| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The dri options are optional. When the dri options are not provided
the WSI will not use adaptive sync.
FWIW I think for xf86-video-amdgpu this still requires an X11 config
option, so only people who opt in can get possible regressions from this.
So then the remaining question is: why do this in the WSI?
It has been suggested in another MR that the application sets this.
However, I disagree with that as I don't think we'll ever get a
reasonable set of applications setting it.
The next questions is whether this can be a layer. It definitely
can be as implemented now. However, I think this generally fits
well with the function of the WSI. Furthemore, for e.g. the DISPLAY
WSI this is much harder to do in a layer.
Of course, most of the WSI could almost be a layer, but I think
this still fits best in the WSI.
Acked-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Doesn't fix anything but it's not the right function prototype.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 673f33c77dd765 ("anv: Implement CmdBegin/EndQueryIndexed")
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Sagar Ghuge <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The issue is noticeable in the
dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d
test where a triangle goes missing when we use the maximum number of
URB entries as specified by the documentation.
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107505
Reviewed-by: Kristian H. Kristensen <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Allow ATTR and IMM sources unconditionally (ATTR are just GRFs, IMM will
be handled by opt_combine_constants(). Both are already allowed by
opt_copy_propagation().
Also allow FIXED_GRF if the regioning is 8,8,1. Could also allow other
stride=1 regions (e.g., 4,4,1) and scalar regions but I don't think
those occur. This is sufficient to allow a pass added in a future commit
(fs_visitor::lower_linterp) to avoid emitting extra MOV instructions.
I removed the 'src.stride > 1' case because it seems wrong: 3-src
instructions on Gen6-9 are align16-only and can only do stride=1 or
stride=0. A run through Jenkins with an assert(src.stride <= 1) never
triggers, so it seems that it was dead code.
Reviewed-by: Rafael Antognolli <[email protected]>
|
|
|
|
|
|
|
| |
The two new unit tests verify that propagating a saturate between
instructions of different exec sizes does not happen.
Reviewed-by: Rafael Antognolli <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Will allow us to test that propagation between instructions of different
exec sizes does not happen (in the next commit).
The stray-looking change in intervening_dest_write is to adjust the size
of the texture result to keep the test functioning identically when the
instructions' exec sizes are doubled. Without the change, the texture
does not overwrite the destination fully as the unit test intends.
Reviewed-by: Rafael Antognolli <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We now have a lowering pass that will do this at the fs_visitor level,
so we can remove this code from gen11+.
v2: Reduce size of the "i" array from 4 to 2 (Matt).
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
On gen11, instead of using a PLN instruction, we convert
FS_OPCODE_LINTERP to 2 or 4 multiply adds. That is done in the
fs_generator code.
This patch adds a lowering pass that does the same thing at the
fs_visitor. It also drops the usage of NF types, since we don't need the
extra precision and it lets us skip the accumulator. With all that, some
optimizations will still be run on the generated code, and we should get
better scheduling.
v2: Update comment about saturation and conditional mod (Matt)
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Move the scalar-region conversion from the IR to the generator, so it
doesn't affect the Gen11 path. We need the non-scalar regioning
for a later lowering pass that we are adding.
v2: Better commit message (Matt)
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Otherwise it could propagate the saturation from a SIMD16 instruction
into a SIMD8 instruction. With that, only part of the destination
register, which is the source of the move with saturation, would have
been updated.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Commit ad98fbc2174 ("intel/fs: Refactor code generation for nir_op_fsign
to its own function") criss-crossed with c2b8fb9a810 ("anv/device:
expose VK_KHR_shader_float16_int8 in gen8+"), and I was not paying
enough attention when I rebased. This adds back the float16 changes and
enables the optimization.
v2: Incorporate more changes from 19cd2f5debd and a8d8b1a1391 that I
missed in the previous version.
Fixes: ad98fbc2174 ("intel/fs: Refactor code generation for nir_op_fsign to its own function")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110474
Reviewed-by: Matt Turner <[email protected]> [v1]
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, we were storing the per-binding create info pointer in the
immutable_samplers field temporarily so that we can switch the order in
which we walk the loop. However, now that we have multiple arrays of
structs to walk, it makes more sense to store an index of some sort.
Because we want to leave immutable_samplers as NULL for undefined
bindings, we store index + 1 and then subtract one later.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
| |
I missed this on the first go round. The bindingCount field of
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT is allowed to be zero
which means the flags array is ignored.
Fixes: d6c9bd6e01b4d "anv: Put binding flags in descriptor set layouts"
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
| |
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Now that everything is in place to do bindless for all resource types
except input attachments and UBOs, VK_EXT_descriptor_indexing is
"trivial".
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This commit changes anv to put bindless handles and sampler pointers
into the descriptor buffer and use those instead of bindful when we run
out of binding table space. This "spilling" of descriptors allows to to
advertise an almost unbounded number of images and samplers.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Instead of setting it manually, call the helper. When setting
descriptor sets becomes more complicated than just setting some struct
values, this will keep immutable sampler handling correct.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We add two new texture sources for bindless surface and sampler handles.
Bindless surface handles are expected to be pre-shifted so that the
20-bit surface state table index is in the top 20 bits of the 32-bit
handle. This lets us avoid any extra shifts in the shader. Bindless
sampler handles are 32-byte aligned byte offsets from general state base
address. We use 32-byte aligned instead of 16-byte aligned to avoid
having to use more indirect messages than needed. It means we can't
tightly pack samplers but that's probably not a big deal.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
| |
When we have a bindless sampler, we need an instruction header. Even in
SIMD8, this pushes the instruction over the sampler message size maximum
of 11 registers. Instead, we have to lower TXD to TXL.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This commit adds a new way for ANV to do SSBO bindings by just passing a
GPU address in through the descriptor buffer and using the A64 messages
to access the GPU address directly. This means that our variable
pointers are now "real" pointers instead of a vec2(BTI, offset) pair.
This carries a few of advantages:
1. It lets us support a virtually unbounded number of SSBO bindings.
2. It lets us implement VK_KHR_shader_atomic_int64 which we couldn't
implement before because those atomic messages are only available
in the bindless A64 form.
3. It's way better than messing around with bindless handles for SSBOs
which is the only other option for VK_EXT_descriptor_indexing.
4. It's more future looking, maybe? At the least, this is what NVIDIA
does (they don't have binding based SSBOs at all). This doesn't a
priori mean it's better, it just means it's probably not terrible.
The big disadvantage, of course, is that we have to start doing our own
bounds checking for robustBufferAccess again have to push in dynamic
offsets.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
In order to avoid the potential overhead of A64 operations on all SSBO
ops, we look for those SSBO ops where we can get to the descriptor set
from the SSBO access operation and lower those to a binding-table
approach. When robustBufferAccess is enabled, this lets the hardware do
the bounds checking for us. It also avoids some potentially expensive
64-bit integer calculations.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
| |
This is more descriptive and a bit nicer than checking for gen >= 8 &&
use_softpin everywhere.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
We're about to start doing 64-bit pointer calculations in ANV. They
will get applied after brw_preprocess_nir which is where we currently do
64-bit integer arithmetic lowering. Because we're adding 64-bit integer
arithmetic after the initial lowering has happened, we need to lower
again.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
If the number of surfaces or samplers exceeds what we can put in a
table, we will want to spill out to bindless. There is no bindless
support yet but this gets us the basic framework that will be used by
later commits.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This commit just sorts the bindings by how often they're used vs the
array size of the binding. This will let us make more nuanced decisions
about what goes in the binding table vs. what to make bindless.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This also fixes a bug where we mis-calculate maximum binding table sizes
and may return true in vkGetDescriptorSetLayoutSupport even for sets too
large to fit in a binding table.
Fixes: ddc40691221 "anv: Implement VK_KHR_maintenance3"
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is really where they belong; not push constants. The one downside
here is that we can't push them anymore for compute shaders. However,
that's a general problem and we should figure out how to push descriptor
sets for compute shaders. This lets us bump MAX_IMAGES to 64 on BDW and
earlier platforms because we no longer have to worry about push constant
overhead limits.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We spend a lot of time in the driver adding things to hash sets to track
residency. The reality is that a properly built Vulkan app uses large
memory objects and sub-allocates from them. In a typical frame, most of
if not all of those allocations are going to be resident for the entire
frame so we're really not saving ourselves much by tracking fine-grained
residency. Just throwing everything in the validation list does make it
a little bit more expensive inside the kernel to walk the list and
ensure that all our VA is in order. However, without relocations, the
overhead of that is pretty small.
If we ever do run into a memory pressure situation where the fine-
grained residency could even potentially help, we would likely be
swapping one page out to make room for another within the draw call and
performance is totally lost at that point. We're better off swapping
out other apps and just letting ours run a whole frame.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
If the last graphics pipeline bound to the command buffer has enough
space in its VS URB entries for Blorp then avoid reconfiguring the URB
partitions.
v2: s/0/MESA_SHADER_VERTEX/ (Caio)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
| |
v2: #undef NDEBUG (Eric)
Use inc_include & inc_src (Eric)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Anuj Phogat [email protected]
|
|
|
|
|
|
|
|
|
|
|
| |
There was an assumption that num_thread_per_eu would be set in the
Gen8 features. Since this is mostly the same of all gen8->11 (except
GEN9_LP that overwrites it) let's just factor it out.
Signed-off-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Anuj Phogat [email protected]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The current register allocator has a concept of "spill benefit" which is
based on the number of nodes with which a given node interferes. The
idea is that you want to spill stuff with high interference because
those are the most likely registers to help when spilling. However,
this fails to take into account the length of the live range so the
allocator frequently picks "cheap" (not many uses) registers which are
actually very short lived and so spilling them doesn't help with the
pressure situation.
This commit takes into account the length of the live range to make
long-lived registers more likely to get spilled than short-lived ones.
This encourages the spill chooser to choose slightly larger registers
which will affect a larger area of the program and hopefully we have to
spill fewer of them to get the same reduction in over-all register
pressure.
Shader-db results on Kaby Lake:
total spills in shared programs: 23664 -> 12050 (-49.08%)
spills in affected programs: 19243 -> 7629 (-60.35%)
helped: 296
HURT: 8
total fills in shared programs: 32028 -> 25139 (-21.51%)
fills in affected programs: 20378 -> 13489 (-33.81%)
helped: 295
HURT: 16
Of course, most of that is in Deus Ex...
Shader-db results on Kaby Lake (without Deus Ex):
total spills in shared programs: 6479 -> 5834 (-9.96%)
spills in affected programs: 3231 -> 2586 (-19.96%)
helped: 40
HURT: 4
total fills in shared programs: 17165 -> 17099 (-0.38%)
fills in affected programs: 6951 -> 6885 (-0.95%)
helped: 40
HURT: 7
Even without Deus Ex, the spill help is pretty respectable. The worst
hurt shaders were one compute shader in Aztec Ruins and one fragment
shader in KSP that were each hurt by around 13% fill 9% spill.
VkPipeline-db results on Kaby Lake:
total spills in shared programs: 9149 -> 8069 (-11.80%)
spills in affected programs: 5197 -> 4117 (-20.78%)
helped: 27
HURT: 16
total fills in shared programs: 26390 -> 25477 (-3.46%)
fills in affected programs: 12662 -> 11749 (-7.21%)
helped: 24
HURT: 22
The Vulkan results were decidedly more mixed but we don't have nearly as
many apps in that database yet.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 843775bab78a6b ("anv: Rework fences")
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
Ever since 48ed2a7bb009618ed, we've had one at the top of the function.
Reviewed-by: Caio Marcelo de Oliveira Filho [email protected]
|
|
|
|
| |
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
v2: Rebase on v2 changes in previous two commits.
v3: Rebase on 85c35885b38 ("nir: Rework nir_src_as_alu_instr to not take
a pointer").
shader-db results:
Skylake and Broadwell had similar results. (Skylake shown)
total instructions in shared programs: 15297100 -> 15282141 (-0.10%)
instructions in affected programs: 956685 -> 941726 (-1.56%)
helped: 4527
HURT: 0
helped stats (abs) min: 1 max: 221 x̄: 3.30 x̃: 2
helped stats (rel) min: 0.07% max: 10.53% x̄: 1.85% x̃: 1.37%
95% mean confidence interval for instructions value: -3.48 -3.12
95% mean confidence interval for instructions %-change: -1.88% -1.81%
Instructions are helped.
total cycles in shared programs: 372809551 -> 372597886 (-0.06%)
cycles in affected programs: 13645512 -> 13433847 (-1.55%)
helped: 4362
HURT: 125
helped stats (abs) min: 1 max: 2088 x̄: 50.73 x̃: 28
helped stats (rel) min: 0.01% max: 28.20% x̄: 2.77% x̃: 2.39%
HURT stats (abs) min: 1 max: 1836 x̄: 76.90 x̃: 28
HURT stats (rel) min: <.01% max: 34.36% x̄: 3.03% x̃: 1.42%
95% mean confidence interval for cycles value: -50.98 -43.37
95% mean confidence interval for cycles %-change: -2.67% -2.55%
Cycles are helped.
total spills in shared programs: 23465 -> 23463 (<.01%)
spills in affected programs: 42 -> 40 (-4.76%)
helped: 1
HURT: 0
total fills in shared programs: 31766 -> 31763 (<.01%)
fills in affected programs: 69 -> 66 (-4.35%)
helped: 1
HURT: 0
Haswell
total instructions in shared programs: 13839992 -> 13828311 (-0.08%)
instructions in affected programs: 712503 -> 700822 (-1.64%)
helped: 3477
HURT: 0
helped stats (abs) min: 1 max: 221 x̄: 3.36 x̃: 2
helped stats (rel) min: 0.07% max: 10.64% x̄: 1.96% x̃: 1.52%
95% mean confidence interval for instructions value: -3.58 -3.14
95% mean confidence interval for instructions %-change: -2.01% -1.92%
Instructions are helped.
total cycles in shared programs: 387026330 -> 386872483 (-0.04%)
cycles in affected programs: 11329966 -> 11176119 (-1.36%)
helped: 3307
HURT: 139
helped stats (abs) min: 2 max: 1776 x̄: 49.58 x̃: 18
helped stats (rel) min: 0.01% max: 20.38% x̄: 2.27% x̃: 1.79%
HURT stats (abs) min: 1 max: 2314 x̄: 72.68 x̃: 20
HURT stats (rel) min: <.01% max: 33.99% x̄: 2.28% x̃: 0.96%
95% mean confidence interval for cycles value: -49.31 -39.98
95% mean confidence interval for cycles %-change: -2.15% -2.01%
Cycles are helped.
LOST: 1
GAINED: 0
Ivy Bridge
total instructions in shared programs: 12045602 -> 12038463 (-0.06%)
instructions in affected programs: 623837 -> 616698 (-1.14%)
helped: 2498
HURT: 0
helped stats (abs) min: 1 max: 39 x̄: 2.86 x̃: 2
helped stats (rel) min: 0.05% max: 10.00% x̄: 1.30% x̃: 1.05%
95% mean confidence interval for instructions value: -2.96 -2.75
95% mean confidence interval for instructions %-change: -1.34% -1.26%
Instructions are helped.
total cycles in shared programs: 181025675 -> 180891323 (-0.07%)
cycles in affected programs: 11329329 -> 11194977 (-1.19%)
helped: 2439
HURT: 47
helped stats (abs) min: 1 max: 1565 x̄: 57.06 x̃: 26
helped stats (rel) min: 0.02% max: 24.56% x̄: 2.02% x̃: 1.64%
HURT stats (abs) min: 1 max: 1269 x̄: 102.51 x̃: 43
HURT stats (rel) min: 0.11% max: 52.94% x̄: 4.15% x̃: 1.34%
95% mean confidence interval for cycles value: -59.91 -48.17
95% mean confidence interval for cycles %-change: -1.99% -1.82%
Cycles are helped.
Sandy Bridge, Iron Lake, and GM45 had similar results. (Sandy Bridge shown)
total instructions in shared programs: 10896368 -> 10896339 (<.01%)
instructions in affected programs: 3767 -> 3738 (-0.77%)
helped: 17
HURT: 0
helped stats (abs) min: 1 max: 4 x̄: 1.71 x̃: 1
helped stats (rel) min: 0.13% max: 9.52% x̄: 3.58% x̃: 2.73%
95% mean confidence interval for instructions value: -2.27 -1.14
95% mean confidence interval for instructions %-change: -5.14% -2.03%
Instructions are helped.
total cycles in shared programs: 155091109 -> 155091021 (<.01%)
cycles in affected programs: 47241 -> 47153 (-0.19%)
helped: 15
HURT: 8
helped stats (abs) min: 2 max: 81 x̄: 15.73 x̃: 4
helped stats (rel) min: 0.03% max: 10.59% x̄: 1.55% x̃: 0.71%
HURT stats (abs) min: 14 max: 32 x̄: 18.50 x̃: 17
HURT stats (rel) min: 0.32% max: 2.79% x̄: 2.43% x̃: 2.71%
95% mean confidence interval for cycles value: -14.59 6.93
95% mean confidence interval for cycles %-change: -1.41% 1.08%
Inconclusive result (value mean confidence interval includes 0).
Reviewed-by: Matt Turner <[email protected]> [v2]
|
|
|
|
|
|
|
|
|
|
|
|
| |
Normally fsign generates -1, 0, or +1. The new scale factor, S, causes
fsign to generate -S, 0, or +S.
v2: Rebase on v2 changes in previous commit.
v3: Rebase on 85c35885b38 ("nir: Rework nir_src_as_alu_instr to not take
a pointer").
Reviewed-by: Matt Turner <[email protected]> [v2]
|
|
|
|
|
|
|
| |
v2: Call emit_fsign from inside the existing switch statement.
Suggested by Matt.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This simplifies the later patch "i965/fs: Generate better code for fsign
multiplied by a value".
shader-db results:
Broadwell and Skylake had similar results. (Skylake shown)
total cycles in shared programs: 372808735 -> 372809551 (<.01%)
cycles in affected programs: 1519520 -> 1520336 (0.05%)
helped: 243
HURT: 277
helped stats (abs) min: 1 max: 226 x̄: 34.05 x̃: 5
helped stats (rel) min: 0.01% max: 13.88% x̄: 1.46% x̃: 0.27%
HURT stats (abs) min: 1 max: 1810 x̄: 32.82 x̃: 5
HURT stats (rel) min: 0.01% max: 16.03% x̄: 1.56% x̃: 0.29%
95% mean confidence interval for cycles value: -7.18 10.32
95% mean confidence interval for cycles %-change: -0.17% 0.46%
Inconclusive result (value mean confidence interval includes 0).
Sandy Bridge, Haswell and Ivy Bridge had similar results. (Sandy Bridge shown)
total cycles in shared programs: 155091458 -> 155091109 (<.01%)
cycles in affected programs: 370797 -> 370448 (-0.09%)
helped: 24
HURT: 36
helped stats (abs) min: 1 max: 331 x̄: 103.17 x̃: 41
helped stats (rel) min: 0.02% max: 7.70% x̄: 2.07% x̃: 0.56%
HURT stats (abs) min: 1 max: 291 x̄: 59.08 x̃: 10
HURT stats (rel) min: 0.02% max: 5.29% x̄: 1.02% x̃: 0.15%
95% mean confidence interval for cycles value: -37.92 26.28
95% mean confidence interval for cycles %-change: -0.88% 0.45%
Inconclusive result (value mean confidence interval includes 0).
Iron Lake and GM45 had similar results. (GM45 shown)
total cycles in shared programs: 129133970 -> 129133978 (<.01%)
cycles in affected programs: 111966 -> 111974 (<.01%)
helped: 3
HURT: 1
helped stats (abs) min: 2 max: 4 x̄: 2.67 x̃: 2
helped stats (rel) min: <.01% max: <.01% x̄: <.01% x̃: <.01%
HURT stats (abs) min: 16 max: 16 x̄: 16.00 x̃: 16
HURT stats (rel) min: 0.07% max: 0.07% x̄: 0.07% x̃: 0.07%
95% mean confidence interval for cycles value: -12.93 16.93
95% mean confidence interval for cycles %-change: -0.05% 0.08%
Inconclusive result (value mean confidence interval includes 0).
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Other nir_src_as_* functions just take a nir_src. It's not that much
more memory copying and the constness preserving really isn't worth the
cognitive dissonance.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This 3d performance workaround was initially put in the kernel but the
media driver requires different settings so the register has been
whitelisted in i915 [1] and userspace drivers are left initializing it as
they wish.
[1] : https://patchwork.freedesktop.org/series/59494/
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This 3d performance workaround was initially put in the kernel but the
media driver requires different settings so the register has been
whitelisted in i915 [1] and userspace drivers are left initializing it as
they wish.
[1] : https://patchwork.freedesktop.org/series/59494/
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
| |
v2 (Jason):
- Merge shaderFloat16 and shaderInt8 enablement into a single patch.
- Merge extension enable.
Reviewed-by: Jason Ekstrand <[email protected]> (v1)
|