms of these
two sizes.
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
| |
We helpfully inserted a PRM quotation about how we need to use
ARRAY_PITCH_SPAN_FULL and then set it to COMPACT. Oops...
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
| |
The row pitch already specifies the size of a row of elements.
Multiplying by the block height simply causes us to allocate as muc as 12
times more memory than needed for compressed textures.
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
| |
It was unused
Reviewed-by: Chad Versace <[email protected]>
|