| Commit message (Collapse) | Author | Age | Files | Lines |
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There are tests in CTS for alpha to coverage without a color attachment
that are failing. This happens because we remove the shader color
outputs when we don't have a valid color attachment for them, but when
alpha to coverage is enabled we still want to preserve the the output
at location 0 since we need the alpha component. In that case we will
also need to create a null render target for RT 0.
v2:
- We already create a null rt when we don't have any, so reuse that
for this case (Jason)
- Simplify the code a bit (Iago)
v3:
- Take alpha to coverage from the key and don't tie this to depth-only
rendering only, we want the same behavior if we have multiple render
targets but the one at location 0 is not used. (Jason).
- Rewrite commit message (Iago)
v4:
- Make sure we take into account the array length of the shader outputs,
which we were no handling correctly either and make sure we also
create null render targets for any invalid array entries too.
v5:
- Simplify removal of unused outputs by using rt_used[] so we don't have
to special case alpha to coverage there too.
Fixes the following CTS tests:
dEQP-VK.pipeline.multisample.alpha_to_coverage_no_color_attachment.*
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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No changes on any other Intel platforms.
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8164367 -> 8135551 (-0.35%)
instructions in affected programs: 3271235 -> 3242419 (-0.88%)
helped: 13636
HURT: 90
helped stats (abs) min: 1 max: 30 x̄: 2.13 x̃: 1
helped stats (rel) min: 0.04% max: 10.77% x̄: 1.16% x̃: 0.97%
HURT stats (abs) min: 1 max: 4 x̄: 1.80 x̃: 2
HURT stats (rel) min: 0.26% max: 11.11% x̄: 1.76% x̃: 0.78%
95% mean confidence interval for instructions value: -2.13 -2.07
95% mean confidence interval for instructions %-change: -1.16% -1.13%
Instructions are helped.
total cycles in shared programs: 188719974 -> 188586222 (-0.07%)
cycles in affected programs: 70415766 -> 70282014 (-0.19%)
helped: 12563
HURT: 515
helped stats (abs) min: 2 max: 600 x̄: 10.90 x̃: 6
helped stats (rel) min: <.01% max: 5.48% x̄: 0.48% x̃: 0.27%
HURT stats (abs) min: 2 max: 54 x̄: 6.07 x̃: 4
HURT stats (rel) min: 0.01% max: 4.48% x̄: 0.24% x̃: 0.08%
95% mean confidence interval for cycles value: -10.56 -9.90
95% mean confidence interval for cycles %-change: -0.47% -0.45%
Cycles are helped.
LOST: 0
GAINED: 13
Reviewed-by: Matt Turner <[email protected]>
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Previously lower_flrp32 was only set for vertex shaders. Fragment
shaders performed a(1-c)+bc lowering during code generation.
The shaders with loops hurt are SIMD8 and SIMD16 shaders for a
text-identical fragment shader.
v2: Rebase on 26391cceaa1 ("intel/compiler: Lower ffma on Gen4 and
Gen5").
v3: Rebase on a004e95dd73 ("radeonsi/nir: create si_nir_opts() helper")
Iron Lake
total instructions in shared programs: 8211385 -> 8185974 (-0.31%)
instructions in affected programs: 2503898 -> 2478487 (-1.01%)
helped: 9936
HURT: 921
helped stats (abs) min: 1 max: 155 x̄: 2.86 x̃: 2
helped stats (rel) min: 0.10% max: 35.48% x̄: 1.67% x̃: 1.11%
HURT stats (abs) min: 1 max: 12 x̄: 3.24 x̃: 2
HURT stats (rel) min: 0.21% max: 13.64% x̄: 1.86% x̃: 0.89%
95% mean confidence interval for instructions value: -2.43 -2.25
95% mean confidence interval for instructions %-change: -1.41% -1.33%
Instructions are helped.
total cycles in shared programs: 188523186 -> 188401198 (-0.06%)
cycles in affected programs: 71541604 -> 71419616 (-0.17%)
helped: 11649
HURT: 1871
helped stats (abs) min: 2 max: 930 x̄: 12.62 x̃: 6
helped stats (rel) min: <.01% max: 44.61% x̄: 0.68% x̃: 0.25%
HURT stats (abs) min: 2 max: 138 x̄: 13.38 x̃: 8
HURT stats (rel) min: <.01% max: 10.99% x̄: 0.49% x̃: 0.17%
95% mean confidence interval for cycles value: -9.42 -8.63
95% mean confidence interval for cycles %-change: -0.54% -0.50%
Cycles are helped.
total loops in shared programs: 852 -> 856 (0.47%)
loops in affected programs: 0 -> 4
helped: 0
HURT: 4
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 0.00% max: 0.00% x̄: 0.00% x̃: 0.00%
95% mean confidence interval for loops value: 1.00 1.00
95% mean confidence interval for loops %-change: 0.00% 0.00%
Loops are HURT.
LOST: 3
GAINED: 12
GM45
total instructions in shared programs: 5046407 -> 5033694 (-0.25%)
instructions in affected programs: 1303584 -> 1290871 (-0.98%)
helped: 5010
HURT: 464
helped stats (abs) min: 1 max: 155 x̄: 2.85 x̃: 2
helped stats (rel) min: 0.10% max: 34.38% x̄: 1.63% x̃: 1.08%
HURT stats (abs) min: 1 max: 75 x̄: 3.39 x̃: 2
HURT stats (rel) min: 0.20% max: 13.04% x̄: 1.84% x̃: 0.87%
95% mean confidence interval for instructions value: -2.45 -2.20
95% mean confidence interval for instructions %-change: -1.40% -1.28%
Instructions are helped.
total cycles in shared programs: 128889476 -> 128812366 (-0.06%)
cycles in affected programs: 44845402 -> 44768292 (-0.17%)
helped: 6079
HURT: 940
helped stats (abs) min: 2 max: 930 x̄: 15.16 x̃: 8
helped stats (rel) min: <.01% max: 41.03% x̄: 0.71% x̃: 0.25%
HURT stats (abs) min: 2 max: 138 x̄: 16.01 x̃: 8
HURT stats (rel) min: <.01% max: 10.99% x̄: 0.50% x̃: 0.17%
95% mean confidence interval for cycles value: -11.63 -10.34
95% mean confidence interval for cycles %-change: -0.58% -0.52%
Cycles are helped.
total loops in shared programs: 633 -> 635 (0.32%)
loops in affected programs: 0 -> 2
helped: 0
HURT: 2
total spills in shared programs: 60 -> 69 (15.00%)
spills in affected programs: 54 -> 63 (16.67%)
helped: 0
HURT: 1
total fills in shared programs: 92 -> 105 (14.13%)
fills in affected programs: 80 -> 93 (16.25%)
helped: 0
HURT: 1
LOST: 15
GAINED: 15
Reviewed-by: Jason Ekstrand <[email protected]> [v2]
Reviewed-by: Matt Turner <[email protected]> [v2]
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I tried to be very careful while updating all the various drivers, but I
don't have any of that hardware for testing. :(
i965 is the only platform that sets always_precise = true, and it is
only set true for fragment shaders. Gen4 and Gen5 both set lower_flrp32
only for vertex shaders. For fragment shaders, nir_op_flrp is lowered
during code generation as a(1-c)+bc. On all other platforms 64-bit
nir_op_flrp and on Gen11 32-bit nir_op_flrp are lowered using the old
nir_opt_algebraic method.
No changes on any other Intel platforms.
v2: Add panfrost changes.
Iron Lake and GM45 had similar results. (Iron Lake shown)
total cycles in shared programs: 188647754 -> 188647748 (<.01%)
cycles in affected programs: 5096 -> 5090 (-0.12%)
helped: 3
HURT: 0
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.12% max: 0.12% x̄: 0.12% x̃: 0.12%
Reviewed-by: Matt Turner <[email protected]>
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Driver which do not support native integers should use a lowering
pass to go from integers to floats.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Both drivers are feature-complete and should be running more-or-less at
perf at this point. Drop the warning.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Found while running Talos Principle.
As far as I can tell running a draw call with a pipeline having push
constants without the application having called vkCmdPushConstants
gives undefined push constant values.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: [email protected]
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Since 09f1de97a76 "anv,i965: Lower away image derefs in the driver"
the backend compiler is not expected to handle any derefs, so let's
assert on it.
This helps identifying problems when a deref is not lowered and
"leaks" into the backend compiler.
Reviewed-by: Jason Ekstrand <[email protected]>
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It is an input but it comes in as part of the shader payload and doesn't
count towards the limits.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This enables the remaining capabilities in SPV_EXT_descriptor_indexing.
Fixes: 6e230d7607f "anv: Implement VK_EXT_descriptor_indexing"
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Hardware docs say that Gen11 requires the use of two MI_ATOMICs of size
QWORD when updating the clear color. The second MI_ATOMIC also needs CS
Stall and Return Data Control set.
v2: Remove include of srgb header (Lionel)
Reviewed-by: Lionel Landwerlin <[email protected]>
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Change some of the single bit fields to booleans, and add an enum with
the definition of the ATOMIC_OPCODE.
Reviewed-by: Lionel Landwerlin <[email protected]>
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With python's int(), if the optional second parameter is 0, then
python will support the 0x prefix for hex numbers.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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The ClearColorConversionEnable bit needs to be set
for GEN11 when inderect clear colors are used.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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One special case, `src/util/xmlpool/.gitignore` is not entirely deleted,
as `xmlpool.pot` still gets generated (eg. by `ninja xmlpool-pot`).
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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In commit 0d46e404 ("anv: limit URB reconfigurations when using
blorp") we tried to limit the number of URB reconfiguration by
checking if the last allocation is large enough to fit the blorp
dispatch.
We used the last bound pipeline to compare the allocation. The problem
with this is that the pipeline is bound but its commands might not
have been emitted into the command buffer yet.
Let's just revert commit 0d46e404677264bfb12ada15290e39c10a5eb455
since it didn't seem to yield any performance improvement.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 0d46e404 ("anv: limit URB reconfigurations when using blorp")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110535
Acked-by: Jason Ekstrand <[email protected]>
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While we can clean this up later, it's trivial to not generate the
stupid code in the first place, which saves some optimization work.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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VK_ANDROID_external_memory_android_hardware_buffer requires this
extension. It is safe to enable it since currently aux usage is
disabled for ahw buffers.
Fixes following dEQP extension dependency test on Android:
dEQP-VK.api.info.device#extensions
Cc: <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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In 105002bd2d617, we fixed a memory leak bug where we weren't properly
destroying descriptor when destroying/resetting a descriptor pool.
However, the only real leak that happened was that we we take a
reference to the descriptor set layout in the descriptor set and we
weren't dropping our reference. Everything else in the descriptor set
is tied to the pool itself and doesn't need to be freed on a per-set
basis. This commit changes the destroy/reset functions to only bother
walking the list of sets to unref the layouts and otherwise we just
assume that the whole-pool destroy/reset takes care of the rest.
Now that we're doing more non-trivial things with descriptor sets such
as allocating things with util_vma_heap, per-set destruction is starting
to show up on perf traces. This takes reset back to where it's supposed
to be as a cheap whole-pool operation.
Reviewed-by: Lionel Landwerlin <[email protected]>
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In c520f4dec9c, we chose to align the sizes of descriptor set buffers to
32 bytes. We have to align the descriptor set buffer to 32B so that
it's valid for using with push constants. We align the size as well so
we don't leave lots of holes with util_vma_heap_alloc. Unfortunately,
we were only aligning it for alloc and not for free so we were still
creating piles of holes when we delete descriptor sets. This causes
terrible perf for the allocator once we've deleted piles of descriptor
sets.
This commit reworks the code so that we align the descriptor set buffer
size to 32B for both alloc and free. The result is that it takes the
new crucible vkResetDescriptorPool from 104.567719 to 2.898354 seconds.
Fixes: c520f4dec9c "anv: Add a concept of a descriptor buffer"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110497
Reviewed-by: Lionel Landwerlin <[email protected]>
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These will be lowered by nir_lower_tex() with the
lower_tex_when_implicit_lod_not_supported, so don't need the extra
handling here.
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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One cannot write the URB arbitrarily and therefore the message
has to be carefully constructed. The clever tricks originate
from Kenneth and Jason, I'm just writing the patch.
Fixes GPU hangs on ICL with Vulkan CTS.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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This reverts commit 40b3abb4d16af4cef0307e1b4904c2ec0924299e.
It is not clear that this commit was entirely correct, and unfortunately
it was pushed by error.
CC: Jason Ekstrand <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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This was a rebase issue which lost of change to a file moved from i965
to src/intel/perf.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 134e750e16bfc5 ("i965: extract performance query metrics")
Reviewed-by: Kenneth Graunke <[email protected]>
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Pointed out by coverity.
v2: init nir_locals also.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Fixes MCS fast clear gpu hangs with Vulkan CTS on ICL in CI.
v2 (Nanley): In the title s/Align/Resize/
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Tested-by: Topi Pohjolainen <[email protected]>
Signed-off-by: Rafael Antognolli <[email protected]>
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Instead of aligning and then taking inline uniforms into account, we
need to take inline uniforms into account and then align to a page.
Otherwise, we may not be aligned to a page and allocation may fail.
Fixes: 43f40dc7cb2 "anv: Implement VK_EXT_inline_uniform_block"
Reviewed-by: Lionel Landwerlin <[email protected]>
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Fixes: 7bb34ecff98 "anv: release memory allocated by bo_heap when..."
Reviewed-by: Lionel Landwerlin <[email protected]>
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Fixes: 105002bd2d "anv: destroy descriptor sets when pool gets..."
Reviewed-by: Lionel Landwerlin <[email protected]>
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anv_descriptor_pool_free_set is called on the clean-up path of
anv_descriptor_set_create and the set may not have been added to the
pool's list of sets yet. While we're here, we move adding it to that
list into set_create for symmetry.
Fixes: 105002bd2d "anv: destroy descriptor sets when pool gets..."
Reviewed-by: Lionel Landwerlin <[email protected]>
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Found by GCC warning:
src/intel/compiler/brw_fs_combine_constants.cpp: In function ‘bool needs_negate(const fs_reg*, const imm*)’:
src/intel/compiler/brw_fs_combine_constants.cpp:306:34: warning: comparison of unsigned expression < 0 is always false [-Wtype-limits]
return ((reg->d & 0xffffu) < 0) != (imm->w < 0);
~~~~~~~~~~~~~~~~~~~^~~
The result of the bit-and is a 32-bit value with the top bits all zero.
This will never be < 0. Instead of masking off the bits, just cast to
int16_t and let the compiler handle the actual conversion.
Fixes: e64be391dd0 ("intel/compiler: generalize the combine constants pass")
Cc: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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flrp32 is also a 3-source instruction, but there is another pending
series that handles that for Gen4 and Gen5.
v2: Rebase on "intel/compiler: Don't have sepearate, per-Gen
nir_options"
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Instead, just have separate scalar vs. vector nir_options and do
per-Gen "fix ups".
Suggested-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The dri options are optional. When the dri options are not provided
the WSI will not use adaptive sync.
FWIW I think for xf86-video-amdgpu this still requires an X11 config
option, so only people who opt in can get possible regressions from this.
So then the remaining question is: why do this in the WSI?
It has been suggested in another MR that the application sets this.
However, I disagree with that as I don't think we'll ever get a
reasonable set of applications setting it.
The next questions is whether this can be a layer. It definitely
can be as implemented now. However, I think this generally fits
well with the function of the WSI. Furthemore, for e.g. the DISPLAY
WSI this is much harder to do in a layer.
Of course, most of the WSI could almost be a layer, but I think
this still fits best in the WSI.
Acked-by: Jason Ekstrand <[email protected]>
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Doesn't fix anything but it's not the right function prototype.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 673f33c77dd765 ("anv: Implement CmdBegin/EndQueryIndexed")
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Sagar Ghuge <[email protected]>
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The issue is noticeable in the
dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d
test where a triangle goes missing when we use the maximum number of
URB entries as specified by the documentation.
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107505
Reviewed-by: Kristian H. Kristensen <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Allow ATTR and IMM sources unconditionally (ATTR are just GRFs, IMM will
be handled by opt_combine_constants(). Both are already allowed by
opt_copy_propagation().
Also allow FIXED_GRF if the regioning is 8,8,1. Could also allow other
stride=1 regions (e.g., 4,4,1) and scalar regions but I don't think
those occur. This is sufficient to allow a pass added in a future commit
(fs_visitor::lower_linterp) to avoid emitting extra MOV instructions.
I removed the 'src.stride > 1' case because it seems wrong: 3-src
instructions on Gen6-9 are align16-only and can only do stride=1 or
stride=0. A run through Jenkins with an assert(src.stride <= 1) never
triggers, so it seems that it was dead code.
Reviewed-by: Rafael Antognolli <[email protected]>
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The two new unit tests verify that propagating a saturate between
instructions of different exec sizes does not happen.
Reviewed-by: Rafael Antognolli <[email protected]>
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Will allow us to test that propagation between instructions of different
exec sizes does not happen (in the next commit).
The stray-looking change in intervening_dest_write is to adjust the size
of the texture result to keep the test functioning identically when the
instructions' exec sizes are doubled. Without the change, the texture
does not overwrite the destination fully as the unit test intends.
Reviewed-by: Rafael Antognolli <[email protected]>
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We now have a lowering pass that will do this at the fs_visitor level,
so we can remove this code from gen11+.
v2: Reduce size of the "i" array from 4 to 2 (Matt).
Reviewed-by: Matt Turner <[email protected]>
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On gen11, instead of using a PLN instruction, we convert
FS_OPCODE_LINTERP to 2 or 4 multiply adds. That is done in the
fs_generator code.
This patch adds a lowering pass that does the same thing at the
fs_visitor. It also drops the usage of NF types, since we don't need the
extra precision and it lets us skip the accumulator. With all that, some
optimizations will still be run on the generated code, and we should get
better scheduling.
v2: Update comment about saturation and conditional mod (Matt)
Reviewed-by: Matt Turner <[email protected]>
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Move the scalar-region conversion from the IR to the generator, so it
doesn't affect the Gen11 path. We need the non-scalar regioning
for a later lowering pass that we are adding.
v2: Better commit message (Matt)
Reviewed-by: Matt Turner <[email protected]>
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Otherwise it could propagate the saturation from a SIMD16 instruction
into a SIMD8 instruction. With that, only part of the destination
register, which is the source of the move with saturation, would have
been updated.
Reviewed-by: Matt Turner <[email protected]>
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Commit ad98fbc2174 ("intel/fs: Refactor code generation for nir_op_fsign
to its own function") criss-crossed with c2b8fb9a810 ("anv/device:
expose VK_KHR_shader_float16_int8 in gen8+"), and I was not paying
enough attention when I rebased. This adds back the float16 changes and
enables the optimization.
v2: Incorporate more changes from 19cd2f5debd and a8d8b1a1391 that I
missed in the previous version.
Fixes: ad98fbc2174 ("intel/fs: Refactor code generation for nir_op_fsign to its own function")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110474
Reviewed-by: Matt Turner <[email protected]> [v1]
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Previously, we were storing the per-binding create info pointer in the
immutable_samplers field temporarily so that we can switch the order in
which we walk the loop. However, now that we have multiple arrays of
structs to walk, it makes more sense to store an index of some sort.
Because we want to leave immutable_samplers as NULL for undefined
bindings, we store index + 1 and then subtract one later.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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I missed this on the first go round. The bindingCount field of
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT is allowed to be zero
which means the flags array is ignored.
Fixes: d6c9bd6e01b4d "anv: Put binding flags in descriptor set layouts"
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Now that everything is in place to do bindless for all resource types
except input attachments and UBOs, VK_EXT_descriptor_indexing is
"trivial".
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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